Barsheeba Valens

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Background:

Sex: Female
Age: 28 years
Height: 5’8”
Weight: 142 lbs
Appearance and Demeanor: Barsheeba Valens has brown skin, shoulder-length straight black hair and brown eyes. She tends to always hold herself stiff and straight, still a model of military discipline, even after revolting against the Empire. If anything, she is more rigid in her bearing now. She tends to always be serious, interacting with others in a crisp, direct (but not disrespectful) fashion, and rarely relaxes.

• Concept: Imperial Officer imprisoned for trying to organize a coup against the Empire
• Species: Human
o Racial Abilities: One rank in two different non-career skills of their choice (Coercion, Cool).
• Career: Hired Gun (Bonus Skills: Discipline, Ranged: Light, Resilience, Vigilance)
o Specialization: Mercenary (Bonus Skills: Leadership, Ranged: Heavy)
• Obligation
o Favor (5): Valens owes Ortega Jailo her life. A friend of her family with influence in the Empire, he saved her life after the unsuccessful coup she took part in was put down. He managed to save her from being executed outright, getting her sentence commuted to slavery. Valens is very conscious that she owes Jailo and is willing to help him, despite his continued loyalty to the Empire.
o Oath (5): Valens took an oath with the other junior officers who participated in the failed coup with her not to rest until the Empire is overthrown and the Republic restored. Most of those who took the oath with her are now dead, but that doesn’t matter to Valens--if anything, it makes it even more important to her to uphold the oath in honor of their memory.
• Motivation: Overthrow the Empire


Abilities:

Brawn: 2
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 3
Presence: 3


Skills:

Coercion (Willpower): 3
Cool (Presence): 2
Discipline (Willpower)*: 2
Education (Intellect): 1
Gunnery (Agility)*: 2
Leadership (Presence)*: 2
Melee (Brawn):* 1
Ranged: Heavy (Agility)*: 3
Ranged: Light (Agility)*: 3
Resilience (Brawn)*: 1
Vigilance (Willpower)*: 2
Warfare (Intellect): 1

  • Career Skill

Talents:

• Command 1: Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for the next 24 hours.
• Confidence 1: May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
• Point Blank 2: Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged: Heavy or Ranged: Light attacks made while at close or engaged range.
• Second Wind 2: Once per encounter, as an incidental heal strain equal to ranks in Second Wind.
• Side Step 1: Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.

Gear:

Combat
• Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.
• Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon
• Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon
• Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1

Other Gear
• Binders (25 cr)
• Combat scanner (2,000 cr): Encumbrance: 1, Note: Allow character to see normally in darkness; 360 degree vision; can track motion, heat and metal; +2 Setback dice to decode transmissions between combat scanners.
• Comm Scrambler (1,000 cr): Encumbrance: 0
• Commlink, Handheld (25 cr)
• Datapad (75 cr): Encumbrance: 1
• Electrobinoculars (250 cr): Encumbrance: 1
• Glow rod (10 cr): Encumbrance: 1
• Holo-messenger (250 cr): Encumbrance: 0
• Load-bearing gear (100 cr)
• Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GM’s discretion.
• Military Pack (60 cr). Cumbersome: 2
• Restraining bolt (35 cr): Encumbrance: 0
• Stimpack (25 cr): Encumbrance: 0, Notes: One use; automatically heals 5 wounds.
• Surveillance Tagger (75 cr), Encumbrance: 0
• Utility belt (25 cr)

Not Carried
• Adverse condition suit, cold (500 cr): Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for cold environments.
• Breath mask (25 cr): Encumbrance: 1
• Comm jammer (400 cr): Encumbrance: 4
• Crash survival kit (300 cr): Encumbrance: 5
• Hardened comlink (450 cr): Encumbrance: 3, Notes: Automatic +2 failures to any checks to decode and understand its transmissions, automatic +2 successes to any checks to broadcast through a jammer
• Holographic Ghillie suit (800 cr): Encumbrance: 1, Notes: Provides holographic camouflage, increasing the difficulty of all checks to find the character by +1 as long as they remain motionless.
• Ionization blaster (250 cr): Damage: 10, Critical: 5, Range: Short, Encumbrance: 3, HP: 3, Notes: Disorient 5, Stun Damage, Droids Only
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon
• Laminate Armor (2,500 cr): Soak: 2, Encumbrance: 4, HP: 3
• Medpack (400 cr): Encumbrance: 2
• Powered Armor (9,000 cr): Defense: 1, Soak: 3, Encumbrance: 3, HP: 3, Notes: Protection from vacuum and toxic environments; deduct two Setback Dice from all Perception, Surveillance, Vigilance and combat checks due to darkness, smoke or similar environmental factors that obscure vision; +1 to Brawn; +1 to Athletics
• Scanner Goggles (150 cr): Encumbrance: 0, Note: Allow character to see normally in darkness
• Space suit (100 cr): Encumbrance: 4
• Thermal cloak (200 cr): Encumbrance: 2, Note: Remove up to 2 Setback Dice from any checks made to handle extreme heat or cold.


