Difference between revisions of "Basilisk Hill Breakdown:Ciaran"

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(Spells)
(Rank)
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'''Alignment''' - Neutral<br>
 
'''Alignment''' - Neutral<br>
 
'''Full PC'''<br>
 
'''Full PC'''<br>
10 Light Horsemen: 100 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.
+
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.
 
<!-- *List any titles or holdings -->
 
<!-- *List any titles or holdings -->
  

Revision as of 10:56, 18 January 2023

Basilisk_Hill_Breakdown

Rank

Human Magic-User 6th
XP: 52,700/80,000
Alignment - Neutral
Full PC
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.

Attributes

  • STR - 9 (Open Doors 2-in-6)
  • INT - 18 (+3 languages and skills)
  • WIS - 9
  • DEX - 9
  • CON - 10
  • CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)

Skills

  • Languages
  • General Skills
    • Magical Engineering (Expert) - Identify magical items, enchantments, etc.
    • Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling
  • Class Abilities
  • Knacks
    • Master Crafter - 1 Level higher for creation of potions or magic items
    • Self-improvement, primary (CHA)

Combat

  • AC 9
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate - 120
  • Initiative Modifier - 0
  • Attacks
    • Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
  • Saves:
    • Petrification & Paralysis - 11
    • Poison & Death - 11
    • Blast & Breath - 14
    • Staves & Wands - 12
    • Spells - 12

Spells

  • First Level: Spells Per Day 2
    • Charm Person - A single, humanoid creature must save vs spells or be charmed
    • Floating Disc - It can hold a maximum load of 5,000 coins
    • Magic Missile - 3 missiles 1d6+1
    • Detect Magic - Duration: 2 turns Range: 60’
    • Shield - Missiles AC 2, Other attacks AC 4
  • Second Level: Spells Per Day 2
    • Invisibility
    • Wizard Lock -
    • Mirror Image - 1d4 duplicates
    • ESP - Duration 12 turns, range 60'
  • Third Level: Spells per day 2
    • Lightning Bolt - 60' long, 5' wide 1d6/level
    • Dispel Magic - 5% chance of failure per level difference
    • Haste - 3 turns 24 creatures, double move, double attack

Equipment

8835 gp

  • Gear, Armor, Weapons: Total Encumbrance. 60 coins
    • Hand Axe x2 - 60 coins
    • Boots of Travelling and Leaping