Blood in the Water

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A Fate game inspired by sword and sorcery fiction.

Places

Greymoth

The Free City of Greymoth has for generations been a haven for those seeking to avoid the machinations of the many Vampire Monarchs on the mostly parched continent. Built on a series of islands and waterways, it is said that the water holds the Monarchs at bay. Still, the Monarchs’ servants and spies operate in the city, and there have occasionally been attacks from the army of one Monarch or another.

The River Melt

Starting from the frozen tundra to the north and ending in Greymoth, on one side of the river are the feuding Vampire Monarchs. On the other side is an ancient and powerful theocracy led by the Mummy Lord Yaron, who is seen as a deity by his subjects.

The Icefall

Home of several barbarian tribes, the tundra Icefall is kept frozen by a cave that is said to be the mouth of Eisfjall, the Giantess of the Northern Storms. Ice, Frost, and Mist fall from this cave. Eisfjall is believed to sleep until the end of time, when she’ll awaken and free everything.