Difference between revisions of "Between the Wars"

From RPGnet
Jump to: navigation, search
m (Player Characters)
(Player Characters)
Line 4: Line 4:
 
==Player Characters==
 
==Player Characters==
 
:[[Esrolina]] Vingan Herder/Hunter played by Sam I Am
 
:[[Esrolina]] Vingan Herder/Hunter played by Sam I Am
 +
:[[Serzeen]] Esrolian Temple Dancer / Entertainer played by Stormraven
 
:[[RQG Character Sheet]]
 
:[[RQG Character Sheet]]
  

Revision as of 17:51, 13 November 2021

Ninevehn's Glorantha campaign using RQG.

Player Characters

Esrolina Vingan Herder/Hunter played by Sam I Am
Serzeen Esrolian Temple Dancer / Entertainer played by Stormraven
RQG Character Sheet

Other People (aka NPCs)

Party Logistics

Setting

General:

Colymar Tribe

  • Clans descended from the Blackspear Clan of Colymar the Founder.
    • Anmangarn, called Blackspear, a small clan, noted for their toughness and ferocity, that breeds fine black bulls.
    • Arnoring, called Bayberry, a large clan along The Stream that gets on well with the ducks.
    • Ernaldori, a mighty, semi-matriarchal clan that holds Clearwine Fort.
    • Konthasos, a large clan that grows the best clearwine and are known as peacemakers.
    • Orlmarth, called Woodpecker, who live around Starfire Ridge and have a rivalry with the Greydogs of Lismelder.
  • Clans that joined later
    • Antorling, called Apple, a large clan that resides in the Arfritha Vale.
    • Enhyli, who breed horses, worship Elmal and hate the undead.
    • Enjossi, called Salmon, a small clan that lives around Kjartan Lake.
    • Hiording, called Swancloaks, a small clan inhabiting the upper Swanvale. Apple Lane is here.
    • Narri, a large clan along the Upland Marsh, famed for their horses.
    • Taraling, called Barley, a large clan in Swan Valley and the Stael Hills. They hold Runegate.
    • Varmandi, called Badger, a small clan known for their terrifying warcry and violence.
  • Clans severed after Starbrow's Rebellion.
    • Zethnoring
    • Lysang
    • Namolding

Rules

Character Generation

  • All Homelands, Professions and Cults are available.
    • If there is a cult you are interested in that is not written up, let me know.
  • Family History has some changes because we are starting in 1614.
    • 1582 and 1597 are your grandparents' events.
    • 1602 to 1613 are your parents' events.
      • If your most influential parent dies, continue with the next one, then more distant relatives as needed.
    • Do roll on the Random Boon Table (p40)
    • If you did not gain three Passions from your history, add Passions until you have gained three.
  • Roll for Characteristics as on p53 of the rulebook, under the Determining Characteristics heading.
    • Use all the options in the Minimum Characteristics sidebar. You're young, but gifted!
  • Skip Step 7: Personal Skill Bonuses, as per the Inexperienced Characters sidebar on p25.
  • Make sure you roll for a Family Heirloom!

Tables and Charts