Bret "Hitman" Hart

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Technical Superstar 18

Attitude: Heel; Height & Weight: 6’0”, 234 pounds; Weight Class: Heavyweight; Lift DC: 11; Reputation: +9; Abilities: Str 14 (+2), Dex 13 (+1), Con 11 (+0), Int 18 (+4), Wis 12 (+1), Cha 13 (+1); Endurance: 203; Trauma: 11; Base Attack Bonus: +18; Saves: Fort +6, Ref +7, Will +15; Training Background: Legacy

Skills: Concentration +14 [Ranks +12, Con Mod +0, Determined +2]

Diplomacy +8 [Ranks +5, Cha Mod +1, Synergy +2]

Escape Artist +14 [Ranks +12, Dex Mod +1, Training Background Skill +1]

Knowledge (Aerial Maneuvers) +11 [Ranks +5, Ability Mod +4, Learned +2]

Knowledge (Technical Maneuvers) +23 [Ranks +16, Int Mod +4, Learned +2, Training Background Skill +1]

Knowledge (Roster) +14 [Ranks +10, Int Mod +4]

Perform (Promo) +11 [Ranks +10, Cha Mod +1]

Perform (Vignette) +11 [Ranks +10, Int Mod +1]

Profession (Actor) +6 [Ranks +5, Wis Mod +1]

Sense Motive +11 [Ranks +10, Wis Mod +1]

Spot +12 [Ranks +11, Wis Mod +1]

Treat Injury +14 [Ranks +11, Ability Mod +1, Determined: +2]

Feats: Aerial Maneuvers Proficiency, Chain Wrestling (Technical Maneuvers), Determined, Gut Check (2/segment), Heat Machine, Intestinal Fortitude, Iron Will, Learned (Aerial Maneuvers, Technical Maneuvers), Leverage, Maneuvers Focus (Technical Maneuvers), Maneuvers Mastery (Technical Maneuvers), Master of the Hold (Sharpshooter), Moveset, Savant, Signature Move (Ringpost Figure Four Leglock), Simple Maneuvers Proficiency, Student of the Game (Technical Maneuvers), Tag Team Spec., Technical Maneuvers Proficiency, Vigor

Talents: 10000 Holds, Can You Dig It Sucka, Intensity-Integrity-Intelligence, Instinct, Mat Technician, Now We Go To School, Ring Tactician, Textbook, The Mood’s About to Change

Moveset: Inverted Atomic Drop (power/technical maneuver, 1d6 damage, requires lift check, Moveset bonus, +2 on maneuver check)

Russian Legsweep (technical maneuver, 2d6 damage, requires lift check, prone self, Moveset bonus, +1 on maneuver check)

Second Rope Elbowdrop (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, Moveset bonus, +2 on maneuver check)

Side Backbreaker (power/rough maneuver, 2d6 damage, requires lift check, Moveset bonus, +0 on maneuver check)

Snap Suplex (technical maneuver, 2d6 damage, requires lift check, Moveset bonus, +0 on maneuver check)

Superplex (aerial/power maneuver, 2d6 damage, requires lift check, prone self, possible stun, possible stun on self if missed, Moveset bonus, +0 on maneuver check)

Signature Move: Ringpost Figure Four Leglock (technical maneuver, 3d6 damage, illegal, submission, prone target, prone self, Signature Move bonus, +0 on maneuver check, 6/show)

Finishing Maneuver: Sharpshooter (technical maneuver, 2d6 damage, prone target, submission, -2 on maneuver check)


Biographical Links

OWW Profile

Wikipedia Profile