Editing Blue Giant:Scenario Kong Tiki

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[[image:BlueGiantKongTikiModuleMap.jpg]]
 
[[image:BlueGiantKongTikiModuleMap.jpg]]
  
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The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. The green doors are have a generic layout and will be laid out the same way in every module. The red doors will only exist if there is a connecting bridge to the next module. Doors will not open if there is a difference in pressure on either side. There is a 50% chance that a random door has no power. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.
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The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. There are doors at each wall next to a letter. Doors will not open if there is a difference in pressure on either side. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.
  
 
==Actual Play==
 
==Actual Play==

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