Basilisk Hill Breakdown

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Revision as of 20:22, 17 June 2022 by Thirdkingdom (talk | contribs) (Elevator Pitch)
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Elevator Pitch

This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.

I am looking for:

  • Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).
  • Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves' guilds, etc.
  • Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.
  • If you don't have any of the books listed below let me know and I'll get you hooked up; I don't want anyone to have to buy something to play in the game.

House Rules

  • We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.
  • I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.
  • Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:
    • Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).
    • The primary PC outfits their retainers using their pool of 10,000 gp and magic items.
    • Any leftover XP for creating retainers is added to the main PC's total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).

Available Character Classes at start

  • Cleric
  • Fighter
  • Magic-user
  • Thief

From Into the Wild

  • Assassin
  • Berserker
  • Bard
  • Cerves
  • Dervish
  • Godborn
  • Half-elf
  • Hexblade
  • Ironskin
  • Mochyn (boar-folk)
  • Scout
  • Sorcerer
  • Warlock
  • Witch

From Other Sources