Difference between revisions of "Blue Rose: The Law as Stone"

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(Kalifae)
(Treadfoot)
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==Treadfoot==
 
==Treadfoot==
* Player:  
+
* Name: Treadfoot
* Race:  
+
* Player: Baeraad
* Background:  
+
* Race: Rhy-Bear
 
+
* Background:
* Max Health:  
+
* Class: Adept
* Current Health:  
+
* Level: 1
* Fatigue:  
+
*
* Conviction:  
+
* Current Health: 30
* Corruption:  
+
* Max Health: 30
 
+
* Fatigue: 0
* Speed:  
+
* Conviction: 3
* Defense:  
+
* Corruption: 0
 +
*
 +
* Speed: 10
 +
* Defense: 10
 
* Armor:  
 
* Armor:  
 
* Penalty:  
 
* Penalty:  
  
 
===Attributes & Focuses===
 
===Attributes & Focuses===
* Accuracy  
+
* Accuracy 0
* Communication  
+
* Communication 3
* Constitution  
+
* Constitution 4
* Dexterity  
+
* Dexterity 0
* Fighting  
+
* Fighting 2
* Intelligence  
+
* Intelligence 4
* Perception
+
** Natural Lore
* Strength  
+
* Perception 0
* Willpower  
+
** Smelling
 +
* Strength 3
 +
* Willpower 3
 +
 
 
===Persona===
 
===Persona===
* Calling:  
+
* Calling: The Sun ( championing the everyday )
* Destiny:  
+
* Destiny: Nine of Swords ( Compassionate )
* Fate:  
+
* Fate: King of Rods ( Self-Righteous )
* Goal:  
+
* Goal: Teach the humans of northern Aldis to be gentle and peaceful
* Goal:  
+
* Goal: Find and confront the human poacher who killed my mother
* Relationship (2):
+
* Relationship (2): Amaya
* Relationship (1):
+
* Relationship (1): The priesthood of Felisar represents the best in humanity, and deserve my support
 +
 
 
===Powers, Talents, & Arcana===
 
===Powers, Talents, & Arcana===
*  
+
* Animist Talent, Novice
*  
+
* Healing Talent, Novice
 +
* Psychic Talent, Novice
 +
* Medicine, Novice
 
* Arcana
 
* Arcana
**
+
** Animal Messenger
**
+
** Animal Summoning
**
+
** Cure
 +
** Enhancement
 +
** Psychic Contact
 +
** Psychic Shield
 +
** Second Sight
 
===Weapons & Gear===
 
===Weapons & Gear===
 
* Weapons
 
* Weapons
**  
+
** Bite 1d6+1
**  
+
** Claw 2d6
**
 
 
* Gear
 
* Gear
**
 
**
 

Revision as of 12:41, 7 November 2017


This is a campaign run by Nick the Nevermet.

Characters

Amaya

  • Player: Squidhead Jax
  • Race: Vata’Sha
  • Background: Kernish
  • Class: Warrior
  • Level 1
  • Max Health: 34
  • Current Health: 34
  • Fatigue: 0
  • Conviction: 3
  • Corruption: 0
  • Speed: 12
  • Defense: 14
  • Armor:
  • Penalty:

Attributes & Focuses

  • Accuracy 0
  • Communication 0
  • Constitution 1
    • Stamina
  • Dexterity 2
  • Fighting 3
  • Intelligence 2
    • Cultural Lore
  • Perception 2
  • Strength 2
  • Willpower 1

Persona

  • Calling: The Priestess ( Oneness with Spirit )
  • Destiny: Nine of Swords ( Compassionate )
  • Fate: Two of Rods ( Pugnacious )
  • Goal: Save a Life
  • Goal: Learn the Spirit Dance
  • Relationship (2):
  • Relationship (1):

Powers, Talents, & Arcana

  • Healing Arcane Talent, Novice
  • Shield & Weapon Style, Novice
  • Arcana
    • Cure
    • Psychic Shield
    • Second Sight

Weapons & Gear

  • Weapons
    • Longsword 2d6
    • Throwing Axes 1d6+2
    • Flail 1d6+3
  • Gear
    • Medium Shield +2 def
    • Medium Armor +5 armor

