Difference between revisions of "Brahnamin's Characters - Changeling"

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Revision as of 10:26, 30 July 2020

Tal and Talia: Half Elf Warlocks

Changeling00002.png

Better the devil you know than the devil who knows you.


Attributes

STR 10 / +0 Save (+0) || DEX 16 / +3 Save (+3) || CON 12 / +1 Save (+1)
INT 8 / -1 Save (-1) || WIS 13 / +1 Save (+3) || CHA 18 / +4 Save (+6)

Advantage v Charm // Immune to magical Sleep

Skills

Proficiencies: [Proficiency Bonus +2]

Athletics [+2]
Deception [+6]
Intimidation [+6]
Insight [+3]
Perception [+3]
Stealth [+5]

Untrained

Acrobatics [+3]
Arcana [-1]
Animal Handling [+1]
History [-1]
Investigation [-1]
Medicine [-1]
Nature [-1]
Religion [-1]
Performance [+3]
Persuasion [+3]
Sleight of Hand [+3]
Survival [+1]

Languages

Common
Elvish
Draconic

Combat

AC 16 | HP 27 | Hit Dice: 4d8 | Initiative Modifier +3

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Short Sword +5 1d6+3 N/A Dagger +5 1d4+3 20'

Racial Features [Tiefling]

Size: Medium

Speed: 30

Darkvision:60'

Hellish Resistance: Fire Resistance [1/2 damage]

Infernal Legacy:

  • Thaumaturgy Cantrip
  • Hellish Rebuke: 60' [R] 3d10 << 1 per long rest
  • Darkness: 60' [A] 15'r [C^10m] << 1 per long rest

Class Features [Warlock: Great Old One - Pact of the Chain]

Awakened Mind

30'Telepathy Line of Sight

Spellcasting Logistics

Spell Slots: L3 << 2 per short/long rest

Spell DC: 16

Spell Att Mod: +8


Cantrips

Eldritch Blast 120' [A] 1d10+5 Force x 2 rays
Mage Hand 30' [A] [1m] 10 lb limit
Prestidigitation 10' [A] ^1h
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.]
You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a Candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Thaumaturgy 30' [A] 1m
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action.]
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.


Spells Known

Dissonant Whispers 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
Spider Climb [A] c^1h
Misty Step 30' [B] Line of Sight
Mirror Image [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
Fly [A] c^10m
Gaseous Form [A] c^1h

Rituals Known

Find Familiar
"Tik" Quasit-form familiar
636252769318699115.jpeg

Eldritch Invocations

Agonizing Blast
Armor of Shadows
Gift of the Depths

Background Features [Urchin]

Skill Proficiencies

Stealth
Slight of Hand

Tool Proficiencies

Musical Instrument: Flute

Languages

Celestial

Feature

City Secrets

Personality Trait

Trickster: Truth is for people who can't lie properly

Ideal

Change: The Low are lifted up, the Mighty are brought down. That's just how it is.

Bond

Wanted: I hid among the houses of the gods and am accused of desecrating the temple of Boccob.

Flaw

Ruthless: Necromancers aside, dead men can't turn on you.

Equipment

Weapons

Short Sword
Dagger
Hatchet

Armor

None

Gear

Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Arcane Focus

Magic Items

Ring of Feather Falling
Healing Potion 2d4+2

Contacts

Backstory

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