BD&D Dwarf

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- Main Page; Keep On The Borderlands

Dwarf[edit]

Description: Dwarves are short stocky demi-humans about four feet tall, with long beards. They come from the mountains to the north where the Dwarven Lord's halls exist. Dwarves who leave home are typically those who have no ability to advance inside the halls. They must go to the human lands to seek fame and power, before returning to claim their place amongst their kin. Dwarves naturally are very resilient, and especially to magic. As a result, they also cannot use magic themselves, though they can employ magic items.

Abilities: Dwarves have access to all armor and all small and normal sized weapons. They cannot use bows or two handed swords due to their size. Dwarves can see in complete dark with infravision that extend 60'. Dwarves are great miners and will naturally detect slanting passages, traps, shifting walls, and new construction 1/3 of the time. When fighting giants, dwarves receive a +4 bonus to AC due to their size and experience fighting these creatures. All dwarves speak Common, Dwarvish, Gnomish, Kobold, and Goblin.

Requirement: Dwarves must have a minimum of 9 Constitution.

Prime Requiste: Their prime requisite ability is Strength. Dwarves with a 13-15 Strength gain a +5% bonus to earned experience. Dwarves with a 16-18 Strength gain a +10% bonus to earned experience. Likewise, Dwarves with a 6-8 Strength suffer a -10% penalty to earned experience, and Dwarves with a 3-5 Strength suffer a -20% penalty to earned experience.

Levels Title Experience Points Hit Dice
1 Veteran 0 1d8
2 Warrior 2200 2d8
3 Swordmaster 4400 3d8
4 Hero 8800 4d8
5 Swashbuckler 17000 5d8
6 Myrmidon 35000 6d8
7 Champion 70000 7d8
8 Superhero 140000 8d8
9 Lord/Lady 270000 9d8
10 Lord/Lady 400000 9d8+3
11 Lord/Lady 530000 9d8+6
12 Lord/Lady 660000 9d8+9
13 Lord/Lady 790000 9d8+12
14 Lord/Lady 920000 9d8+15
15 Lord/Lady 1050000 9d8+18

Attribute adjustments: Dwarves may lower Intelligence and/or Wisdom by 2 points to raise Strength by 1 point. This process may be repeated, though Intelligence and Wisdom may not be lowered below 9, and Strength cannot rise above 18. These adjustments may only be done at character creation.

Abilites:

  Set Spear: Fighters are able to set a spear against a charging opponent.  This attack happens just prior to the charger's attack, regardless of rolled initiative.  The spear does double damage. 
  Lance Attack: Mounted fighters employing a lance do double damage.
  Normal foes:  Fighters receive a number of attacks per round against Normal foes (<= 1/2 Fighter's level) equal to the fighter's level.
  Morale:  Heroes and higher force foes to make a morale check to face them.  This is modified by the circumstances of the encounter.

- Main Page; Keep On The Borderlands