Credits: 3,540

Encumbrance: 14
Encumbrance Threshold (Brawn + 5 + Military Pack [6] + Load-bearing gear [3] + Utility belt [1]): 17

Combat:

Wound Threshold (10 + starting Brawn): 12
Strain Threshold (10 + starting Willpower): 13
Defense: 0
Soak Value (Brawn): 2

Experience Points:

• Starting XP: 110
• Extra Obligation: 5
o Agility 2>3: 30 XP
o Presence 2>3: 30 XP
o Willpower 2>3: 30 XP
o Education 0>1: 10 XP
o Warfare 0>1: 10 XP
o Command 1: 5 XP
• Earned XP: 205/ 20
o Ranged: Light 1 > 2: 10 XP
o Coercion 1 > 2: 15 XP
o Side Step 1: 5 XP
o Vigilance 1 > 2: 10 XP
o Point Blank 1: 5 XP
o Second Wind 1: 5 XP
o Ranged: Heavy 1 > 2: 10 XP
o Point Blank 2: 10 XP
o Cool 1> 2: 15 XP
o Second Wind 2: 10 XP
o Gunnery 0 > 1: 5 XP
o Discipline 1> 2 XP
o Leadership 1 > 2 XP
o Confidence 1: 10 XP
o Melee 0 > 1: 5 XP
o Ranged: Heavy 2 > 3: 15 XP
o Gunnery 1 > 2: 10 XP
o Coercion 2 > 3: 20 XP
o Ranged: Light 2 > 3: 15 XP

Back Story:

Barsheeba Valens comes from a well-to-do family with a long history of military service to the Republic. Following this tradition, she entered a military academy to become an officer in the waning days of the Republic. Initially focused on her studies and her career, she did not pay attention to the deterioration of the Republic and growing power of Chancellor Palpatine until Palpatine declared himself Emperor. She was uneasy with these developments and was asked by some other officers to participate in a revolt against the Emperor. She refused, believing it was not the role of the military to interfere with civilian politics but to follow orders and that the Senate would act to counter any problems with Palpatine’s administration. The revolt was easily put down by clone troopers loyal to the Emperor.

As The Empire grew more oppressive and powerful and it was clear that the Senate was being stripped of its power and lacked the ability and will to act against Palpatine, Valens increasingly questioned her choice not to participate in the revolt, wondering if more officers had taken part whether it would have been successful. In the mean time, Valens was rising through the ranks and looked to have a promising career ahead of her, when she was ordered to put down “an uprising of Rebel insurgents.” It turned out to be a civilians protesting at food shortages. Most of them were nonviolent and even the ones who weren't were just throwing rocks and the like--not a real threat. But with superiors watching her, Valens was forced to order her troops to open fire on the civilians.

Valens was deeply troubled by this and, investigating more, realized that this was not unusual. Unable to live with her guilty conscience and continue to serve the Empire, she contacted other junior officers unhappy with the direction the military was taking under the Empire and attempted to launch a coup on Coruscant, intending to take out Palpatine and restore power to the Senate. They swore an oath together to not rest until the Empire was overthrown and the Republic restored. The coup was far too little far too late and fared even more badly than the earlier revolt Valens had refused to join. Most of the officers participating in it were summarily executed. Valens was only saved and have her sentence commuted to slavery because Ortega Jailo, a friend of her family with some degree of influence in the Imperial administration, pulled some strings on her behalf.

Valens is extremely disciplined and honorable, rarely letting down her guard or showing a soft side. This was always true of her now, but now that she has lost everything else, she clings even more intently to her sense of discipline, honor and justice because it is all she has.


Portrait

Barsheeba Valens.jpg