Difference between revisions of "Beyond crisis ABF:Reika"

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(Advantages/Disadvantages)
Line 5: Line 5:
 
'''Age''': XX years
 
'''Age''': XX years
  
'''Gender''':  
+
'''Gender''': F
  
 
'''Home region''': Helenia
 
'''Home region''': Helenia
  
'''Social Status''':  
+
'''Social Status''': Middle Class
  
 
==Description==
 
==Description==
Line 27: Line 27:
  
 
'''AT''':
 
'''AT''':
 +
 +
'''Ki Reserve''':
  
 
'''Unspent PP''': 4
 
'''Unspent PP''': 4
Line 33: Line 35:
  
 
'''Type''': Human
 
'''Type''': Human
'''Class''': Mentalisy
+
'''Class''': Mentalist
 
'''Level''': 1
 
'''Level''': 1
  
Line 53: Line 55:
 
===Universal Abilities===
 
===Universal Abilities===
  
'''Move''': 6
+
'''Move''': 6 (70 ft active, 17 ft passive)
  
 
'''Size''': 10
 
'''Size''': 10
Line 61: Line 63:
 
'''Life Point''': 115
 
'''Life Point''': 115
  
'''Initiative''': 30
+
'''Initiative''': 30 or +50 unarmed or dagger
'''Regeneration''': 2
+
'''Regeneration''': 2: (20/rest day, 10/active, -5 penalties/day)
  
 
===Resistances===
 
===Resistances===
Line 94: Line 96:
 
'''Psychic Projection''': 90
 
'''Psychic Projection''': 90
  
'''Psychic Potential base''' +100
+
'''Psychic Potential base''' +80 3 points -> +100
 +
 
 +
===Ki Abilities===
 +
 
 +
'''Ki''': 56
 +
 
 +
'''Ki Accumulation''': 1, WP 2
 +
 
 +
'''Martial knowledge''': 10/10
  
 
==Advantages/Disadvantages==
 
==Advantages/Disadvantages==
Line 111: Line 121:
 
'''Acrobatics:'''
 
'''Acrobatics:'''
  
'''Athleticism:''' -9
+
'''Athleticism:''' 1 (-9)
  
'''Ride:'''
+
'''Ride:''' 0 (-20)
  
'''Swim:''' 23
+
'''Swim:''' 8 (+23) NL1
  
'''Jump:''' -9
+
'''Jump:''' 1 (-9)
  
'''Climb:''' -7
+
'''Climb:''' 3 (-7, but often taking limb penalty)
  
 
===Vigor===
 
===Vigor===
  
'''Composure:'''
+
'''Composure:''' 0 -10
  
'''Feats of Strength:'''
+
'''Feats of Strength:''' 0 -40
  
'''Withstand Pain:''' 70
+
'''Withstand Pain:''' 20 (+70 BM, NL1)
  
'''Perception'''
+
===Perception===
  
'''Notice:'''
+
'''Notice:''' 15 +35 NL1
  
'''Search:'''
+
'''Search:''' 5 +15
  
'''Track:'''
+
'''Track:''' 15 +35 NL1
  
 
===Intellectual===
 
===Intellectual===
  
'''Animals:''' 10
+
'''Animals:''' 5 +10
  
'''Sciences (Trained only):'''
+
'''Sciences (Trained only):''' x
  
'''Herbal Lore:''' 10
+
'''Herbal Lore:''' 5 +10
  
'''History (Trained only):'''
+
'''History (Trained only):''' x
  
'''Law (Trained only):'''
+
'''Law (Trained only):''' x
  
'''Medicine (Trained only):'''
+
'''Medicine (Trained only):''' x
  
'''Memorize:'''
+
'''Memorize:''' 0 -25
  
'''Navigation:'''
+
'''Navigation:''' 0 -25
  
'''Occult:'''
+
'''Occult:''' 0 -25
  
'''Tactic (Trained only):'''
+
'''Tactic (Trained only):''' x
  
'''Appraisal (Trained only):'''
+
'''Appraisal (Trained only):''' x
  
'''Magic Appraisal (Trained only):'''
+
'''Magic Appraisal (Trained only):''' x
  
 
===Social===
 
===Social===
Line 169: Line 179:
 
'''Streetwise:'''
 
'''Streetwise:'''
  
'''Style:'''
+
'''Style:''' 0 -35
  
 
'''Etiquette:'''
 
'''Etiquette:'''
  
'''Intimidate:'''
+
'''Intimidate:''' 0 (-10)
  
'''Leadership:'''
+
'''Leadership:''' 0 -35
  
'''Persuasion:''' 10
+
'''Persuasion:''' 5 (+10)
  
 
===Subterfuge===
 
===Subterfuge===
Line 185: Line 195:
 
