Baby

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Main Page Notes and Story Record

Statistics

  • Refresh: 3
  • Initiative Steals: 1
  • Strain/Tolerance: 3/8
  • Fire Wall: +4

Stress and Consequences

Physical Stress: [ ] [ ] [ ] [ ]
Mental Stress: [ ] [ ] [ ]

Consequences
Mild:
Moderate:
Severe:
Extreme:

Resource Stress: [x] [X]

Consequences
Mild:
Moderate:
Severe:
Extreme:

Unspent Payments: 0

Skills

  • Great (+4): Fight
  • Good (+3): Athletics, Physique
  • Fair (+2): Notice, Rapport, Will
  • Average (+1): Shoot, Empathy, Stealth, Survival

Aspects

  • [High Concept] Human Bodyguard
  • [Trouble] Be Nice (Until It's Time to Not Be Nice)
  • [Free choice]Nothing My Fist Can't Cure!
  • [blank]
  • [Blank]

Occupation Perk: Bodyguard:

  • Invoke: You have an employer in good standing, so you can invoke your occupation to help you when interacting with him or his associates. Due to your training you can invoke when you’re restraining someone, defending someone from harm, or looking out for unexpected danger.
  • Hostile Invoke: People can threaten your employer or allies to gain a persuasive advantage over you.
  • Compel: Your employer or allies might be put in danger, and you’ll have to deal with it. Because you’re always on guard, you might see danger where there’s none.

Occupation Perk: Rather than taking a debt to a more cutthroat organization or individual, you can take a single resource consequence related to a debt you owe to your employer (Money, page 91). They’ll be lenient in collecting the debt, and it can’t be compelled against you.

Stunts

  • (Athletics) = Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire.
  • (Physique) = Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether.
  • (Fight) = My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation.


Equipment

Cyberware

Augment Level Effect
Cyberarms [1] (streetware) Recoil Compensation: when splitting an Automatic Fire attack amongst multiple targets, add +1 shift to two of those attacks.
Cybereyes [2] (gutterware) Enhanced Vision: grants a Telescopic Vision aspect, granting the ability to see small details at great range. Night Vision: poor light never adds opposition to Tanya's actions.
Cyberlegs [2] (streetware) Kangaroo System: +2 to Athletic rolls that involve jumping or leaping. Ligament Enhancement: can take an action after moving two zones instead of only moving one.
Subdermal Armour (streetware) grants a Subdermal Armour aspect.
Wireless Reflexes II (streetware) grants a 'Wireless Reflxes aspect. Additionally, gain two initiative steals and a +2 to all dodging and parrying rolls.

Uninstalled

  • Wired Reflexes I (Gutterware)

Gear

  • Weapons: Mosquito Storm (Range 2, Automatic); Shogun Whirling Butterfly Swords; Ravenlocke Stungloves
  • T-Apps: Firewall G-Net Security; Digital Diplomat; Bounty Board
  • Utility: Advanced Tech Toolkit; Combat Webbing
  • Consumable: SMG magazines x3; SM-19 smoke grenade x2; emergency support patch x2