Difference between revisions of "Battle Club X"

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(Created page with "This is a page for Battle Club X, a play-by-post game on rpg.net. In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel...")
 
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While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it!  
 
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it!  
  
'''Rules:''' Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.
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[[Battle_Club_X: Rules]] [[Category:Fate_Accelerated]]
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Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.
  
 
Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.
 
Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.
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Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move.  
 
Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move.  
  
'''Background:''' The background for Battle Club X is basically our world turned up to 11. ''We’re going to ignore this whole current viral situation, so think of the world as it was before.'' Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.
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[[Battle_Club_X: Background]] The background for Battle Club X is basically our world turned up to 11. ''We’re going to ignore this whole current viral situation, so think of the world as it was before.'' Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.
  
 
One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.
 
One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.
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Example Characters
 
Example Characters
  
Craig Alpha
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[[Battle_Club_X: Craig Alpha]]
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Player Characters
  
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[[Battle_Club_X: La Valquiria Enmascarada
  
Craig Alpha
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[[Battle_Club_X: Missy Bee]]

Revision as of 12:28, 31 March 2020

This is a page for Battle Club X, a play-by-post game on rpg.net.

In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.

Oh, and one more thing...THEY ALSO FIGHT CRIME!!!

While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it!

Battle_Club_X: Rules

Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.

Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.

The six approaches in FAE work well for Professional Wrestling Characters, and are: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. One should be rated at +3, two at +2, two at +1 and one at +0. These six approaches are good ways to define how a character approaches wrestling when in the ring. For example, an expert technical wrestler might be Clever+3, Careful+2, Forceful+2, Quick+1, Sneaky+1, Flashy+0 while an out-an-out Brawler might be Forceful+3, Flashy+2, Sneaky+2, Clever+1, Quick+1, Careful+0.

Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move.

Battle_Club_X: Background The background for Battle Club X is basically our world turned up to 11. We’re going to ignore this whole current viral situation, so think of the world as it was before. Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.

One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.

Characters start off the campaign in Japan, getting ready to wrestle for the largest promotion there called Rising Sun Professional Wrestling (RSPW). Hopefully, some of the characters have wrestled there previously, and were part of a popular faction called the Gun Crew, but this will be the first time they are there as members of Battle Club X and the A-List.

GM Note: If you haven’t been able to tell yet, I’m leaning heavily into the real world AEW and the Elite storylines. Think of the overall story as a combination of both the television broadcasts and the backstage internet programs like Being The Elite (BTE).

Example Characters

Battle_Club_X: Craig Alpha


Player Characters

[[Battle_Club_X: La Valquiria Enmascarada

Battle_Club_X: Missy Bee