Editing Benedict Personal Military Course

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*'''Food and Water Intake:''' The lush and vibrant planet causes vegetable matter to evaporate at such a rate, and be absorbed at such a rate, that animals, including people, need not take in sustenance. A person on this planet need not eat or drink.  Sufficient amounts of water and food are naturally taken in and released that a person need not worry about starving or dehydrating.   
 
*'''Food and Water Intake:''' The lush and vibrant planet causes vegetable matter to evaporate at such a rate, and be absorbed at such a rate, that animals, including people, need not take in sustenance. A person on this planet need not eat or drink.  Sufficient amounts of water and food are naturally taken in and released that a person need not worry about starving or dehydrating.   
*'''Natural Healing:''' Anyone on the world heals at a vastly increased rate. Nearly 10 times the speed of normal healing.  This means people hurt in this world recover incredibly fast.  It even stops death for injuries that occur on this world.  A wounded person brought to this word will heal rapidly but a dead person brought here will not.  Wounds taken here and healed here leave no residue.  Injured persons brought here and healed here have characteristic purple/orange coloration over wounded places.
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*'''Natural Healing:''' Anyone on the world heals at a vastly increased rate. Nearly 10 times the speed of normal healing.  This means people hurt in this world recover incredibly fast.  It even stops death for injuries that occur on this world.  A wounded person brought to this word will heal rapidly but a dead person brought here will not.  Wounds taken here and healed hear leave no residue.  Injured persons brought her and healed hear have characteristic purple/orange coloration over wounded places.
 
*'''Dreams:'''People who sleep here have dreams of the most traumatic instances in the lives of people in a million nearby shadow veils.
 
*'''Dreams:'''People who sleep here have dreams of the most traumatic instances in the lives of people in a million nearby shadow veils.
  
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*'''Practicum: 1 Year'''  
 
*'''Practicum: 1 Year'''  
 
**World of Adledross: 10 months.  Live Combat world of constant warfare, Camp life.
 
**World of Adledross: 10 months.  Live Combat world of constant warfare, Camp life.
**Celebration of Survival: Debrief, creation of the knives, and Graduation: 2 months
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**Celebration of Survival: Debrief and Graduation: 2 months
  
 
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===Tonk===
 
The card game Tonk is ubiquitous in the Amber military.  IT is played in guard posts, ward rooms, ships at sea, rangers in the fields, guards in the castle.  Students leard the game very well.
 
*Rules of Tonk are found here:[[https://en.wikipedia.org/wiki/Tonk_(card_game)]]
 
  
 
==<big>'''Adledross'''</big>==
 
==<big>'''Adledross'''</big>==
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To the east is a heavily wooded region with low mountains  and rivers.  To the west are deserts, rocky and dry craggy regions with several massive rivers.  Available to both sides are plentiful food stuffs and water sources. Vast woody plants are available for fires.  Several large volcanoes exist.  Quicksand fens.   
 
To the east is a heavily wooded region with low mountains  and rivers.  To the west are deserts, rocky and dry craggy regions with several massive rivers.  Available to both sides are plentiful food stuffs and water sources. Vast woody plants are available for fires.  Several large volcanoes exist.  Quicksand fens.   
  
Involved in the state of warfare are races of human, Elf, Dwarves, Fae, wyverns, griffins, hobbit, giants, gnomes, tharks, orcs, dwarves, klingons, romulans, dragons, drow and dark elves, giants, minotaur, Fae, and wide variety of races.  Groups plucked from battlefields across shadow arrive in the realm by some function of shadow, in groups as small as 10 and as large as 50,000.  Some are groups of mixed races with the appearance of being adventuring parties.   
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Involved in the state of warfare are races of human, Elf, Dwarves, Fae, dragons, wyverns, griffins, hobbit, giants, gnomes, tharks, orcs, dwarves, klingons, romulans, dragons, drow and dark elves, giants, minotaurs, Fae, and wide variety of races.  Groups plucked from battlefields across shadow arrive in the realm by some function of shadow, in groups as small as 10 and as large as 50,000.  Some are groups of mixed races with the appearance of being adventuring parties.   
  
