Difference between revisions of "Blue Rose: Bitter Ashes of an Eternal Flame:Eryn"

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(Created page with "Name: Eryn Player: HardKore Keltoid Background: Jarzoni Role: 2nd level Expert Alignment: Twilight Calling: Justice (justice) Nature: Determined / Petty Abilities:...")
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Name: Eryn
 
Name: Eryn
 +
 
Player: HardKore Keltoid
 
Player: HardKore Keltoid
 +
 
Background: Jarzoni
 
Background: Jarzoni
 +
 
Role: 2nd level Expert
 
Role: 2nd level Expert
 +
 
Alignment: Twilight
 
Alignment: Twilight
 +
 
Calling: Justice (justice)
 
Calling: Justice (justice)
 +
 
Nature: Determined / Petty
 
Nature: Determined / Petty
  
Abilities: Strength +0
 
Dexterity +3
 
Constitution +0
 
Intelligence +0
 
Charisma +2
 
Wisdom +1
 
  
Favoured Skills: Bluff
+
==Abilities==
Craft
+
Diplomacy
+
Strength +0
Gather Information
+
 
Heal
+
Dexterity +3
Intimidate
+
 
Knowledge (religion)
+
Constitution +0
Notice
+
 
Sneak
+
Intelligence +0
Survival
+
 
 +
Charisma +2
 +
 
 +
Wisdom +1
 +
 
 +
 
 +
==Favoured Skills==
 +
 
 +
Bluff
 +
 
 +
Craft
 +
 
 +
Diplomacy
  
Trained Skills: Bluff +7
+
Gather Information
Gather Information +7
 
Heal +5
 
Intimidate +7
 
Knowledge (religion) +5
 
Notice +6
 
Sneak +8
 
  
Favoured Feats: Fascinate
+
Heal
Favoured Foe (shadowspawn)
 
Favoured Foe (heretics)
 
  
Feats: Arcanum (Mind Touch)
+
Intimidate
Armour Training (light)
 
Improved Demoralise
 
Quick Draw
 
Uncanny Dodge
 
Weapon Finesse
 
  
Arcana: Mind Touch +7
+
Knowledge (religion)
 +
 
 +
Notice
 +
 
 +
Sneak
 +
 
 +
Survival
 +
 
 +
 
 +
==Trained Skills==
 +
 
 +
Bluff +7
 +
 
 +
Gather Information +7
 +
 
 +
Heal +5
 +
 
 +
Intimidate +7
 +
 
 +
Knowledge (religion) +5
 +
 
 +
Notice +6
 +
 
 +
Sneak +8
 +
 
 +
 
 +
==Favoured Feats==
 +
 
 +
Fascinate
 +
 
 +
Favoured Foe (shadowspawn)
 +
 
 +
Favoured Foe (heretics)
 +
 
 +
 
 +
==Feats==
 +
 
 +
Arcanum (Mind Touch)
 +
 
 +
Armour Training (light)
 +
 
 +
Improved Demoralise
 +
 
 +
Quick Draw
 +
 
 +
Uncanny Dodge
 +
 
 +
Weapon Finesse
 +
 
 +
 
 +
==Arcana==
 +
 
 +
Mind Touch +7
 +
 
 +
 
 +
==Combat==
  
 
Melee, light: +4 (+1 Role, +3 Dexterity)
 
Melee, light: +4 (+1 Role, +3 Dexterity)
 +
 
Melee, other: +1 (+1 Role, +0 Strength)
 
Melee, other: +1 (+1 Role, +0 Strength)
 +
 
Ranged: +4 (+1 Role, +3 Dexterity)
 
Ranged: +4 (+1 Role, +3 Dexterity)
Weapons: Unarmed +4 +0 damage (+0 weapon, +0 Strength), x2 crit
+
 
Sickle +4 +2 damage (+2 weapon, +0 Strength), x2 crit
+
===Weapons==
Light crossbow +4 +3 damage, 19-20/2x crit, 80'
+
 
 +
Unarmed +4 +0 damage (+0 weapon, +0 Strength), x2 crit
 +
 
 +
Sickle +4 +2 damage (+2 weapon, +0 Strength), x2 crit
 +
 
 +
Light crossbow +4 +3 damage, 19-20/2x crit, 80'
 +
 
 +
 
 +
===Defense===
  
 
Dodge: +5 (+2 Role, +3 Dexterity)
 
Dodge: +5 (+2 Role, +3 Dexterity)
 +
 
Armour: Masterwork studded leather
 
Armour: Masterwork studded leather
 +
 
Armour bonus: +3
 
Armour bonus: +3
 +
 
Armour penalty: +0
 
Armour penalty: +0
 +
 
Max Speed: 30'
 
