Difference between revisions of "Brahnamin's Characters - Salt"

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==[[Brahnamin's_Characters | Back to Main Page]]==
 
==[[Brahnamin's_Characters | Back to Main Page]]==

Revision as of 18:10, 21 January 2021

Salt Stormwrath :: Warlock :: Great Old One Patron

Salt0001.png

"The difference between gods and devils? Perspective, mostly"

Attributes

STR 17 / +3 Save (+3) || DEX 14 / +2 Save (+2) || CON 12 / +1 Save (+1)
INT 8 / -1 Save (-1) || WIS 10 / +0 Save (+2) || CHA 13/ +1 Save (+3)

Skills

Proficiencies: [Proficiency Bonus +2]

Athletics [+5]
Deception [+3]
Intimidation [+3]
Perception [+2]

Untrained

Acrobatics [+2]
Arcana [-1]
Animal Handling [+0]
History [-1]
Insight [+0]
Investigation [-1]
Medicine [-1]
Nature [-1]
Religion [-1]
Performance [+1]
Persuasion [+1]
Sleight of Hand [+2]
Stealth [+2]
Survival [+0]

Languages

Common
Elvish

Combat

AC 16 | HP 9 | Hit Dice: 1d8 | Initiative Modifier +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Spear +5 1d6+3 N/A Dagger +5 1d4+3 20'

Racial Features [Minotaur]

Size: Medium

Speed: 30

Horns: You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.

Goring Rush: When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.

Hammering Horns: When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.

Labyrinthine Recall: You can perfectly recall any path you have traveled.

Sea Reaver: You gain proficiency with navigator’s tools and vehicles (water).

Languages: You can speak, read, and write Common.

Class Features

Patron: Great Old One | Pact: Pact of the Chain |

Awakened Mind

30' Telepathy Line of Sight

Spellcasting Logistics

Spell Slots: L2 << 2 per short/long rest

Spell DC: 14

Spell Att Mod: +6


Cantrips

Eldritch Blast 120' [A] 1d10 Force
Mage Hand 30' [A] [1m] 10 lb limit
Prestidigitation 10' [A] ^1h
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.]
  • You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a Candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.


Spells Known

Dissonant Whispers 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
Tasha's Hideous Laughter 30' [A] Wis Save or fall prone/incapacitated. C^1m
Spider Climb [A] c^1h
Misty Step 30' [B] Line of Sight
Mirror Image [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]


Rituals Known

Find Familiar
"Pax" Quasit-form familiar
636252769318699115.jpeg

Eldritch Invocations

Armor of Shadows
Mask of Many Faces

Background Features [Outland Mariner]

Skill Proficiencies

Athletics
Survival

Tool Proficiencies

Musical Instrument (Reed Pipes)

Languages

Elven

Feature

Wave Wanderer: You have an excellent memory for charts and the position of the stars. You know what needs doing on a vessel, how to scrub and trim, how to stand watch and keep a weather eye. You know how to stow cargo with an eye towards ballast. In addition you can fish or harvest sea greens for food and know how to collect and stow fresh water from the rains.

Personality Trait

Trickster: The gods don't play fair, and the devils don't even pretend to play fair. Why should I?

Ideal

Nature: Tides lift all ships. Storms drag them low. Stone and sea are deep in life. Permanence at rest, permanence in motion.

Bond

Duty: To my shipmates. To my companions. To my clan. To the gods, may eternity damn them.

Flaw

Ruthless: Necromancers aside, dead men typically won't turn on you.

Equipment

Wealth

0gems
0pp
9gp
0ep
9sp
10cp

Weapons

Spear
Dagger

Armor

Studded Leather

Gear

Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Arcane Focus

Magic Items

-
-
-
-

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