Difference between revisions of "Brekki Longtoes"

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[[File:SirFrogIII.jpg|400px|right]]
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[[file:SirFrogIII.jpg|400px|right|thumb|Brekki Longtoes is a mid-ranking Knight of the Grandmother's Guard, an order of handpicked troops under the direct command of the matriachs of Blackwater Brake, as attested by his scarlet mantle with its copper lilypad brooch. He received much of his early training in the Feywild as squire to the grippli envoy to their fey allies. His chivalry and gracious manner have since made him a valued negotiator in his own right, often sent on dangerous diplomatic missions among friends and foes alike.]]
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'''[[D%26D_5E:_Smallfolk_of_Dragon%27s_Reach | < < < Back to Main Page]]'''
  
 
'''Race''' - Grippli (Bog Born)<br>
 
'''Race''' - Grippli (Bog Born)<br>
 
'''Background''' - Soldier<br>
 
'''Background''' - Soldier<br>
'''Class & Level''' - Ranger (Primal Hunter) 3<br>
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'''Class & Level''' - Ranger (Fey Wanderer) 3<br>
 
'''Alignment''' - Neutral Good
 
'''Alignment''' - Neutral Good
  
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'''Hero Points''' 6
 
'''Hero Points''' 6
  
'''Personality Traits''' - I am always polite and respectful.<br>
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'''Height''' 3ft 2in<br>
 +
'''Weight''' 32lb
 +
 
 +
'''Personality Traits''' - I am always polite and respectful (and immaculately groomed).<br>
 
'''Ideal''' - Greater Good. We show our worth through service to others.<br>
 
'''Ideal''' - Greater Good. We show our worth through service to others.<br>
 
'''Bond''' - Mine honor is my life.<br>
 
'''Bond''' - Mine honor is my life.<br>
 
'''Flaw''' - Defeat leaveth me prey to crippling dark moods.
 
'''Flaw''' - Defeat leaveth me prey to crippling dark moods.
 +
 +
__TOC__
  
 
== Ability Scores ==
 
== Ability Scores ==
  
 
'''Strength''' 12 (+1)<br>
 
'''Strength''' 12 (+1)<br>
'''Dexterity''' 16 (+3)<br>
+
''' Dexterity''' 16 (+3)<br>
 
'''Constitution''' 12 (+1)<br>
 
'''Constitution''' 12 (+1)<br>
 
'''Intelligence''' 10 (0)<br>
 
'''Intelligence''' 10 (0)<br>
Line 25: Line 32:
 
== Proficiencies ==
 
== Proficiencies ==
  
'''Skills''' - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Perception +3, Stealth +7 (disadvantage), Survival +3<br>
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'''Armor''' - light, medium, shields<br>
 +
'''Weapons''' - simple, martial<br>
 
'''Tools''' - Harrow cards, vehicles (water)
 
'''Tools''' - Harrow cards, vehicles (water)
  
'''Languages''' - Common, Draconic, Grippli
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'''Saving Throws''' - Strength, Dexterity<br>
 
+
'''Skills''' - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Nature +2, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3
'''Weapons''' - simple, martial<br>
 
'''Armor''' - light, medium, shields
 
  
'''Saving Throws''' - Strength, Dexterity
+
'''Languages''' - Common, Grippli, Halfling, Primordial, Sylvan
  
 
== Features & Traits ==
 
== Features & Traits ==
  
; Grippli (Bog Born)
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; [https://www.5esrd.com/races/3rd-party-publisher-races/dire-rugrat-publishing/grippli/ Grippli (Bog Born)]
 
: '''''Amphibious''''' - Breathe normally in both air and water.
 
: '''''Amphibious''''' - Breathe normally in both air and water.
 
: '''''Darkvision''''' - Within 60 feet treat dim light as bright, and darkness as dim light.
 
: '''''Darkvision''''' - Within 60 feet treat dim light as bright, and darkness as dim light.
 
: '''''Leaping Stride''''' - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
 
: '''''Leaping Stride''''' - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
 
: '''''Prehensile Tongue''''' - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
 
: '''''Prehensile Tongue''''' - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
 +
: '''''Weaponpaste''''' - Make 1d6 doses per long rest; inflict Poisoned condition until end of next turn.
  
 
; Soldier
 
; Soldier
 
: '''''Military Rank''''' - Command respect, requisition equipment, access military sites.
 
: '''''Military Rank''''' - Command respect, requisition equipment, access military sites.
  
