Editing Beyond the Mountains of Madness Eternal
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The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.) | The rules are a little unclear on this point, so to clarify: You can parry a Melee Weapons attack against you if you have the skill (e.g., not surprised), are able to use it, and have a weapon of your own. If your parry roll succeeds and beats your attacker's roll, you successfully parry the attack and take no weapon damage. If your parry roll succeeds but is below your attacker's roll, your weapon takes 1 point of damage. (Light weapons have 5 points, medium weapons 10 points, heavy weapons 20 points.) | ||
− | If you're attacked by multiple assailants, you can opt to split your | + | If you're attacked by multiple assailants, you can opt to split your parry roll between them, but your percentage chance per attack is divided by the total number of attackers. If you're splitting your skill, you have to declare this before the first attack, and you can't change the chances if one attacker fails and your parry succeeds. |
You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade... | You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade... |