'''Disguise:'''
 
'''Disguise:'''
  
'''Hide:''' 45
+
'''Hide:''' 15 +45 NL1 MB
  
 
'''Theft:'''
 
'''Theft:'''
  
'''Stealth:''' 15
+
'''Stealth:'''  
  
 
'''Trap Lore:'''
 
'''Trap Lore:'''

Revision as of 07:52, 24 June 2020

Reika Kragsdotyr

Bio

Age: XX years

Gender: F

Home region: Helenia

Social Status: Middle Class

Description

Reika is from a homestead in northern Helenia. Her immediate family was killed by raiders a number of years ago, and she barely escaped, tearing herself from a knife pinning hand to tree with a burst of more strength than her childish frame could generate. An uncle in 'the south' (ie the area around Farna) reluctantly took her in, but the relationship was always strained due to disapproval of her mother's choice of husband, Reika's diminished ability to contribute to the farm due to injury, and the weird stuff that 'just happened' around her, especially when upset. When the pox swept through the village, her cousin's death and her recovery made things worse. Reika went out hunting small game a lot to get away and progressively built up her control over her unusual abilities.

Reika is determined to get revenge and start building a life for herself away from her abusive relatives, and sees joining up with mercenaries flocking to the province as a good way to do both, despite its risk. Life on Candy Planet isn't for the faint of heart.


Sheet

Quick reference

Current

LP:115

AT:

Ki Reserve:

Unspent PP: 4

Type/Class/Level

Type: Human Class: Mentalist Level: 1

Stats

STR: 3 DEX: 5 AGI: 8 CON: 8 INT: 6 POW: 4 WP: 12 PER: 8

Appearance: 5

Traits

Universal Abilities

Move: 6 (70 ft active, 17 ft passive)

Size: 10

Fatigue: 8

Life Point: 115

Initiative: 30 or +50 unarmed or dagger Regeneration: 2: (20/rest day, 10/active, -5 penalties/day)

Resistances

Physical Resistance: 40

Disease Resistance: 20

Poison Resistance: 40

Magic Resistance: 25

Psychic Resistance: 50

Martial Abilities

Attack: 1

Block: xx

Dodge: 10

Wear Armor: -10

Psychic Powers

PP: 18

Free PP: 4

Psychic Projection: 90

Psychic Potential base +80 3 points -> +100

Ki Abilities

Ki: 56

Ki Accumulation: 1, WP 2

Martial knowledge: 10/10

Advantages/Disadvantages

Advantages

Free Access to Any Psychic Discipline 2, Add One Point to a Characteristic x2: WP, Psychic Inclination": "Psychokinesis"

Disadvantages

Atrophied Limb: Right arm, Deduct Two Points from a Characteristic: "DEX", Sickly: 1

Secondary Abilities

Athletics

Acrobatics:

Athleticism: 1 (-9)

Ride: 0 (-20)

Swim: 8 (+23) NL1

Jump: 1 (-9)

Climb: 3 (-7, but often taking limb penalty)

Vigor

Composure: 0 -10

Feats of Strength: 0 -40

Withstand Pain: 20 (+70 BM, NL1)

Perception

Notice: 15 +35 NL1

Search: 5 +15

Track: 15 +35 NL1

Intellectual

Animals: 5 +10

Sciences (Trained only): x

Herbal Lore: 5 +10

History (Trained only): x

Law (Trained only): x

Medicine (Trained only): x

Memorize: 0 -25

Navigation: 0 -25

Occult: 0 -25

Tactic (Trained only): x

Appraisal (Trained only): x

Magic Appraisal (Trained only): x

Social

Trade:

Streetwise:

Style: 0 -35

Etiquette:

Intimidate: 0 (-10)

Leadership: 0 -35

Persuasion: 5 (+10)

Subterfuge

Lock Picking:

Disguise:

Hide: 15 +45 NL1 MB

Theft:

Stealth:

Trap Lore:

Poisons (Trained only):

Creative

Alchemy:

Animism:

Art:

Dance (Trained only):

Ritual Caligraphy:

Forging (Trained only):

Music (Trained only):

Runes (Trained only):

Sleight of Hand:

Psychic Disciplines

Telepathy 1

1: Mind Reading

Psychokinesis 5

1: Shield, Minor Psychokinesis

2: Ballistics, Organic Psychokinesis

3: Ground Control

Energy 2

1: Create Energy

2: Control Energy

Innate Slots 1 (2 point

Equipment

A pair of stylish clothes, food for a week, a knapsack with various equipment, gray sheepdog: Misty

Decent walking Boots 5. Second set of low quality clothing looks like around 3. Coat+gloves 7. Low quality dagger 25. Blanket 1, Small bag 2.

5 Silver Crowns

18 Coppers


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