Difference between revisions of "Barstuhl the Tall"

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- Main Page; [[The Liberation of Husbaleve]]
 
- Main Page; [[The Liberation of Husbaleve]]
  
By local standards Barstuhl is a barbarian-made-good, a kind of changeling.  To Barstuhl, nothing has changed.  His motives are still as confused and arbitrary as the world he finds himself in.  The constants in his life are ambition, violence and comradeship.  Both the second child and a man, Bersi could not inherit his mother's land.  Unable to play second fiddle, he took his share of the portable goods, moved West and signed himself and a handful of followers up as mercenaries.  A few years of that cost him most of his friends, but earned him a name as 'the Executioner' and wisdom enough to realise that the infantry was no place for anyone with either social aspirations or a desire to live.  He joined the cavalry and did well, rising to the rank of Squadron Commander, only partly because of his astute use of cowed assistants' skills to satisfy administrators that he knew how to read and write.  He is a decorated veteran soldier in early middle age, detached from his regiment indefinitely due to differences with a superior.
+
By local standards Barstuhl is a barbarian-made-good, a kind of changeling.  To Barstuhl, nothing has changed.  His motives are still as confused and arbitrary as the world he finds himself in.  The constants in his life are ambition, violence and comradeship.  Both the second child and a man, Barstuhl could not inherit his mother's land.  Unable to play second fiddle, he took his share of the portable goods, moved West and signed himself and a handful of followers up as mercenaries.  A few years of that cost him most of his friends, but earned him a name as 'the Executioner' and wisdom enough to realise that the infantry was no place for anyone with either social aspirations or a desire to live.  He joined the cavalry and did well, rising to the rank of Squadron Commander, only partly because of his astute use of cowed assistants' skills to satisfy administrators that he knew how to read and write.  He is a decorated veteran soldier in early middle age, detached from his regiment indefinitely due to differences with a superior.
  
  
Fighter 1 (701 XP)
+
'''Fighter 5 (18704 XP = 701 + 2860 + 47 + 100 + 300 + 325 + 500 + 100 + 1000/ 8000 + 2067) + possibly 100 XP from slimes?+1000 library' + 7000 Xuag + 1204 Monastery + 500 South Gate +1000 Eaters''
  
 
{|
 
{|
Line 24: Line 24:
 
{|
 
{|
 
|-
 
|-
|HP|| || style="text-align:right;" |5 / 5|| || Current / Maximum
+
|HP|| || style="text-align:right;" |25
 
|-
 
|-
|AC|| || style="text-align:right;" |0
+
|AC|| || style="text-align:right;" |-1
 
|-
 
|-
|MV|| || style="text-align:right;" |6" || ||  (9" w/o rucksack, spear)
+
|MV|| || style="text-align:right;" |9" || (drop 7 ENC for 12" move)
 
|}
 
|}
  
Line 37: Line 37:
 
|-
 
|-
 
| style="vertical-align:top;" | || ||Tracking|| +0  
 
| style="vertical-align:top;" | || ||Tracking|| +0  
 +
|-
 +
| style="vertical-align:top;" | || ||Goblin|| +0
 +
|-
 +
| style="vertical-align:top;" | || ||Two-hand weapon fighting style||
 
|}
 
|}
  
  
'''Tactical Notes''' (these are likely to change as the group develops its joint tactics)
+
'''Further Notes'''
 
 
Barstuhl's main '''goal''' in a fight is to keep a wall of plate-armoured Fighters/ Clerics facing the foe at all times, preferably where it can retire but not be outflanked and can fight from good footing, above or cover.  He conforms with his neighbours in the wall to achieve that.  A secondary goal is to maximise the wall's damage output.
 
 
 
Barstuhl is normally in the front rank with hand axe and shield.  He throws the axe before contact and switches to sword for melee.  If for some reason group is avoiding melee he throws his axe followed by darts and one of two daggers, keeping the other in reserve.
 
