Difference between revisions of "Barstuhl the Tall"

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KYLO DIES AT THE END!
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- Main Page; [[The Liberation of Husbaleve]]
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By local standards Barstuhl is a barbarian-made-good, a kind of changeling.  To Barstuhl, nothing has changed.  His motives are still as confused and arbitrary as the world he finds himself in.  The constants in his life are ambition, violence and comradeship.  Both the second child and a man, Bersi could not inherit his mother's land.  Unable to play second fiddle, he took his share of the portable goods, moved West and signed himself and a handful of followers up as mercenaries.  A few years of that cost him most of his friends, but earned him a name as 'the Executioner' and wisdom enough to realise that the infantry was no place for anyone with either social aspirations or a desire to live.  He joined the cavalry and did well, rising to the rank of Squadron Commander, only partly because of his astute use of cowed assistants' skills to satisfy administrators that he knew how to read and write.  He is a decorated veteran soldier in early middle age, detached from his regiment indefinitely due to differences with a superior.
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'''Fighter 2 (3561 XP = 701 + 2860)'''
 +
 
 +
{|
 +
|-
 +
|STR|| || style="text-align:right;" |14 || ||+1
 +
|-
 +
|INT|| || style="text-align:right;" |7|| ||-1
 +
|-
 +
|WIS|| || style="text-align:right;" |9
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|-
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|DEX|| || style="text-align:right;" |16|| ||+2
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|-
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|CON|| || style="text-align:right;" |10
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|-
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|CHA|| || style="text-align:right;" |9
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|}
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 +
 
 +
{|
 +
|-
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|HP|| || style="text-align:right;" |10 / 10|| || Current / Maximum
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|-
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|AC|| || style="text-align:right;" |0
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|-
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|MV|| || style="text-align:right;" |6" || ||  (9" w/o rucksack, axe)
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|}
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 +
 
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{|
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|-
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| style="vertical-align:top;" |Skills: || ||Squadron Commander|| +0
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|-
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| style="vertical-align:top;" | || ||Tracking|| +0
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|}
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'''Further Notes'''
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[[Tactical Notes for Barstuhl the Tall]]
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 +
[[Will for Barstuhl the Tall]]
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 +
 
 +
'''Arms & equipment'''
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{|
 +
|-
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| style="text-align:right;" |<i> ENC</i>  || ||<i> Item</i>  || ||  ||<i> Note</i>
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|-
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| style="text-align:right;" |14 || ||TOTAL || || ||Heavy burden
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|-
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| style="text-align:right;" |1 || ||Hand axe || || ||RH
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|-
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| style="text-align:right;" |1 || ||Shield || || ||LH
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|-
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| style="text-align:right;" |3 || ||Plate Armour || || ||Body
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|-
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| style="text-align:right;" |1 || ||Sword || || ||Scabbard, RHS
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|-
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| style="text-align:right;" |1 || ||3 Darts || || ||Bandolier: chest
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|-
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| style="text-align:right;" |1 || ||2 Daggers || || ||Scabbards: belt rear & inside shield
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|-
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| style="text-align:right;" |0 || ||Flint & tinder || || ||Belt pouch, LHS front
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|-
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| style="text-align:right;" |0 || ||1 Torch O || || ||Belt, LHS rear
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|-
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| style="text-align:right;" |6 || ||Rucksack  || || ||Back - see below for contents
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|}
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When present, '''Gark''' (a goblin porter) carries Barstuhl's spear and rucksack.
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 +
 
 +
'''Rucksack contents'''
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{|
 +
|-
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| style="text-align:right;"  |<i> ENC</i> || ||<i> Item</i> ||  ||<i> Note </i>
 +
|-
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| style="text-align:right;" |6 || ||SUB-TOTAL || || Included in above
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|-
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| style="text-align:right;" |1 || ||Standard gear (WHAT IS?)
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|-
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| style="text-align:right;" |1 || ||5 Torches OOO OO
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|-
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| style="text-align:right;" |1 || ||Rope || || ||new
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|-
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| style="text-align:right;" |1 || ||Crowbar || || ||formerly at belt
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|-
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| style="text-align:right;" |2 || ||Flasks Oil OO|| ||Wrapped in sacking
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|-
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| style="text-align:right;" |0 || ||Standard Rations #1 || ||
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|-
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| style="text-align:right;" |0 || ||Wine skin, full || ||
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|-
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| style="text-align:right;" |0 || ||Pipe, local 'tobacco'|| ||
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|-
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| style="text-align:right;" |0 || ||Water skin, empty|| ||
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|-
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| style="text-align:right;" |0 || ||Sack Large x 2|| || Used for wrapping above
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|}
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Savings: All left with Barstuhl's cousin in town
 +
{|
 +
|-
 +
| style="text-align:right;"  |<i> GP</i> || ||<i> Item</i> ||  ||<i> Note </i>
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|-
 +
| style="text-align:right;" |1000 || ||Gems x 1
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|-
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| style="text-align:right;" |1500 || ||Gems x 3
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|-
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| style="text-align:right;" |300 || ||Gems x 3
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|-
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| style="text-align:right;" |50 || ||Gem
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|-
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| style="text-align:right;" |0 || ||gp || || ||
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|-
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| style="text-align:right;" |117 || ||sp x 1170|| || ||1200 less 13 gp = 130 sp expenses + 100 sp from Bugbear
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|-
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| style="text-align:right;" |3 || ||cp x 600 || || ||
 +
|}
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 +
 
