Difference between revisions of "Brahnamin's Characters - Sticks"

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(Class Features)
(Backstory)
 
(7 intermediate revisions by the same user not shown)
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'''Wild Shape'''
 
'''Wild Shape'''
 +
  
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
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<u>Cantrips</u>
 
<u>Cantrips</u>
:'''Eldritch Blast''' 120' [A] 1d10 Force
+
:'''Message'''
:'''Mage Hand''' 30' [A] [1m]  10 lb limit
+
:'''Light'''
 
+
:'''Shillelagh'''
<u>Spells Known</u>
+
:'''Produce Flame'''
:'''Dissonant Whispers''' 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
+
:'''Poison Spray'''
:'''Tasha's Hideous Laughter''' 30' [A] Wis Save or fall prone/incapacitated. C^1m
 
 
 
<u>Rituals Known</u>
 
:-
 
:-
 
:-
 
 
 
<u>Eldritch Invocations</u>
 
:-
 
:-
 
 
 
==Background Features [Outland Mariner]==
 
<u>Skill Proficiencies</u>
 
:'''Athletics'''
 
:'''Survival'''
 
 
 
<u>Tool Proficiencies</u>
 
:'''Musical Instrument''' ''(Reed Pipes)''
 
  
<u>Languages</u>
 
:'''Elven'''
 
  
<u>Ship's Rank</u>
+
<u>Prepared Spells</u>
:'''Quartermaster'''
+
:'''Cure wounds'''
 +
:'''Faerie Fire'''
 +
:'''Entangle'''
  
<u>Feature</u>
+
==Background [Cartographer: Guild Artisan]==
:'''Wave Wanderer:''' You have an excellent memory for charts and the position of the stars. You know what needs doing on a vessel, how to scrub and trim, how to stand watch and keep a weather eye. You know how to stow cargo with an eye towards ballast. In addition you can fish or harvest sea greens for food and know how to collect and stow fresh water from the rains.
 
 
 
<u>Personality Trait</u>
 
:'''Trickster:''' The gods don't play fair, and the devils don't even pretend to play fair. Why should I?
 
<u>Ideal</u>
 
:'''Nature:''' Tides lift all ships. Storms drag them low. Stone and sea are deep in life. Permanence at rest, permanence in motion.
 
<u>Bond</u>
 
:'''Duty:''' To my shipmates. To my companions. To my clan. To the gods, may eternity damn them.
 
 
 
<u>Flaw</u>
 
: '''Ruthless:''' Necromancers aside, dead men typically won't turn on you.
 
  
 
==Equipment==
 
==Equipment==
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: 0 gems
 
: 0 gems
 
: 0 pp
 
: 0 pp
: '''9''' gp
+
: '''14''' gp
 
: 0 ep
 
: 0 ep
 
: '''9''' sp
 
: '''9''' sp
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'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Spear X2
+
: Staff
: Dagger X2
+
: Dagger  
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
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'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Arcane Focus
+
: Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Arcane Focus | 2 weeks rations | Guild Letter | Cartographer's tools
 +
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
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==Backstory==
 
==Backstory==
Salt is a young minotaur with a great wanderlust, a certain bitterness towards the gods, and a giant heart for the people in his life. His wandering is in no small part due to the pact he entered into with a strange creature from the deeps in the midst of a terrible storm.
 
 
For three days the sea assaulted them.
 
 
For three days the gods ignored their prayers while the devils mocked their skills.
 
 
In the deep night it came to him. Pale, bulbous, writhing with tentacles bigger than their longboat, and so many eyes - all those eyes - and not a soul on board could see it but him.
 
 
And in the echoing cavern of his stormsoaked mind, it offered him their lives. His own life was all it required in return.
 
 
Salt didn't know how long it took him to respond. In some recollections his answer was immediate. In some he agonized for hours. But in blood and brine, he made the pact and the storm and the creature vanished.
 
 
Upon returning home, Salt found nothing left him content, and though he always returned, he found himself sailing farther away from the isles of the Dragon's Reach and staying abroad longer each time he fled the rocky broken shores of his home.
 
  
 
==[[Brahnamin's_Characters | Back to Main Page]]==
 
==[[Brahnamin's_Characters | Back to Main Page]]==

Latest revision as of 12:38, 11 March 2021

Sticks :: Circle of the Land Druid (Coast)[edit]

Sticks000011.jpg

"The Moon sees what the Land feels"[edit]

Base Matrix[edit]

Ht: 5' 2" | Wt: 120lbs | hair: Red | Eyes: Green | Lv: 2 | Aln: NG |

Attributes[edit]

STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+2) || CON 16 / +3 Save (+3)
INT 10 / +0 Save (+2) || WIS 16 / +3 Save (+5) || CHA 11/ +0 Save (+0)

Skills[edit]

Insight [+5]
Persuasion [+2]
Survival [+5]
Perception [+5]

Languages[edit]

Common
Elvish
Dwarvish

Tools[edit]

Cartography Tools

Combat[edit]

AC 14 | HP 19 | Hit Dice: 1d8 | Initiative Modifier +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
quarterstaff +2 / +5 1d6+0 / 1d8+3 N/A Dagger +4 1d4+4 20'

Feats[edit]

Magic Initiate You know two wizard cantrips and one L1 wizard spell:

Message
Light
Feather Fall

Racial Features [Human][edit]

Size: Medium

Speed: 30

Class Features[edit]

Circle of Land Coast

Wild Shape


Spellcasting Logistics

Spell Slots: L1 | 3

Spell DC: 13

Spell Att Mod: +5


Cantrips

Message
Light
Shillelagh
Produce Flame
Poison Spray


Prepared Spells

Cure wounds
Faerie Fire
Entangle

Background [Cartographer: Guild Artisan][edit]

Equipment[edit]

Wealth

0 gems
0 pp
14 gp
0 ep
9 sp
10 cp

Weapons

Staff
Dagger

Armor

Studded Leather

Gear

Pack | Bedroll | 50' Silk Rope | 2 weeks Rations | Water Skin | Arcane Focus | 2 weeks rations | Guild Letter | Cartographer's tools


Magic Items

-
-
-
-

Backstory[edit]

Back to Main Page[edit]