 
 
If equipped with a spear, Barstuhl is in the '''second rank''' and retains his spear unthrown to use from there.  If a flank is exposed, he moves to cover it.  If a gap opens in front, he moves to fill it.  Once meleed, he drops the spear and switches to sword if he can without serious disadvantage (e.g. without losing a combat round)
 
 
 
Barstuhl only lowers his visor while under intense missile fire.
 
 
 
He stays with the shield wall, '''unless''' this would leave a light-armed fellow ''behind'' the wall exposed to attack.  He doesn't risk himself to protect Sorcerors who put themselves ''in front'' of the line.
 
 
 
If a '''fellow falls''' and is in danger of being finished off or dragged away by the opposition, he uses his shield and bodyweight to try to push the wall forward so they can be retrieved, calling on others for support.  But if that is obviously suicidal, he takes advantage of any distraction the fallen creates to hurt the opposition.
 
 
 
He will not '''charge''' in puppet-mode unless he can tell that a plausible number of heavy-armed characters are also committed.  A plausible number is whatever would make half the front rank if he joined in.  But no pointless death charges.
 
  
'''Running away''' is harder to judge.  He will face a few rounds of fighting (or fighting withdrawal) against a superior foe if that looks like part of a plausible plan to turn the tide of battle.  But he won't do it if it means getting outflanked within sight of cover.  In case of a '''general rout''' he drops gear to get his move up to 9" and runs.
+
[[Tactical Notes for Barstuhl the Tall]]
  
Apart from this, he '''cooperates''' as far as he can with 'requests' from others to e.g. 'kneel', 'make way', 'hold this', 'retire', 'forward' etc.
+
[[Will for Barstuhl the Tall]]
  
The military oil in his rucksack might help the group retreat.
 
  
 +
'''Arms & equipment'''
  
 
{|
 
{|
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| style="text-align:right;" |<i> ENC</i>  || ||<i> Item</i>  || ||  ||<i> Note</i>  
 
| style="text-align:right;" |<i> ENC</i>  || ||<i> Item</i>  || ||  ||<i> Note</i>  
 
|-  
 
|-  
| style="text-align:right;" |14 || ||TOTAL || || ||Heavy burden
+
| style="text-align:right;" |14 || ||TOTAL || || ||Medium burden (Girdle of Giant Strength)
 
|-  
 
|-  
| style="text-align:right;" |1 || ||Hand axe || || ||RH
+
| style="text-align:right;" |0 || ||Girdle Giant Strength || || ||Body
 
|-  
 
|-  
| style="text-align:right;" |1 || ||Shield || || ||LH
+
| style="text-align:right;" |0 || ||Displacing cloak || || ||Body
 
|-  
 
|-  
 
| style="text-align:right;" |3 || ||Plate Armour || || ||Body
 
| style="text-align:right;" |3 || ||Plate Armour || || ||Body
 
|-  
 
|-  
| style="text-align:right;" |1 || ||Sword || || ||Scabbard, RHS
+
| style="text-align:right;" |2 || ||Halberd+1|| || ||Hands
 +
|-
 +
| style="text-align:right;" |3 || ||Hand axes x 3|| || ||Belt: RHS/Front, RHS/ RHS/Rear
 +
|-
 +
| style="text-align:right;" |2 || ||Longbow/ arrows 10 ea. silver/ iron || || ||Back
 
|-  
 
|-  
| style="text-align:right;" |1 || ||3 Darts || || ||Bandolier: chest
+
| style="text-align:right;" |1 || ||2 Daggers, silver || || ||Sheaths: belt front & rear/ horizontal
 
|-  
 
|-  
| style="text-align:right;" |1 || ||2 Daggers || || ||Scabbards: belt rear & inside shield
+
| style="text-align:right;" |0 || ||Horn of Valhalla || || ||
 
|-  
 
|-  
 
| style="text-align:right;" |0 || ||Flint & tinder || || ||Belt pouch, LHS front
 
| style="text-align:right;" |0 || ||Flint & tinder || || ||Belt pouch, LHS front
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| style="text-align:right;" |0 || ||1 Torch O || || ||Belt, LHS rear
 
| style="text-align:right;" |0 || ||1 Torch O || || ||Belt, LHS rear
 
|-  
 
|-  
| style="text-align:right;" |6 || ||Rucksack   || || ||Back - see below for contents
+
| style="text-align:right;" |3 || ||Bag of Holding   || || ||Back - see below for contents
 
|}
 
|}
 +
 +
When present, '''Gark''' (a goblin porter) carries Barstuhl's rucksack and spare weapons.
  
