Editing AstonishingSwordsmen&SorcerersOfHyperborea) GameNotes

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 94: Line 94:
 
7. '''WEAPON SKILL''': Review weapon skill rules, including favoured weapons listed at your character’s class (or subclass) entry. For fighters and fighter subclasses, select mastered weapons; however, if you elect to use a quick-start equipage pack (see p. 128: Equipage, quick-start equipage packs), you would be wise to select a weapon from the pre-generated pack.
 
7. '''WEAPON SKILL''': Review weapon skill rules, including favoured weapons listed at your character’s class (or subclass) entry. For fighters and fighter subclasses, select mastered weapons; however, if you elect to use a quick-start equipage pack (see p. 128: Equipage, quick-start equipage packs), you would be wise to select a weapon from the pre-generated pack.
  
8. '''COINAGE and EQUIPAGE''': Roll for initial funds (6d6x10gp base starting funds; if you want to take the Quick Start Equipment ASSH pg. 128 you gain that plus 3d6x10gp); purchase armour, weapons, and gear. Note that armour directly impacts armour class and movement.
+
8. '''COINAGE and EQUIPAGE''': Roll for initial funds (x2 base starting funds); purchase armour, weapons, and gear. Note that armour directly impacts armour class and movement.
  
 
9. '''OTHER STATISTICS''': Review the definitions of armour class, casting ability, fighting ability, hit dice, hit points, movement, saving throw, and turning ability.
 
9. '''OTHER STATISTICS''': Review the definitions of armour class, casting ability, fighting ability, hit dice, hit points, movement, saving throw, and turning ability.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)