Artemis Too-Tall

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A character in Morgrave High: Passing Marks

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Artemis Too-Tall

“Laaaaaaaaaaaadies?”

Role: Rogue/Dino-rider

Character Archetype: Fast Talker

Theme Song: "Do You Know What They Do To Guys Like Us in Prison?" by My Chemical Romance -[1]

Family: Jatta (mother), Geddy (father), Miki and Krik-kik (dinosaurs)


His Card[edit]

“No order is too tall.”

Acquisitions broker, professional liar, soldier of fortune, master swordsman, publisher, dinosaur wrangler, ladder repairs, world’s greatest lover, imports, exports, and general transportation.

Send messages C/O Gerik Underfoot, 123rd Limble street, Redstone, Upper Dura


Character Sheet[edit]

Languages: Common, Goblin

Str 8, Con 11, Dex 18, Int 10, Wis 14, Cha 17

Stealth +10, Thievery +12, Acrobatics +12, Bluff +9, Streetwise +9, Insight +8

Arcana +1, Diplomacy +4, Dungeoneering +3, Endurance +1, Heal +3, History +1, Intimidate +4, Nature +3, Perception +3, Religion +1, Athletics

HP: 38 Surges: 6 Surge value: 9

AC: 19 Fort: 15 Ref: 19 Will: 17

  • Bold: You gain a +5 racial bonus to saving throws against fear.
  • Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
  • Striker: Once per turn, Artemis deals 1d6 extra damage when he hits an enemy he has combat advantage against.


Second Chance[edit]

Encounter Immediate Interrupt Personal

Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.


Sly Flourish[edit]

At-Will Martial, Weapon Standard Action Melee or Ranged weapon

Target: One creature

Attack:+12 vs. AC

Hit: 1d8 + 8 damage.


Piercing Strike[edit]

At-Will Martial, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. Reflex

Hit: 1d8 +5 damage.


Acrobat's Blade Trick[edit]

Encounter Martial, Weapon Standard Action Close burst 1

Target: Each enemy in burst you can see

Attack: +12 vs. AC

Hit: 1d8 + 5 damage.

Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.


Jumping Blade Assault[edit]

Encounter Martial, Weapon Standard Action Melee weapon

Target: One creature

Attack: +12 vs. AC

 * Artful Dodger: If you use this power as part of a charge, you can target Reflex instead of AC.

Effect: You knock the target prone.

Hit: 2d8 + 5 modifier damage.

Special: When charging, you can use this power in place of a melee basic attack.


Switcheroo[edit]

At-Will Martial Move Action Close burst 1

Target: You and one ally in burst

Effect: The targets swap places.