  
Rucksack contents
+
'''Bag of Holding contents'''
 
{|
 
{|
 
|-  
 
|-  
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| style="text-align:right;" |6 || ||SUB-TOTAL || || Included in above
 
| style="text-align:right;" |6 || ||SUB-TOTAL || || Included in above
 
|-  
 
|-  
| style="text-align:right;" |1 || ||Standard gear (WHAT IS?)
+
| style="text-align:right;" |1 || ||Standard gear below left on boat(WHAT IS?)
 
|-  
 
|-  
 
| style="text-align:right;" |1 || ||5 Torches OOO OO
 
| style="text-align:right;" |1 || ||5 Torches OOO OO
Line 103: Line 99:
 
|-  
 
|-  
 
| style="text-align:right;" |1 || ||Crowbar || || ||formerly at belt
 
| style="text-align:right;" |1 || ||Crowbar || || ||formerly at belt
 +
|-
 +
| style="text-align:right;" |2 || ||Flasks Oil OO|| ||Wrapped in sacking
 +
|-
 +
| style="text-align:right;" |0 || ||Standard Rations #1 || ||
 +
|-
 +
| style="text-align:right;" |0 || ||Wine skin, full || ||
 +
|-
 +
| style="text-align:right;" |0 || ||Pipe, local 'tobacco'|| ||
 +
|-
 +
| style="text-align:right;" |0 || ||Water skin, empty|| ||
 +
|-
 +
| style="text-align:right;" |0 || ||Sack Large x 2|| || Used for wrapping above
 +
|-
 +
| style="text-align:right;" |0 || ||Rucksack (spare)|| || Used for wrapping above
 +
|-
 +
| style="text-align:right;" |0 || ||Bloody clothes|| || From battle with Xuag
 +
|-
 +
| style="text-align:right;" |0 || ||Toiletries|| ||
 +
|-
 +
| style="text-align:right;" |?? || ||Xuag's treasure|| ||
 +
 +
|}
 +
 +
'''Boat contents'''
 +
{|
 +
|-
 +
| style="text-align:right;"  |<i> ENC</i> || ||<i> Item</i> ||  ||<i> Note </i>
 +
|-
 +
| style="text-align:right;" |5 || ||SUB-TOTAL || || Included in above
 +
|-
 +
| style="text-align:right;" |1 || ||Standard gear below left on boat(WHAT IS?)
 +
|-
 +
| style="text-align:right;" |1 || ||Arrows, 10 ea. silver/iron
 +
|-
 +
| style="text-align:right;" |1 || ||Rope || || ||new
 
|-  
 
|-  
 
| style="text-align:right;" |2 || ||Flasks Oil OO|| ||Wrapped in sacking
 
| style="text-align:right;" |2 || ||Flasks Oil OO|| ||Wrapped in sacking
Line 123: Line 154:
 
| style="text-align:right;"  |<i> GP</i> || ||<i> Item</i> ||  ||<i> Note </i>
 
| style="text-align:right;"  |<i> GP</i> || ||<i> Item</i> ||  ||<i> Note </i>
 
|-  
 
|-  
| style="text-align:right;" |100 || ||Gem
+
| style="text-align:right;" |6000 || ||Jewellery
 +
|-
 +
| style="text-align:right;" |2000 || ||Gems x 2
 +
|-
 +
| style="text-align:right;" |1500 || ||Gems x 3
 +
|-
 +
| style="text-align:right;" |600 || ||Gems x 6
 
