Difference between revisions of "Brekki Longtoes"

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'''Bond''' - Mine honor is my life.<br>
 
'''Bond''' - Mine honor is my life.<br>
 
'''Flaw''' - Defeat leaveth me prey to crippling dark moods.
 
'''Flaw''' - Defeat leaveth me prey to crippling dark moods.
 +
 +
== Ability Scores ==
  
 
== Abilities ==
 
== Abilities ==
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'''Hit Dice''' 3d10
 
'''Hit Dice''' 3d10
  
'''Saving throws''' - Str +3, Dex +5, Con +1, Int 0, Wis +1, Cha +2
+
'''Saving throws''' - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2
  
 
'''Rapier''' +5 to hit, 1d8+5 piercing damage<br>
 
'''Rapier''' +5 to hit, 1d8+5 piercing damage<br>

Revision as of 16:54, 1 August 2020


Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Primal Hunter) 3
Alignment - Neutral Good

Proficiency Bonus +2
Hero Points 6

Personality Traits - I am always polite and respectful.
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.

Ability Scores

Abilities

Strength 12 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 13 (+1)
Charisma 14 (+2)

Proficiencies

Skills - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Perception +3, Stealth +7 (disadvantage), Survival +3
Tools - Harrow cards, vehicles (water)

Languages - Common, Draconic, Grippli

Weapons - simple, martial
Armor - light, medium, shields

Saving Throws - Strength, Dexterity

Features & Traits

Grippli (Bog Born)
Amphibious - Breathe normally in both air and water.
Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
Soldier
Military Rank - Command respect, requisition equipment, access military sites.
Ranger (Primal Hunter)
Expertise (Athletics, Stealth) - Double proficiency bonus on two skill checks.
Favored Enemy (lizardfolk) - Know language, advantage on checks to track and recall information.
Fighting Style (dueling) - Deal +2 weapon damage when using a single one-handed weapon.
Known Prey - Deal +1d4 weapon damage against favored enemy.
Natural Explorer (swamp) - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
Primeval Awareness - Expend spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends and undead within 1 mile (6 in favored terrain).

Equipment

Worn
Traveling clothes
Military insignia
Scale mail
Shield
Rapier
Shortbow and 20 arrows
Pouch
Knife
Piece of chalk
Steel mirror
29gp
Backpack
Bedroll
Harrow deck
Mess kit
Scroll case
Shovel
Silk rope 50ft
Tinderbox
Waterskin
Whetstone

Combat

Passive Perception 13

Initiative +3
Speed 30ft
Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10

Saving throws - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2

Rapier +5 to hit, 1d8+5 piercing damage
Shortbow +5 to hit, 1d6+3 piercing damage, range 80/320

Spellcasting

Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3

1st-Level Spells (3 slots) - Fog Cloud, Hunter's Mark, Speak with Animals