Difference between revisions of "Briliaph"

From RPGnet
Jump to: navigation, search
m (Notes)
m (Rank)
Line 6: Line 6:
 
*Alignment Neutral
 
*Alignment Neutral
 
*Retainer to [[Abeni]] played by Sam I Am
 
*Retainer to [[Abeni]] played by Sam I Am
*CoL XXX per month
+
*CoL 80gp per month
 
*Loyalty 8
 
*Loyalty 8
 
*No titles or holdings
 
*No titles or holdings

Revision as of 16:14, 23 November 2020

Sailing_the_Silver_Seas

Rank

  • Human Hexblade L3
  • XP: 5,579/9,000 (+5%) (half share of total party XP)
  • Alignment Neutral
  • Retainer to Abeni played by Sam I Am
  • CoL 80gp per month
  • Loyalty 8
  • No titles or holdings
  • Has only half a face

Attributes

  • STR 16 (+2, open doors 4-in-6)
  • INT 8 (Basic literacy)
  • WIS 10
  • DEX 14 (+1 AC/Missile/Init)
  • CON 13 (+1 hp)
  • CHA 6 (-1 NPC reactions)

Skills

  • Languages
    • Commmon (Basic Literacy)
  • General Skills
    • Animal Handling (mules) (2 levels, does this give me proficient?)
  • Class Abilities
    • Extra Hex Knack - 2 hexes per day
    • Briliaph can use leather armour and shields, plus any weapons.
    • Fighter style (L2) Ranged. He gains gains a +1 bonus to hit when using ranged attacks and may fire into melee with no penalty
    • Hexblade curse 2/day: Twice per day, Briliaph can place a hexblade’s curse against a single target within 45’. The curse lasts for no longer than one day, dispelling at dawn of the following day, or until the target is slain or destroyed. While the curse is active the hexblade gains a +1 bonus to attack and damage rolls made against that target. When the target is slain or destroyed, regardless by who, as long as the target is within 120’ of the character, the hexblade automatically gains 1d4 hp. This increases to 1d6 hp at level 7 and 1d8 at level 14. If the hit point regained exceeds the hexblade’s maximum they are considered to be bonus hp and will disappear after one turn. The target affected by a hexblade’s curse can always be damaged by the hexblade, even if they would otherwise not be able to do so. For instance, a hexblade without a silver or magical weapon would still be able to damage lycanthrope that is the target of their hex. However, in these instances, damage is always rolled twice and the lower of the two results used. Hexblades can only have one hex active at a time.

Combat

  • AC 4 (+1 Leather +1 Shield +1 Dex)
  • HP 14
  • THAC0 18
  • Movement Rate 90'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword: THAC0 16 1d8+2
    • Secondary Melee Attack: Warhammer THAC0 16 1d6+2
    • Tertiary Melee Attack: Dagger THACO 16 1d4+2, range 10/20/30 thrown
    • Primary Ranged Attack: Longbow: THAC0 16 1d6, range 70/140/210
  • Saves:
    • Death 11
    • Wands 12
    • Petrification & Paralysis 13
    • Blast & Breath 14
    • Spells 13

Spells

Equipment

  • Total Enc (525)
  • Armour & Weapons (435)
    • +1 Leather Armour (200)
    • Shield (100)
    • Sword (60)
    • Warhammer (30)
    • Silver Dagger (10)
    • Longbow (30)
    • Quiver 20 arrows (5)
  • Backpack (80)
    • crowbar
    • wineskin
    • tinderbox
    • large sacks x3
    • 50' rope & grappling hook
    • hammer & iron spikes x12
    • iron rations, 1 week
    • oil flask x4
    • lantern
    • bedroll & winter blanket
  • Coin (5)
    • 5gp
  • On ship:
    • 5 gp
    • 40 arrows

Notes