Base 58

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Introduction and Background

You are a reject. Although the USSR is a modern, tolerant state you are unacceptable because of your unsanctioned views, sexuality, race, appearance or taste in music. Or perhaps you just pissed off someone powerful.

So you are now a conscript serving at base 58. If there is a kind, warm place in this vast country, this is the place it is furthest from. It is a cold, isolated, dilapidated, ancient shithole of a base for which there seems no sane reason. There is nothing to guard here, nothing but frozen bogs for miles. So here you squat with all the other perverts, traitors and misfits, waiting for you time to be over, in one way or another.

Player Briefing Document

Threads

IC Thread

OOC Thread

Map

map.png

Setting Rules

The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.

Specifically

Gritty Damage
More skill Points

Active Characters

Example Character

Firstname "Nickname" Patronymic Traits
Karl Green.jpg Hindrances: Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)
Pace: 6; Size: +1; Parry: 5; Toughness: 8(1)
Attributes: Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8
Skills: Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Healing d4; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4; Repair d6; Science d6, Stealth* d4
Edges: (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)
Gear: Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50
Played by: Player Name

Example 2

Firstname "Nickname" Patronymic Traits
StormyT.png Hindrances: Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)
Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
Attributes: Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6
Skills: Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4
Edges: Calculating (Ignore 2 points of penalties when action card is 5 or less), Reliable (free reroll on support rolls)
Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50
Played by: Player Name

Characters Killed in Action

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