|-  
 
|-  
 
| style="text-align:right;" |50 || ||Gem
 
| style="text-align:right;" |50 || ||Gem
 
|-  
 
|-  
| style="text-align:right;" |0 || ||gp || || ||
+
| style="text-align:right;" |5 || ||Gem
 +
|-
 +
| style="text-align:right;" |570 || ||gp || || ||620 + 523 Monastery - 573 Chainspire
 +
|-
 +
| style="text-align:right;" |316 || ||ep x 632|| || ||
 
|-  
 
|-  
| style="text-align:right;" |47 || ||sp x 940|| || ||1200 less 10 gp = 260 sp expenses
+
| style="text-align:right;" |911.7 || ||sp x 9117|| || ||1200 less 13 gp = 130 sp expenses + 100 sp Bugbear + 67 goblins + 3000 slime + 1000 goblin chief + 1000 chain spire+ 1575 Monastery
 
|-  
 
|-  
| style="text-align:right;" |3 || ||cp x 600 || || ||
+
| style="text-align:right;" |25.5 || ||cp x 2550 || || ||
 
|}
 
|}
  
  
Background stuff:
+
Background stuff/ at the enclave:
 
{|
 
{|
 +
|-
 +
| style="text-align:right;" |1 || ||Magical manual of puissance at arms|| || ||Home|-
 +
 +
|-
 +
| style="text-align:right;" |1 || ||Halberd silver|| || ||Belt|-
 +
|-
 +
| style="text-align:right;" |10 || ||Arrows silver|| || ||(gave 10 each to Azure Sky, Laleh)
 +
|-
 +
| style="text-align:right;" |40 || ||bullets silver|| || ||
 +
|-
 +
| style="text-align:right;" |1 || ||Hand axe || || ||Belt
 +
|-
 +
| style="text-align:right;" |1 || ||Shield || || ||Back / LH
 +
|-
 +
| style="text-align:right;" |1 || ||Spear || || ||RH
 +
|-
 +
| style="text-align:right;" |1 || ||Sword || || ||Scabbard, RHS
 +
|-
 +
| style="text-align:right;" |1 || ||3 Darts || || ||Bandolier: chest
 +
|-
 +
| style="text-align:right;" |- || ||(war/ riding?) horse??
 
|-  
 
|-  
 
| style="text-align:right;" |- || ||(war/ riding?) horse??
 
| style="text-align:right;" |- || ||(war/ riding?) horse??
Line 160: Line 222:
 
| style="text-align:right;" |- || ||'''[[Errata the Easterner]]''' (Lover)
 
| style="text-align:right;" |- || ||'''[[Errata the Easterner]]''' (Lover)
 
|-  
 
|-  
| style="text-align:right;" |- || ||etc.
+
| style="text-align:right;" |- || ||'''[[Lihmbek Sahllosson]]''' (Cousin)
 +
|-
 +
| style="text-align:right;" |- || ||'''[[Kerrash]]''' (Retainer)
 +
|-
 +
 
 +
| style="text-align:right;" |- || ||'''Ancestral warriors: Rahm-en, Toolboth of the Opal Eye, Bar-El, Flyn-Tlok, <nameless> (not yet named in play: Mah-Xim, Blar-Xay?).
 
|}
 
|}

Revision as of 21:04, 20 January 2021

- Main Page; The Liberation of Husbaleve

By local standards Barstuhl is a barbarian-made-good, a kind of changeling. To Barstuhl, nothing has changed. His motives are still as confused and arbitrary as the world he finds himself in. The constants in his life are ambition, violence and comradeship. Both the second child and a man, Barstuhl could not inherit his mother's land. Unable to play second fiddle, he took his share of the portable goods, moved West and signed himself and a handful of followers up as mercenaries. A few years of that cost him most of his friends, but earned him a name as 'the Executioner' and wisdom enough to realise that the infantry was no place for anyone with either social aspirations or a desire to live. He joined the cavalry and did well, rising to the rank of Squadron Commander, only partly because of his astute use of cowed assistants' skills to satisfy administrators that he knew how to read and write. He is a decorated veteran soldier in early middle age, detached from his regiment indefinitely due to differences with a superior.


