Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Fey Wanderer) 3
Alignment - Neutral Good
Proficiency Bonus +2
Hero Points 6
Height 3ft 2in
Personality Traits - I am always polite and respectful (and immaculately groomed).
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.
Strength 12 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 13 (+1)
Charisma 14 (+2)
Armor - light, medium, shields
Weapons - simple, martial
Tools - Harrow cards, vehicles (water)
Saving Throws - Strength, Dexterity
Skills - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Nature +2, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3
Languages - Common, Grippli, Halfling, Primordial, Sylvan
Features & Traits
- Grippli (Bog Born)
- Amphibious - Breathe normally in both air and water.
- Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
- Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
- Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
- Weaponpaste - Make 1d6 doses per long rest; inflict Poisoned condition until end of next turn.
- Military Rank - Command respect, requisition equipment, access military sites.
- Ranger (Fey Wanderer)
- Cunning Will - Advantage on saving throws against being charmed or frightened, proficiency in Persuasion.
- Deft Explorer (canny) - Double proficiency in Athletics, learn Halfling and Sylvan.
- Dreadful Strikes - As a bonus action, imbue weapons with 1d6 psychic damage for the turn.
- Favored Enemy (humanoids) - Advantage on checks to track and recall information, +2 weapon damage, learn Primordial.
- Feywild Gifts - Illusory butterflies flutter around you while you take a short or long rest.
- Fey Wanderer Magic - Learn Charm Person as a ranger spell.
- Fighting Style (druidic warrior) - Learn Druidcraft and Mending as ranger cantrips.
- Primeval Awareness - Communicate with animals; concentrate for a minute to sense numbers, direction and distance of favored enemies within 5 miles.
- Spellcasting Focus - Use druidic focus for ranger spells.
- Fine clothes
- Military insignia (red mantle with copper brooch)
- Scale armor
- Signet ring
- Harrow deck (heirloom; a wondrous work of art gifted to Brekki by a good friend in the Feywild)
- Piece of chalk
- Sprig of mistletoe (druidic focus)
- Steel mirror
- Mess kit
- Pen and ink
- Sealing wax
- Scroll case (5 sheets of parchment)
- Shortbow and 20 arrows
- Silk rope (50ft)
Mucker, riding frog
Armor Class 11
Hit Points 18 (4d8)
Speed 30ft, swim 30ft
Ability Scores - Str 12 (+1), Dex 13 (+1), Con 11 (0), Int 2 (-4), Wis 10 (0), Cha 3 (-4)
Skills - Perception +2, Stealth +3
Senses - Darkvision 30ft, passive Perception 12
Amphibious - Breathe both air and water.
Standing Leap - Standing long jump 20ft, standing high jump 10ft.
Bite +3 to hit, 1d6+1 piercing damage; grapple, restrain (escape DC 11)
Swallow - Bite attack against grappled Small target; restrain, blind, 2d4 acid damage per turn
Passive Perception 13
Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10
Saving throws - advantage against being charmed or frightened; Str +3, Dex +5, Con +1, Int 0, Wis +1, Cha +2
Lance (mounted) +3 to hit, 1d12+1 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), reach, disadvantage within 5 ft
Rapier +5 to hit, 1d8+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action)
Shortbow +5 to hit, 1d6+3 piercing damage (+2 against humanoids; +1d6 psychic damage with bonus action), range 80/320
Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3
Cantrips - Druidcraft, Mending
1st-Level Spells (3 slots) - Charm Person, Fog Cloud, Goodberry, Hunter's Mark