Editing Beyond the Mountains of Madness Eternal

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I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. It so happens that, at the time of writing, ''Beyond the Mountains of Madness'' is still available only in 6th edition ''CoC'', which happens to be highly compatible with the Cthulhu Eternal SRD. It was a natural opportunity to run a campaign I'd always wanted to run.
 
I've been a huge fan of the Cthulhu Eternal project since its inception. I've enjoyed ''Apocthulhu'' enormously, and I completely endorse the principle of a Cthulhu Mythos SRD based on the huge legacy of material developed since the first editions of ''Call of Cthulhu'' in the 1980s. It so happens that, at the time of writing, ''Beyond the Mountains of Madness'' is still available only in 6th edition ''CoC'', which happens to be highly compatible with the Cthulhu Eternal SRD. It was a natural opportunity to run a campaign I'd always wanted to run.
 
This is not quite the canonical ''BtMoM'', though. I've certain issues with some of the choices in the original campaign, and I've modified it accordingly. Even ''BtMoM'' veterans should find some surprises.
 
  
 
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