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==Setting==
 
==Setting==
  
The Damocles binary system consists of a black hole called Dionysus, the red giant called Damocles and Damocles One which is the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth (so all jumping distances are doubled) and has an extended orbit around the binary system.
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The Damocles binary system consists of a black hole called Dionysius, the red giant called Damocles and Damocles One which is the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth (so all jumping distances are doubled) and has an extended orbit around the binary system.
  
 
The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The  [[Blue_Giant:Scenario_Kong_Tiki#Base Map|research base]] is a series of nine [[Blue_Giant:Scenario_Kong_Tiki#Generic Map of Modules|prefabricated modules]] connected by pressurised walkways between the modules. Two smaller modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.
 
The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The  [[Blue_Giant:Scenario_Kong_Tiki#Base Map|research base]] is a series of nine [[Blue_Giant:Scenario_Kong_Tiki#Generic Map of Modules|prefabricated modules]] connected by pressurised walkways between the modules. Two smaller modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.
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==Main Characters==
 
==Main Characters==
  
'''Professor Klein''' is the head of the expedition but will remain unconscious throughout the scenario due to being tranquillized by the dart gun.
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'''Professor Klein''' is the head of the expedition but will remain unconcious throughout the scenario due to being tranquilized by the dart gun.
  
 
'''Dr Santini''' has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein by mistake.
 
'''Dr Santini''' has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein by mistake.
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===Problems===
 
===Problems===
  
'''Piloting:''' It is possible for the rangers spaceship to land on the landing pad. As long as the modules connected to the landing pad stay attached to the Containment 1 module, the landing pad won't tip over. Between the stalactites and the cables hanging from the roof it is not possible to pilot any vessel across to the unattached sections.
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'''Piloting:''' It is possible for the rangers spaceship to land on the landing pad. As long as the modules connected to the landing pad stay attached to the Containment 1 module, the landing pad won't tip over. Between the stalagtites and the cables hanging from the roof it is not possible to pilot any vessel across to the unattached sections.
  
 
'''Spacesuits:''' The trapped scientists are all in the Laboratory 3 module. Their spacesuits are in the living quarters. If the PCs decide to replicate more spacesuits then they have a second problem. A standard replicator has one foot of cubic capacity. This is big enough to create a lightweight space helmet for a normal sized head. Dr Edwin has a beagle's head with a snout 18 inches long. He requires his own custom made helmet.
 
'''Spacesuits:''' The trapped scientists are all in the Laboratory 3 module. Their spacesuits are in the living quarters. If the PCs decide to replicate more spacesuits then they have a second problem. A standard replicator has one foot of cubic capacity. This is big enough to create a lightweight space helmet for a normal sized head. Dr Edwin has a beagle's head with a snout 18 inches long. He requires his own custom made helmet.
  
'''Mask-apes:''' There are at least a dozen Mask-apes in or on the modules attached to the landing pad. More can enter the cavern from the tunnels that the scientists created (should you require them). To begin with there should only be one Mask-ape on top of the modules, just to give the PCs a taste of what they're up against.
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'''Mask-apes:''' There are at least a dozen Mask-apes in or on the modules attached to the landing pad. More can enter the cavern from the tunnels that the scientists created (should you require them). To begin with there should only be one Mask-ape on top of the modules, jsut to give the PCs a taste of what they're up against.
  
 
'''Starship Weapons:''' Someone may get the bright idea of shooting the Mask-apes with the starship armaments. Any damage that misses the the apes will damage and destabilize the structure and risk the life of Delbert Curtis in Laboratory 1.
 
'''Starship Weapons:''' Someone may get the bright idea of shooting the Mask-apes with the starship armaments. Any damage that misses the the apes will damage and destabilize the structure and risk the life of Delbert Curtis in Laboratory 1.
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Containment 1 & 2 contain heavy duty containment facilities capable of holding the Mask-apes. There are eight cells in each module.
 
Containment 1 & 2 contain heavy duty containment facilities capable of holding the Mask-apes. There are eight cells in each module.
  
The Vehicle Yard and Ground Lab each contain one small pressurized ground vehicles capable of holding four people. They have open topped unpressurised trailers capable of holding up to six people.
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The Vehicle Yard and Ground Lab each contain one small pressurized ground vehicles capapable of holding four people. They have open topped unpressurized trailers capable of holding up to six people.
  
 
There are 10 charges of 40pt (area x2) damage explosives in the Storage area. The explosives can be set off by remote signal, tripwire, timer or any other way the PCs can think of. The explosives do not have an area of effect in a vacuum.
 
There are 10 charges of 40pt (area x2) damage explosives in the Storage area. The explosives can be set off by remote signal, tripwire, timer or any other way the PCs can think of. The explosives do not have an area of effect in a vacuum.
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==Resolution==
 
==Resolution==
  
The scenario is resolved when there are no more scientists in need of rescue. Afterwards the PCs will learn that Dr Santini is pressing charges against them for, well, anything he can come up with. Nothing will come of it though.
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The scenario is resolved when there are no more scientists in need of rescue. Afterward the PCs will learn that Dr Santini is pressing charges against them for, well, anything he can come up with. Nothing will come of it though.
  
 
==Rewards==
 
==Rewards==
  
1 CP for rescuing a majority of survivors OR
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1 CP for rescuing a majority of surviors OR
  
 
2 CP for rescuing all the survivors.
 
2 CP for rescuing all the survivors.
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They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as 'go there', 'get that thing', follow me' etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces.
 
They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as 'go there', 'get that thing', follow me' etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces.
  
The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compared to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker.
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The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compaired to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker.
  
 
'''Stats'''
 
'''Stats'''

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