Max Speed: 30'
 +
 
Max Dodge: +5
 
Max Dodge: +5
 +
 
Defense: 16
 
Defense: 16
 +
 
Defense (touch): 13
 
Defense (touch): 13
 +
 
Defense (flatfooted): 13
 
Defense (flatfooted): 13
 +
 +
 +
===Saves===
  
 
Toughness: +1
 
Toughness: +1
 +
 
Fortitude: +0
 
Fortitude: +0
 +
 
Reflex (Good): +6
 
Reflex (Good): +6
 +
 
Will (Good): +4
 
Will (Good): +4
  
Conviction: 2/3
 
  
Equipment: Sickle 2 lbs
+
==Equipment==
Masterwork studded leather 20 lbs
+
 
Traveling outfit worn
+
Sickle 2 lbs
Waterskin 4 lbs
+
 
Bedroll 5 lbs
+
Masterwork studded leather 20 lbs
Backpack 4 lbs
+
 
1 day's rations 1 lbs
+
Traveling outfit worn
Torch 1 lbs
+
 
Flint and steel -
+
Waterskin 4 lbs
Light crossbow 4 lbs
+
 
17 bolts 2 lbs
+
Bedroll 5 lbs
 +
 
 +
Backpack 4 lbs
 +
 
 +
1 day's rations 1 lbs
 +
 
 +
Torch 1 lbs
 +
 
 +
Flint and steel -
 +
 
 +
Light crossbow 4 lbs
 +
 
 +
17 bolts 2 lbs
 +
 
  
 
Encumbrance: 43 lbs (medium load)
 
Encumbrance: 43 lbs (medium load)
 +
 
Speed: x2/3
 
Speed: x2/3
 +
 
Movement: -3
 
Movement: -3
 +
 
Max Dodge: +3
 
Max Dodge: +3
  
Initiative: +3
+
 
Speed: 20'
+
==Conditions==
  
 
Bruised:
 
Bruised:
 +
 
Dazed:
 
Dazed:
 +
 
Staggered:
 
Staggered:
 +
 
Unconscious:
 
Unconscious:
 +
  
 
Hurt: 1
 
Hurt: 1
 +
 
Wounded:
 
Wounded:
 +
 
Crippled:
 
Crippled:
 +
 
Dying:
 
Dying:
 +
 +
 +
==Other==
 +
 +
Conviction: 2/3
 +
 +
Initiative: +3
 +
 +
Speed: 20'

Revision as of 04:23, 12 August 2016

Name: Eryn

Player: HardKore Keltoid

Background: Jarzoni

Role: 2nd level Expert

Alignment: Twilight

Calling: Justice (justice)

Nature: Determined / Petty


Abilities

Strength +0

Dexterity +3

Constitution +0

Intelligence +0

Charisma +2

Wisdom +1


Favoured Skills

Bluff

Craft

Diplomacy

Gather Information

Heal

Intimidate

Knowledge (religion)

Notice

Sneak

Survival


Trained Skills

Bluff +7

Gather Information +7

Heal +5

Intimidate +7

Knowledge (religion) +5

Notice +6

Sneak +8


Favoured Feats

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats

Arcanum (Mind Touch)

Armour Training (light)

Improved Demoralise

Quick Draw

Uncanny Dodge

Weapon Finesse


Arcana

Mind Touch +7


Combat

Melee, light: +4 (+1 Role, +3 Dexterity)

Melee, other: +1 (+1 Role, +0 Strength)

Ranged: +4 (+1 Role, +3 Dexterity)

=Weapons

Unarmed +4 +0 damage (+0 weapon, +0 Strength), x2 crit

Sickle +4 +2 damage (+2 weapon, +0 Strength), x2 crit

Light crossbow +4 +3 damage, 19-20/2x crit, 80'


Defense

Dodge: +5 (+2 Role, +3 Dexterity)

Armour: Masterwork studded leather

Armour bonus: +3

Armour penalty: +0

Max Speed: 30'

Max Dodge: +5

Defense: 16

Defense (touch): 13

Defense (flatfooted): 13


Saves

Toughness: +1

Fortitude: +0

Reflex (Good): +6

Will (Good): +4


Equipment

Sickle 2 lbs

Masterwork studded leather 20 lbs

Traveling outfit worn

Waterskin 4 lbs

Bedroll 5 lbs

Backpack 4 lbs

1 day's rations 1 lbs

Torch 1 lbs

Flint and steel -

Light crossbow 4 lbs

17 bolts 2 lbs


Encumbrance: 43 lbs (medium load)

Speed: x2/3

Movement: -3

Max Dodge: +3


Conditions

Bruised:

Dazed:

Staggered:

Unconscious:


Hurt: 1

Wounded:

Crippled:

Dying:


Other

Conviction: 2/3

Initiative: +3

Speed: 20'