; Ranger (Primal Hunter)
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; [https://dnd.wizards.com/articles/features/unearthed-arcana-ranger-revised Ranger] [https://dnd.wizards.com/articles/unearthed-arcana/subclasses_part3 (Fey Wanderer)]
: '''''Expertise (Athletics, Stealth)''''' - Double proficiency bonus on two skill checks.
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: '''''Cunning Will''''' - Advantage on saving throws against being charmed or frightened, proficiency in Persuasion.
: '''''Favored Enemy (lizardfolk)''''' - Know language, advantage on checks to track and recall information.
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: '''''[https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants Deft Explorer (canny)]''''' - Double proficiency in Athletics, learn Halfling and Sylvan.
: '''''Fighting Style (dueling)''''' - Deal +2 weapon damage when using a single one-handed weapon.
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: '''''Dreadful Strikes''''' - As a bonus action, imbue weapons with 1d6 psychic damage for the turn.
: '''''Known Prey''''' - Deal +1d4 weapon damage against favored enemy.
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: '''''Favored Enemy (humanoids)''''' - Advantage on checks to track and recall information, +2 weapon damage, learn Primordial.
: '''''Natural Explorer (swamp)''''' - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
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: '''''Feywild Gifts''''' - Illusory butterflies flutter around you while you take a short or long rest.
: '''''Primeval Awareness''''' - Expend spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends and undead within 1 mile (6 in favored terrain).
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: '''''Fey Wanderer Magic''''' - Learn Charm Person as a ranger spell.
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: '''''[https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants Fighting Style (druidic warrior)]''''' - Learn Druidcraft and Mending as ranger cantrips.
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: '''''Primeval Awareness''''' - Communicate with animals; concentrate for a minute to sense numbers, direction and distance of favored enemies within 5 miles.
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: '''''[https://dnd.wizards.com/articles/unearthed-arcana/class-feature-variants Spellcasting Focus]''''' - Use druidic focus for ranger spells.
  
 
== Equipment ==
 
== Equipment ==
  
 
; Worn
 
; Worn
: Traveling clothes
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: Fine clothes
: Military insignia
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: Military insignia (red mantle with copper brooch)
: Scale mail
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: Rapier
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: Scale armor
 
: Shield
 
: Shield
: Rapier
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: Signet ring
: Shortbow and 20 arrows
 
  
 +
[[file:Mistletoe.jpg|200px|right]]
 
; Pouch
 
; Pouch
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: [https://pathfinder.fandom.com/wiki/Harrow Harrow deck] (heirloom; a wondrous work of art gifted to Brekki by a good friend in the Feywild)
 
: Knife
 
: Knife
 
: Piece of chalk
 
: Piece of chalk
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: Sprig of mistletoe (druidic focus)
 
: Steel mirror
 
: Steel mirror
: 29gp
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: 5gp
  
 
; Backpack
 
; Backpack
 
: Bedroll
 
: Bedroll
: Harrow deck
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: Lance
 
: Mess kit
 
: Mess kit
: Scroll case
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: Pen and ink
 +
: Sealing wax
 +
: Scroll case (5 sheets of parchment)
 
: Shovel
 
: Shovel
: Silk rope 50ft
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: Shortbow and 20 arrows
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: Silk rope (50ft)
 
: Tinderbox
 
: Tinderbox
 
: Waterskin
 
: Waterskin
 
: Whetstone
 
: Whetstone
  
== Combat ==
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=== Mucker, riding frog ===
 +
'''Armor Class''' 11<br>
 +
'''Hit Points''' 18 (4d8)<br>
 +
'''Speed''' 30ft, swim 30ft<br>
 +
 
 +
'''Ability Scores''' - Str 12 (+1), Dex 13 (+1), Con 11 (0), Int 2 (-4), Wis 10 (0), Cha 3 (-4)<br>
 +
'''Skills''' - Perception +2, Stealth +3<br>
 +
'''Senses''' - Darkvision 30ft, passive Perception 12
 +
 
 +
'''''Amphibious''''' - Breathe both air and water.<br>
 +
'''''Standing Leap''''' - Standing long jump 20ft, standing high jump 10ft.
 +
 
 +
'''Bite''' +3 to hit, 1d6+1 piercing damage; grapple, restrain (escape DC 11)<br>
 +
'''Swallow''' - Bite attack against grappled Small target; restrain, blind, 2d4 acid damage per turn
  
'''Passive Perception''' 13
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== Tactical Statistics ==
  
 +
'''Passive Perception''' 13<br>
 
'''Initiative''' +3<br>
 
'''Initiative''' +3<br>
'''Speed''' 30ft<br>
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'''Speed''' 30ft
 +
 
 
'''Armor Class''' 16, 18 with shield<br>
 
'''Armor Class''' 16, 18 with shield<br>
 
'''Hit Point Maximum''' 25<br>
 
'''Hit Point Maximum''' 25<br>
'''Hit Dice''' 3d10
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'''Hit Dice''' 3d10<br>
 
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'''Saving throws''' - advantage against being charmed or frightened; Str +3, Dex +5, Con +1, Int 0, Wis +1, Cha +2
'''Saving throws''' - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2
 
  
'''Rapier''' +5 to hit, 1d8+5 piercing damage<br>
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'''Lance (mounted)''' +3 to hit, 1d12+1 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), reach, disadvantage within 5 ft<br>
'''Shortbow''' +5 to hit, 1d6+3 piercing damage, range 80/320
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'''Rapier''' +5 to hit, 1d8+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action)<br>
 +
'''Shortbow''' +5 to hit, 1d6+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), range 80/320
  