Branwen

  • Name: Branwen
  • Player: Hardcore Keltoid
  • Race: Night Person
  • Background: Aldin
  • Class: Warrior
  • Level: 1
  • Current Health: 25
  • Max Health: 25
  • Fatigue: 0
  • Conviction: 4
  • Corruption: 0
  • Speed: 10
  • Defense: 2
  • Armor: 5
  • Penalty: 2

Attributes & Focuses

  • Accuracy 0
  • Communication 1
    • Persuasion
  • Constitution 3
    • Stamina
  • Dexterity 0
  • Fighting 4
  • Intelligence 0
  • Perception 0
  • Strength 4
  • Willpower 3


Persona

  • Calling: Championing the everyday
  • Destiny: Resolute
  • Fate: Obsessive
  • Goal: Be a fair lady or lord’s champion
  • Goal: Rescue a Night Person from bondage.
  • Relationship (2):
  • Relationship (1): Lady Laerke Otterled is a good woman, that she trusts me to undertake a diplomatic mission is very strange, and I can only assume it is an act of generosity on her part.

Powers, Talents, & Arcana

  • Darkvision 30 feet
  • Arcana

Weapons & Gear

  • Weapons
    • Flail 1d6+7
    • One-handed axe 2d6+4
    • A bag of javelins 1d6+7 8/16
  • Gear
    • Medium armor (brigandine)
    • Medium shield

Kalifae

  • Player: Ajdynon
  • Player: Ajdynon
  • Race: Human
  • Background: Lar'tyan
  • Class: Warrior
  • Level:1
  • Current Health: 32
  • Max Health: 32
  • Fatigue: 0
  • Conviction: 3
  • Corruption: 0
  • Speed: 11
  • Defense:
  • Armor:
  • Penalty:

Attributes & Focuses

  • Accuracy 0
  • Communication 0
    • Persuasion
    • Deception
  • Constitution 2
  • Dexterity 2
  • Riding
  • Fighting 3
  • Intelligence 0
  • Perception 1
  • Strength 2
  • Willpower 1
    • Self-Discipline

Persona

  • Calling: Justice
  • Destiny: Courageous
  • Fate: Stubborn
  • Goal:
  • Goal:
  • Relationship (2):
  • Relationship (1): Sisterhood of Aulora (Lar'tyan church militant) - I was trained by the Sisterhood, and will ever revere Aulora as my patron

Powers, Talents, & Arcana

  • Weapon & Shield Style
  • TBA Talent

Weapons & Gear

  • Weapons
  • Gear

Treadfoot

  • Name: Treadfoot
  • Player: Baeraad
  • Race: Rhy-Bear
  • Background:
  • Class: Adept
  • Level: 1
  • Current Health: 30
  • Max Health: 30
  • Fatigue: 0
  • Conviction: 3
  • Corruption: 0
  • Speed: 10
  • Defense: 10
  • Armor:
  • Penalty:

Attributes & Focuses

  • Accuracy 0
  • Communication 3
  • Constitution 4
  • Dexterity 0
  • Fighting 2
  • Intelligence 4
    • Natural Lore
  • Perception 0
    • Smelling
  • Strength 3
  • Willpower 3

Persona

  • Calling: The Sun ( championing the everyday )
  • Destiny: Nine of Swords ( Compassionate )
  • Fate: King of Rods ( Self-Righteous )
  • Goal: Teach the humans of northern Aldis to be gentle and peaceful
  • Goal: Find and confront the human poacher who killed my mother
  • Relationship (2): Amaya
  • Relationship (1): The priesthood of Felisar represents the best in humanity, and deserve my support

Powers, Talents, & Arcana

  • Animist Talent, Novice
  • Healing Talent, Novice
  • Psychic Talent, Novice
  • Medicine, Novice
  • Arcana
    • Animal Messenger
    • Animal Summoning
    • Cure
    • Enhancement
    • Psychic Contact
    • Psychic Shield
    • Second Sight

Weapons & Gear

  • Weapons
    • Bite 1d6+1
    • Claw 2d6
  • Gear