'Fighter 5 (18704 XP = 701 + 2860 + 47 + 100 + 300 + 325 + 500 + 100 + 1000/ 8000 + 2067) + possibly 100 XP from slimes?+1000 library' + 7000 Xuag + 1204 Monastery + 500 South Gate +1000 Eaters

STR 14 +1
INT 7 -1
WIS 9
DEX 16 +2
CON 10
CHA 9


HP 25
AC -1
MV 9" (drop 7 ENC for 12" move)


Skills: Squadron Commander +0
Tracking +0
Goblin +0
Two-hand weapon fighting style


Further Notes

Tactical Notes for Barstuhl the Tall

Will for Barstuhl the Tall


Arms & equipment

ENC Item Note
14 TOTAL Medium burden (Girdle of Giant Strength)
0 Girdle Giant Strength Body
0 Displacing cloak Body
3 Plate Armour Body
2 Halberd+1 Hands
3 Hand axes x 3 Belt: RHS/Front, RHS/ RHS/Rear
2 Longbow/ arrows 10 ea. silver/ iron Back
1 2 Daggers, silver Sheaths: belt front & rear/ horizontal
0 Horn of Valhalla
0 Flint & tinder Belt pouch, LHS front
0 1 Torch O Belt, LHS rear
3 Bag of Holding Back - see below for contents

When present, Gark (a goblin porter) carries Barstuhl's rucksack and spare weapons.


Bag of Holding contents

ENC Item Note
6 SUB-TOTAL Included in above
1 Standard gear below left on boat(WHAT IS?)
1 5 Torches OOO OO
1 Rope new
1 Crowbar formerly at belt
2 Flasks Oil OO Wrapped in sacking
0 Standard Rations #1
0 Wine skin, full
0 Pipe, local 'tobacco'
0 Water skin, empty
0 Sack Large x 2 Used for wrapping above
0 Rucksack (spare) Used for wrapping above
0 Bloody clothes From battle with Xuag
0 Toiletries
?? Xuag's treasure

Boat contents

ENC Item Note
5 SUB-TOTAL Included in above
1 Standard gear below left on boat(WHAT IS?)
1 Arrows, 10 ea. silver/iron
1 Rope new
2 Flasks Oil OO Wrapped in sacking
0 Standard Rations #1
0 Wine skin, full
0 Pipe, local 'tobacco'
0 Water skin, empty
0 Sack Large x 2 Used for wrapping above


Savings: All left with Barstuhl's cousin in town

GP Item Note
6000 Jewellery
2000 Gems x 2
1500 Gems x 3
600 Gems x 6
50 Gem
5 Gem
570 gp 620 + 523 Monastery - 573 Chainspire
316 ep x 632
911.7 sp x 9117 1200 less 13 gp = 130 sp expenses + 100 sp Bugbear + 67 goblins + 3000 slime + 1000 goblin chief + 1000 chain spire+ 1575 Monastery
25.5 cp x 2550


Background stuff/ at the enclave:

1 Magical manual of puissance at arms -
1 Halberd silver -
10 Arrows silver (gave 10 each to Azure Sky, Laleh)
40 bullets silver
1 Hand axe Belt
1 Shield Back / LH
1 Spear RH
1 Sword Scabbard, RHS
1 3 Darts Bandolier: chest
- (war/ riding?) horse??
- (war/ riding?) horse??
3 Harness
1 Lance
1 Barding?
1 Spear from original gear
1 6 Torches OOO OOO


People

- Horldore (Retainer)
- Errata the Easterner (Lover)
- Lihmbek Sahllosson (Cousin)
- Kerrash (Retainer)
- Ancestral warriors: Rahm-en, Toolboth of the Opal Eye, Bar-El, Flyn-Tlok, <nameless> (not yet named in play: Mah-Xim, Blar-Xay?).