== Spellcasting ==
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== Magical Statistics ==
  
 
'''Ability''' - Wisdom<br>
 
'''Ability''' - Wisdom<br>
 
'''Spell Save DC''' 11<br>
 
'''Spell Save DC''' 11<br>
'''Spell Attack Bonus''' +3<br>
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'''Spell Attack Bonus''' +3
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 +
'''Cantrips''' - Druidcraft, Mending<br>
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'''1st-Level Spells (3 slots)''' - Charm Person, Fog Cloud, Goodberry, Hunter's Mark
  
'''1st-Level Spells (3 slots)''' - Fog Cloud, Hunter's Mark, Speak with Animals
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'''[[D%26D_5E:_Smallfolk_of_Dragon%27s_Reach | < < < Back to Main Page]]'''

Latest revision as of 20:42, 14 August 2020

Brekki Longtoes is a mid-ranking Knight of the Grandmother's Guard, an order of handpicked troops under the direct command of the matriachs of Blackwater Brake, as attested by his scarlet mantle with its copper lilypad brooch. He received much of his early training in the Feywild as squire to the grippli envoy to their fey allies. His chivalry and gracious manner have since made him a valued negotiator in his own right, often sent on dangerous diplomatic missions among friends and foes alike.

< < < Back to Main Page

Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Fey Wanderer) 3
Alignment - Neutral Good

Proficiency Bonus +2
Hero Points 6

Height 3ft 2in
Weight 32lb

Personality Traits - I am always polite and respectful (and immaculately groomed).
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.

Ability Scores[edit]

Strength 12 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 13 (+1)
Charisma 14 (+2)

Proficiencies[edit]

Armor - light, medium, shields
Weapons - simple, martial
Tools - Harrow cards, vehicles (water)

Saving Throws - Strength, Dexterity
Skills - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Nature +2, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3

Languages - Common, Grippli, Halfling, Primordial, Sylvan

Features & Traits[edit]

Grippli (Bog Born)
Amphibious - Breathe normally in both air and water.
Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
Weaponpaste - Make 1d6 doses per long rest; inflict Poisoned condition until end of next turn.
Soldier
Military Rank - Command respect, requisition equipment, access military sites.
Ranger (Fey Wanderer)
Cunning Will - Advantage on saving throws against being charmed or frightened, proficiency in Persuasion.
Deft Explorer (canny) - Double proficiency in Athletics, learn Halfling and Sylvan.
Dreadful Strikes - As a bonus action, imbue weapons with 1d6 psychic damage for the turn.
Favored Enemy (humanoids) - Advantage on checks to track and recall information, +2 weapon damage, learn Primordial.
Feywild Gifts - Illusory butterflies flutter around you while you take a short or long rest.
Fey Wanderer Magic - Learn Charm Person as a ranger spell.
Fighting Style (druidic warrior) - Learn Druidcraft and Mending as ranger cantrips.
Primeval Awareness - Communicate with animals; concentrate for a minute to sense numbers, direction and distance of favored enemies within 5 miles.
Spellcasting Focus - Use druidic focus for ranger spells.

Equipment[edit]

Worn
Fine clothes
Military insignia (red mantle with copper brooch)
Rapier
Scale armor
Shield
Signet ring
Mistletoe.jpg
Pouch
Harrow deck (heirloom; a wondrous work of art gifted to Brekki by a good friend in the Feywild)
Knife
Piece of chalk
Sprig of mistletoe (druidic focus)
Steel mirror
5gp
Backpack
Bedroll
Lance
Mess kit
Pen and ink
Sealing wax
Scroll case (5 sheets of parchment)
Shovel
Shortbow and 20 arrows
Silk rope (50ft)
Tinderbox
Waterskin
Whetstone

Mucker, riding frog[edit]

Armor Class 11
Hit Points 18 (4d8)
Speed 30ft, swim 30ft

Ability Scores - Str 12 (+1), Dex 13 (+1), Con 11 (0), Int 2 (-4), Wis 10 (0), Cha 3 (-4)
Skills - Perception +2, Stealth +3
Senses - Darkvision 30ft, passive Perception 12

Amphibious - Breathe both air and water.
Standing Leap - Standing long jump 20ft, standing high jump 10ft.

Bite +3 to hit, 1d6+1 piercing damage; grapple, restrain (escape DC 11)
Swallow - Bite attack against grappled Small target; restrain, blind, 2d4 acid damage per turn

Tactical Statistics[edit]

Passive Perception 13
Initiative +3
Speed 30ft

Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10
Saving throws - advantage against being charmed or frightened; Str +3, Dex +5, Con +1, Int 0, Wis +1, Cha +2

Lance (mounted) +3 to hit, 1d12+1 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), reach, disadvantage within 5 ft
Rapier +5 to hit, 1d8+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action)
Shortbow +5 to hit, 1d6+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), range 80/320

Magical Statistics[edit]

Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3

Cantrips - Druidcraft, Mending
1st-Level Spells (3 slots) - Charm Person, Fog Cloud, Goodberry, Hunter's Mark

< < < Back to Main Page