 
Also summoned from across shadow are fierce beasts and monsters from across shadow.   
 
Also summoned from across shadow are fierce beasts and monsters from across shadow.   
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===='''The Empire of the Reskara'''====
 
===='''The Empire of the Reskara'''====
A Human/Drawvern/Orcish empire.  The empire is a vast collection of allied city states that fight an eternal battle with Asoka legions.  The Reskara are mostly human with a large contingent of Dwarves.  The primary race of the Asoka is Orcish with elements of goblin and humans.  While there is a general racial divide between the Reskara and the Asoka both empires have large representative bodies of the other planetary races.  Interbreeding is common.  the Reskara Commanding General is Kana Larot hui Kosala, a Human.
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A Human/Drawvern/Orcish empire.  The empire is a vast collection of allied city states that fight an eternal battle with Asoka legions.  The Reskara are mostly human with a large contingent of Dwarves.  The primary race of the Asoka is Orcish with elements of goblin and humans.  While there is a general racial devide between the Reshara and the Asoka both empires have large representative bodies of the other planetary races.  Interbreeding is common.  the Reskara Commanding General is Kana Larot hui Kosala, a Human.  
 
 
 
===='''Anzara Reen'''====
 
===='''Anzara Reen'''====
 
The Dragonlords of the Anzara Reen are masters of the air as well as warriors on the ground.  They fly medium to smallish warrior dragons and are mentally bonded.
 
The Dragonlords of the Anzara Reen are masters of the air as well as warriors on the ground.  They fly medium to smallish warrior dragons and are mentally bonded.
  
 
===='''Treba learna Cursis'''====
 
===='''Treba learna Cursis'''====
The Treba Cursis is an empire of horseman in a all human world.  Their main enemies are a human horseman/Infantry/Artillery empire.
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The Treba Cursis is an empire of horseman in a all human world.  Their main enemies are a human horseman/Infantry/Artilery empire.
 
 
====''''Empire of Tosa'''====
 
A variety of nations, all part of a single empire, provide forces for the challenge of Adledross. Forces from the multiversal mercenary guild [[CHAD]] participate with the Empire of Tosa.
 
 
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'''Osric''', '''Finndo.''', '''Benedict.''' , '''Eric.''' , '''Corwin.''' , '''Deirdre.''', '''Hamilton''' , '''Caine.''', '''Julian.''' , '''Gerard.''', '''Delwin.''', '''Bleys''', '''Florimel,''','''Dalt''' , '''Random.''', '''Phillipe''','''Evelar''','''Evankala''', '''Banidoc''', '''Truman''', '''Geryon''','''Duncan.''', '''Galvar.''', '''Nicholas.''','''Vander''','''Elayne.''', '''Vance''', '''Martin.''' , '''Arloxedra''', '''Doria''', '''Desri''','''Visaly''', '''Macsen'''','''Agrom''', '''Vek''', '''Shaz Far''', '''Relmapator'''
 
'''Osric''', '''Finndo.''', '''Benedict.''' , '''Eric.''' , '''Corwin.''' , '''Deirdre.''', '''Hamilton''' , '''Caine.''', '''Julian.''' , '''Gerard.''', '''Delwin.''', '''Bleys''', '''Florimel,''','''Dalt''' , '''Random.''', '''Phillipe''','''Evelar''','''Evankala''', '''Banidoc''', '''Truman''', '''Geryon''','''Duncan.''', '''Galvar.''', '''Nicholas.''','''Vander''','''Elayne.''', '''Vance''', '''Martin.''' , '''Arloxedra''', '''Doria''', '''Desri''','''Visaly''', '''Macsen'''','''Agrom''', '''Vek''', '''Shaz Far''', '''Relmapator'''
 
=='''Abilities gained'''==
 
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
 
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
 
*2 Pip Strength-Graduates gain at least Amber Strength
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Horsemanship
 
*1 Pip Skill-Gymnastics
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 

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