Difference between revisions of "Bree"

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(Power)
(Words and Gifts)
Line 46: Line 46:
 
***does not guarantee obedience
 
***does not guarantee obedience
 
**Gifts
 
**Gifts
***
+
***The Lines of Rule
***
+
****No Effort
 +
*****spot true leader in any group or social context
 +
****Commit Effort
 +
*****group of NPCs of lesser foes will instinctively obey
 +
*****if strangeness is brought up then NPCs may get Spirit saving throw
 
*Sun
 
*Sun
 
**Basic abilities
 
**Basic abilities
Line 55: Line 59:
 
***vision can pierce blindfolds or survive physical removal of the eyes
 
***vision can pierce blindfolds or survive physical removal of the eyes
 
**Gifts
 
**Gifts
***
+
***Body of Burning Light
***
+
****Commit effort
 +
****gives AC 3 against creatures with sight
 +
****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
 +
****sunlight for susceptible creatures
 +
***Hope of the Dawn
 +
****Commit Effort
 +
****you and allies gain Morale 12 and invincible defense against magical emotional influence
 +
****Allied NPCs gain +1 hit die and +1 to hit
 +
****allies aware of your wishes
 
*Sword
 
*Sword
 
**Basic abilities
 
**Basic abilities
***all weapon or unarmed attacks are magicial
+
***all weapon or unarmed attacks are magical
 
***cannot be disarmed
 
***cannot be disarmed
 
***can summon any melee weapon ever used to hand as an Instant Action
 
***can summon any melee weapon ever used to hand as an Instant Action
 
**Gifts
 
**Gifts
***
+
***Steel Without End
***
+
****Constant
 
+
****all weapons do 1d10+1, may use any attribute if relevant to style
 +
***Thirsting Razor
 +
****Commit Effort
 +
****On Turn
 +
****always hit lesser foes with melee attack, but only actual melee
 +
****no need to roll to hit
 +
***Contempt of Distance
 +
****Constant
 +
****move towards enemy as long as attack
 +
****move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]

Revision as of 19:53, 4 December 2019

[Main Page]

Facts

  • Background: noble who took up the cause(s) of the downtrodden peasants & serfs as a reluctant fighter
  • Profession: Brupek noble
  • Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects

Attributes

  • Strength 14 +1
  • Dexterity 13 +1
  • Constitution 16 +2
  • Intelligence 10 +0
  • Wisdom 13 +1
  • Charisma 16 +2

Skill Rolls

  • Strength 7
  • Dexterity 8
  • Constitution 5
  • Intelligence 11
  • Wisdom 8
  • Charisma 5

Saving Throws

  • Hardiness: 13
  • Evasion: 14
  • Spirit: 13

Power

  • Effort: 2
  • Influence: 2
  • Dominion: 0

Combat

  • AC:
  • HP:
  • Armor:
  • Weapon:

Words and Gifts

  • Command
    • Basic abilities
      • Charisma up to 16 or 18
      • Communicate with ANY intelligent creature (Understanding and being understood)
      • does not guarantee obedience
    • Gifts
      • The Lines of Rule
        • No Effort
          • spot true leader in any group or social context
        • Commit Effort
          • group of NPCs of lesser foes will instinctively obey
          • if strangeness is brought up then NPCs may get Spirit saving throw
  • Sun
    • Basic abilities
      • May shed daylight up to 200 feet
      • Cannot be blinded or vision impaired by darkness or mists
      • invincible defense against fire damage
      • vision can pierce blindfolds or survive physical removal of the eyes
    • Gifts
      • Body of Burning Light
        • Commit effort
        • gives AC 3 against creatures with sight
        • weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
        • sunlight for susceptible creatures
      • Hope of the Dawn
        • Commit Effort
        • you and allies gain Morale 12 and invincible defense against magical emotional influence
        • Allied NPCs gain +1 hit die and +1 to hit
        • allies aware of your wishes
  • Sword
    • Basic abilities
      • all weapon or unarmed attacks are magical
      • cannot be disarmed
      • can summon any melee weapon ever used to hand as an Instant Action
    • Gifts
      • Steel Without End
        • Constant
        • all weapons do 1d10+1, may use any attribute if relevant to style
      • Thirsting Razor
        • Commit Effort
        • On Turn
        • always hit lesser foes with melee attack, but only actual melee
        • no need to roll to hit
      • Contempt of Distance
        • Constant
        • move towards enemy as long as attack
        • move full movement anywhere, without navigating path (such as to a rooftop or in the sky)

[Main Page]