 +
Background stuff:
 +
{|
 +
|-
 +
| style="text-align:right;" |- || ||(war/ riding?) horse??
 +
|-
 +
| style="text-align:right;" |3 || ||Harness
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|-
 +
| style="text-align:right;" |1 || ||Lance
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|-
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| style="text-align:right;" |1 || ||Barding?
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|-
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| style="text-align:right;" |1 || ||Spear || || ||from original gear
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|-
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| style="text-align:right;" |1 || ||6 Torches OOO OOO
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 +
|}
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 +
 
 +
People
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{|
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|-
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| style="text-align:right;" |- || ||'''[[Horldore]]''' (Retainer)
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|-
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| style="text-align:right;" |- || ||'''[[Errata the Easterner]]''' (Lover)
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|-
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| style="text-align:right;" |- || ||etc.
 +
|}

Revision as of 18:13, 18 December 2019

- Main Page; The Liberation of Husbaleve

By local standards Barstuhl is a barbarian-made-good, a kind of changeling. To Barstuhl, nothing has changed. His motives are still as confused and arbitrary as the world he finds himself in. The constants in his life are ambition, violence and comradeship. Both the second child and a man, Bersi could not inherit his mother's land. Unable to play second fiddle, he took his share of the portable goods, moved West and signed himself and a handful of followers up as mercenaries. A few years of that cost him most of his friends, but earned him a name as 'the Executioner' and wisdom enough to realise that the infantry was no place for anyone with either social aspirations or a desire to live. He joined the cavalry and did well, rising to the rank of Squadron Commander, only partly because of his astute use of cowed assistants' skills to satisfy administrators that he knew how to read and write. He is a decorated veteran soldier in early middle age, detached from his regiment indefinitely due to differences with a superior.


Fighter 2 (3561 XP = 701 + 2860)

STR 14 +1
INT 7 -1
WIS 9
DEX 16 +2
CON 10
CHA 9


HP 10 / 10 Current / Maximum
AC 0
MV 6" (9" w/o rucksack, axe)


Skills: Squadron Commander +0
Tracking +0


Further Notes

Tactical Notes for Barstuhl the Tall

Will for Barstuhl the Tall


Arms & equipment

ENC Item Note
14 TOTAL Heavy burden
1 Hand axe RH
1 Shield LH
3 Plate Armour Body
1 Sword Scabbard, RHS
1 3 Darts Bandolier: chest
1 2 Daggers Scabbards: belt rear & inside shield
0 Flint & tinder Belt pouch, LHS front
0 1 Torch O Belt, LHS rear
6 Rucksack Back - see below for contents

When present, Gark (a goblin porter) carries Barstuhl's spear and rucksack.


Rucksack contents

ENC Item Note
6 SUB-TOTAL Included in above
1 Standard gear (WHAT IS?)
1 5 Torches OOO OO
1 Rope new
1 Crowbar formerly at belt
2 Flasks Oil OO Wrapped in sacking
0 Standard Rations #1
0 Wine skin, full
0 Pipe, local 'tobacco'
0 Water skin, empty
0 Sack Large x 2 Used for wrapping above


Savings: All left with Barstuhl's cousin in town

GP Item Note
1000 Gems x 1
1500 Gems x 3
300 Gems x 3
50 Gem
0 gp
117 sp x 1170 1200 less 13 gp = 130 sp expenses + 100 sp from Bugbear
3 cp x 600


Background stuff:

- (war/ riding?) horse??
3 Harness
1 Lance
1 Barding?
1 Spear from original gear
1 6 Torches OOO OOO


People

- Horldore (Retainer)
- Errata the Easterner (Lover)
- etc.