Difference between revisions of "Blank Slate Team2/Araine"

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(Skills)
(Skills)
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*Animal Handling '''+3''' ''(Wis)''
 
*Animal Handling '''+3''' ''(Wis)''
 
*'''Arcana''' '''+4''' ''(Int)''  
 
*'''Arcana''' '''+4''' ''(Int)''  
*Athletics '''+4''' ''(Str)''  
+
*Athletics '''-1''' ''(Str)''  
 
*Deception '''+5''' ''(Cha)''  
 
*Deception '''+5''' ''(Cha)''  
*History '''+3''' (Int)  
+
*History '''+0''' (Int)  
 
*Intimidation '''+5''' ''(Cha)''
 
*Intimidation '''+5''' ''(Cha)''
*Investigation '''+7''' ''(Int)''
+
*Investigation '''+0''' ''(Int)''
*'''Medicine''' '''+8''' ''(Wis)''
+
*'''Medicine''' '''+7''' ''(Wis)''
*'''Nature''' '''+8''' ''(Wis)
+
*'''Nature''' '''+7''' ''(Wis)
*'''Perception''' '''+8''' ''(Wis)''  
+
*'''Perception''' '''+7''' ''(Wis)''  
 
*Performance '''+5''' ''(Cha)''
 
*Performance '''+5''' ''(Cha)''
 
*'''Persuasion''' '''+9''' ''(Cha)''  
 
*'''Persuasion''' '''+9''' ''(Cha)''  

Revision as of 10:07, 15 June 2021

Basic Information

Character Sheet

Race: Ariane

Class: Mystic/Seeker (Sorcerer)

Level: 12

Hit Points: 74

Proficiency Bonus: +4

Armor Class: 13 (Cloak of the Sorcerer, +1 Dex)

Speed: 30 ft

Attributes

Ability Score Bonus Save
STR 8 -1 -1
DEX 12 +1 +1
CON 14 +2 +6
INT 10 +0 +0
WIS 17 +3 +3
CHA 20 +5 +9

Weapons:

  • Spells

Skills

  • Acrobatics +1 (Dex)
  • Animal Handling +3 (Wis)
  • Arcana +4 (Int)
  • Athletics -1 (Str)
  • Deception +5 (Cha)
  • History +0 (Int)
  • Intimidation +5 (Cha)
  • Investigation +0 (Int)
  • Medicine +7 (Wis)
  • Nature +7 (Wis)
  • Perception +7 (Wis)
  • Performance +5 (Cha)
  • Persuasion +9 (Cha)
  • Religion +0 (Int)
  • Sleight of Hand +1 (Dex)
  • Stealth +1 (Dex)
  • Survival +3 (Wis)

Proficiencies

  • Armor: None
  • Weapons: Simple
  • Saves: Constitution and Charisma
  • Languages: Common, Ariane
  • Tools: Alchemy Tools

Abilities:

  • Origin – Cryomancer (Pyromancer switched for cold damage)
  • Heart of Fire = Heart of Ice, Cold damage, but otherwise the same. (i.e. Whenever you cast a spell that deals ice damage you can send out a blast of cold that hits any creature you wish within 10 feet of you. Deals damage equal to sorcerer level/2.
  • Fire in the Veins = Ice in the Veins, Gain cold resistance. Your spells ignore cold resistance.
  • Spellcasting = DC 17, Spell Attack +9
  • Font of Magic = 12 Sorcery Points, Metamagic: Subtle Spell, Twinned Spell, Spellweaver (You can spend a sorcery point to cast a cantrip and use a higher level spell slot to accomplish something normally beyond the capabilities of the spell, but within the same sort of themes.)

Background : Never Statted

Spellcasting

Spells Known: 12

Cantrips:

  • Ray of Frost
  • Astral Touch (Shocking Grasp re-skinned for Radiant damage)
  • Mending
  • Mage Hand
  • Mold Earth
  • Message

1st Level: 4/4 slots

  • Detect Thoughts
  • Ice Knife
  • Sleep

2nd Level: 3/3 slots

  • Augury
  • Astral Reading

3rd Level: 3/3 slots

  • Hold Person
  • Ice Blast (Re-Skinned Fireball)
  • Sleet Storm

4th Level: 3/3 slots

  • Banishment
  • Dimension Door

5th Level: 2/2 slots

  • Telekinesis

6th Level: 1/1 slot

  • True Seeing

Notes

Cloak of Sorcery AC 12+Dex, when not wearing armor

In addition, you gain the following abilities: -When struck by a melee attack, as a reaction you may expend a sorcery point or first level spell slot to teleport the person that struck you to an unoccupied square within 30 feet. -Expend a sorcery point or a first level spell slot to cast a ritual spell you know as an action without using a spell slot of the rituals level.