Difference between revisions of "Blue Giant:Scenario Kong Tiki"

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m (Mask Apes)
(Added setting and characters.)
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==Setting==
 
==Setting==
  
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The Damocles binary system consists of a black hole, the red giant called Damocles and Damocles One, the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth
  
 +
The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The  [[Blue_Giant:Scenario_Kong_Tiki#Base Map|research base]] is a series of nine [[Blue_Giant:Scenario_Kong_Tiki#Generic Map of Modules|prefabricated modules]] connected by pressurised walkways between the modules. Two further modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.
 +
 +
The base sits in a cave with no atmosphere. Beyond the cavern are a series of caves linked by tunnels, some tunnels are natural and some have been created by the scientists. These extend as far as you deem necessary.
  
 
==Main Characters==
 
==Main Characters==
  
 +
'''Professor Klein''' is the head of the expedition but will remain unconcious throughout the scenario due to being tranquilized by the dart gun.
  
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'''Dr Santini''' has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that  he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein in panic.
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'''Profesor Mortimer''' has a forceful personality and represents himself as the spokesperson for the survivors. His teaching method has always been to challenge students and make them justify their statements and actions. It is a method he will use on the rangers. This might come off as arguing every little point they make.
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'''Dr Ali''' is Professor Mortimer's sycophant and lab assistant. He will always assure the Professors safety first. He has some knowledge of electronics.
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'''Dr Edwin''' is younger than the others, in his early thirties. He's fairly laid back and cool. Unless he sees otherwise, he will assume that the PCs know what they are doing and will be willing to help them. He also has a beagle's head. If asked, he will explain that he was in a band as a teenager and that that sort of modification was all the rage back in the day and that it's no big deal.
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'''Sumi King''' is a young intern, she very much desires to leave the research station as quickly as possible and will actively assist the PCs. She may even second guess or pre-empt the PCs with problematic consequences. She will try to justify her mistakes, but she won't make the same mistake twice.
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'''Delbert Curtis''' is a student hiding out in Laboratory 1. He is weak from thirst, tired and stressed. He responds well to being shouted at.
  
 
==Theme==
 
==Theme==
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==Statistics==
 
==Statistics==
  
 +
===Scientists===
  
 +
Assume roughly the same stats for all the NPCs. Delbert Curtis will operate at a 2 pt penalty on all checks due to fatigue.
  
==Actual Play==
+
'''Stats'''
  
 +
Body 4, Mind 8, Soul 4
  
 +
'''Attributes'''
  
 +
Highly Skilled 2, Personal Equipment 1 (Scientific gear)
  
 +
'''Skills'''
  
==Scenario Maps==
+
A bunch of science skills including Biology(Xenobiology)
====Base Map====
 
[[image:BlueGiantKongTikiBaseMap.jpg]]
 
  
The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage.
+
'''Derived Values'''
  
====Generic Map of Modules====
+
Health Points: 40,  Energy Points: 60,  ACV: 5,  DCV: 3,
[[image:BlueGiantKongTikiModuleMap.jpg]]
 
  
The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. There are doors at each wall next to a letter. Doors will not open if there is a difference in pressure on either side. Air on both sides or vacuum on both sides is fine. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left.
+
'''Total CPs :'''  20
  
==Mask Apes==
+
===Mask Apes===
  
 
The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base.
 
The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base.
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'''Total CPs :'''  45
 
'''Total CPs :'''  45
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 +
==Actual Play==
 +
 +
 +
 +
 +
 +
==Scenario Maps==
 +
 +
====Base Map====
 +
[[image:BlueGiantKongTikiBaseMap.jpg]]
 +
 +
The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage.
 +
 +
====Generic Map of Modules====
 +
[[image:BlueGiantKongTikiModuleMap.jpg]]
 +
 +
The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. There are doors at each wall next to a letter. Doors will not open if there is a difference in pressure on either side. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.

Revision as of 16:26, 29 December 2005

Synopsis

The PCs are asked to investigate a communications breakdown from a university bio-research facility on a dead planet orbiting a black hole. The base has been invaded by dangerous ape-like creatures with tiki mask like faces. These creatures have killed most of the students, and the remaining survivors need rescued from the heavily damaged base and protected from the apes.

Setting

The Damocles binary system consists of a black hole, the red giant called Damocles and Damocles One, the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth

The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The research base is a series of nine prefabricated modules connected by pressurised walkways between the modules. Two further modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.

The base sits in a cave with no atmosphere. Beyond the cavern are a series of caves linked by tunnels, some tunnels are natural and some have been created by the scientists. These extend as far as you deem necessary.

Main Characters

Professor Klein is the head of the expedition but will remain unconcious throughout the scenario due to being tranquilized by the dart gun.

Dr Santini has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein in panic.

Profesor Mortimer has a forceful personality and represents himself as the spokesperson for the survivors. His teaching method has always been to challenge students and make them justify their statements and actions. It is a method he will use on the rangers. This might come off as arguing every little point they make.

Dr Ali is Professor Mortimer's sycophant and lab assistant. He will always assure the Professors safety first. He has some knowledge of electronics.

Dr Edwin is younger than the others, in his early thirties. He's fairly laid back and cool. Unless he sees otherwise, he will assume that the PCs know what they are doing and will be willing to help them. He also has a beagle's head. If asked, he will explain that he was in a band as a teenager and that that sort of modification was all the rage back in the day and that it's no big deal.

Sumi King is a young intern, she very much desires to leave the research station as quickly as possible and will actively assist the PCs. She may even second guess or pre-empt the PCs with problematic consequences. She will try to justify her mistakes, but she won't make the same mistake twice.

Delbert Curtis is a student hiding out in Laboratory 1. He is weak from thirst, tired and stressed. He responds well to being shouted at.

Theme

Events

Action

Role Play

Problems

Flexibility

Presentation

Resolution

Rewards

Scenario Order

Statistics

Scientists

Assume roughly the same stats for all the NPCs. Delbert Curtis will operate at a 2 pt penalty on all checks due to fatigue.

Stats

Body 4, Mind 8, Soul 4

Attributes

Highly Skilled 2, Personal Equipment 1 (Scientific gear)

Skills

A bunch of science skills including Biology(Xenobiology)

Derived Values

Health Points: 40, Energy Points: 60, ACV: 5, DCV: 3,

Total CPs : 20

Mask Apes

The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base.

They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as 'go there', 'get that thing', follow me' etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces.

The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compaired to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker.

Stats

Body 8, Mind 3, Soul 4

Attributes

Combat Mastery - 3, Damn Healthy - 3, Features - 1 (electrical horn discharge), Heavy Armour - 3 (partial, only facing enemies), Jumping - 1 (25m), Kensai - 1 (chanbara master), Life Support - 2, Natural Weapons - 1 (horns), Sensors - 1 (radio), Special Movement - 1 (Wall Crawling), Stealth - 2, Superstrength - 2

Defects

Unskilled (2 BP)

Derived Values

Health Points: 90, Energy Points: 35, ACV: 8, DCV: 6,

Horn Attack 30 or 38 charging or 43 charging and leaping

Total CPs : 45

Actual Play

Scenario Maps

Base Map

BlueGiantKongTikiBaseMap.jpg

The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage.

Generic Map of Modules

BlueGiantKongTikiModuleMap.jpg

The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. There are doors at each wall next to a letter. Doors will not open if there is a difference in pressure on either side. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.