Editing AstonishingSwordsmen&SorcerersOfHyperborea) GameNotes
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Combat typically entails ''melee'', ''missiles'', magic'', and/or ''movement''. | Combat typically entails ''melee'', ''missiles'', magic'', and/or ''movement''. | ||
− | Before Initiative is rolled heroes must '''Declare their Actions''' for the Round. For a PBP game your declared actions and all your rolls (attack checks, damage rolls, etc.) are posted together as otherwise we will NEVER get through combat | + | Before Initiative is rolled heroes must '''Declare their Actions''' for the Round. For a PBP game your declared actions and all your rolls (attack checks, damage rolls, etc.) are posted together as otherwise we will NEVER get through combat. |
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'''Initiative''' is a group opposed D6 roll, higher the better. In cases of a tie the highest DEX in either group means they go first. | '''Initiative''' is a group opposed D6 roll, higher the better. In cases of a tie the highest DEX in either group means they go first. | ||
− | '''First Strike''': When two weapon-wielding melee combatants first clash, the one with the longer reach weapon strikes first, regardless of initiative results. Reference the applicable weapon class (WC) for each weapon | + | '''First Strike''': When two weapon-wielding melee combatants first clash, the one with the longer reach weapon strikes first, regardless of initiative results. Reference the applicable weapon class (WC) for each weapon. |
'''Weapon Attack Rate''' | '''Weapon Attack Rate''' |