Balls Mahoney

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BallsMahoney.jpg

Aerial Superstar 4, Rough Superstar 5

Attitude: Face; Height & Weight: 6'2", 250 pounds; Weight Class: Heavyweight; Lift DC: 12; Reputation: +3; Abilities: Str 15 (+2), Dex 14 (+2), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 14 (+2); Endurance: 144; Trauma: 19; Base Attack Bonus: +5; Saves: Fort +8, Ref +7; Will +5; Training Background: Streetfighting

Skills: Balance +7 [Ranks +5, Dex Mod +2]

Bluff +7 [Ranks +5, Cha Mod +2]

Climb +7 [Ranks +5, Str Mod +2]

Concentration +8 [Ranks +5, Con Mod +3]

Diplomacy +4 [Ranks +0, Cha Mod +2, Synergy +2]

Intimidate +6 [Ranks +2, Cha Mod +2, Synergy +2]

Jump +7 [Ranks +5, Str Mod +2]

Knowledge (Flaming Tables Match) +5 [Ranks +5, Int Mod +0]

Perform (Promo) +7 [Ranks +5, Cha Mod +2]

Perform (Vignette) +7 [Ranks +5, Cha Mod +2]

Sleight of Hand +4 [Ranks +0, Dex Mod +2, Synergy +2]

Spot +5 [Ranks +5, Wis Mod +0, Training Background Skill +0]

Treat Injury +6 [Ranks +5, Wis Mod +0, Training Background Skill +1]

Feats: Aerial Maneuvers Proficiency, High Pain Threshold, Impervious (3/segment), Improved Recovery, Moveset, Power Maneuvers Proficiency, Resilient, Rough Maneuvers Proficiency, Signature Move (Ballbreaker), Signature Move (New Jersey Jam), Simple Maneuvers Proficiency, Tag Team Spec., Toughness

Talents: Daredevil, Glutton for Punishment, Hardcore, Nailz, Risk Taker

Moveset: Balls Combo Punches [A series of short jabs followed by a Haymaker] (power/rough maneuver, 2d6 damage, knockdown check, possible stun, Moveset bonus, -3 on maneuver check)

Chairshot (rough maneuver, 3d8 damage, knockdown check, possible stun, 3 Endurance cost, Moveset bonus, -4 on maneuver check)

Frog Splash (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, Moveset bonus, +1 on maneuver check)

Signature Moves: Ballbreaker [Sitout Spinebuster] (power maneuver, 2d6 damage, immediate pin attempt, requires lift check, Signature Move bonus, -2 on maneuver check, 3/show)

New Jersey Jam [Top Rope Legdrop] (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, Signature Move bonus, +1 on maneuver check, 3/show)

Finishing Maneuver: Nutcracker Suite [Emerald Fusion] (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)


Biographical Links

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