Difference between revisions of "BrioFRPG:General Mechanics"

From RPGnet
Jump to: navigation, search
 
Line 12: Line 12:
 
Attribute checks are made occasionally, when an attribute roll is called for simply roll the standard dice (2d10) and refer to the following chart applying the modifier to the attribute to be tested.
 
Attribute checks are made occasionally, when an attribute roll is called for simply roll the standard dice (2d10) and refer to the following chart applying the modifier to the attribute to be tested.
  
{| border="1" cellpadding="5" cellspacing="0" align="center"
+
{| border="0" cellpadding="5" cellspacing="0"
 
|+ Attribute Check Result
 
|+ Attribute Check Result
 
|-
 
|-

Revision as of 18:48, 29 May 2005

The General Mechanics are the very basic rules, how they relate and the logic behind them.



The Roll

The only dice used in this system are 10 sided, 2d10 (a roll of two ten sided dice) is the most common roll in the game. Usually a number is added to this roll based upon the skill of the character.

Attribute Checks

Attribute checks are made occasionally, when an attribute roll is called for simply roll the standard dice (2d10) and refer to the following chart applying the modifier to the attribute to be tested.

Attribute Check Result
Roll Modifier
2 -5
3-4 -4
5-6 -3
7-8 -2
9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20 +5


Skill Usage

Immediate Use, Immediate Effect

There are a number of different types of skills and a number of different ways to use them. This section is about the use of basic skills such as Lock Picking(3/-2) which is an agility skill and is called a immediate effect skill, which simply means that you use the skill against a pre determined target(based on the quality of the lock) and in very short order you know wether you have had an effect. This type of skill and skill roll is the easist and most straight forward.

For example, if Elreus with a Agility of 7(lock picking is an agility based skill), and a lockpicking level of 4 rolls a 11 (on 2d, the basic for any roll) then the total roll would be 7 (for the agility level) - 2 (skill basic modifier) + 4 (skill level) + 11 (the roll) = 20 (the total which would determine the effect). So in this case with a total of 20 the charcter would open any lock with a difficulty of 20 or less.

Although there are modifiers which may be applied depending on circumstances this is the basic form for any Immediate Use, Immediate Effect skills.

Multiple Use, Delayed Effect

There are also a number of different skills which a character may have to make several or even many rolls for over and extended period of time to determine there effect. For the most part these skills have to do with the creation of items, weapons, armour, magic wands all require time, facilities, money, and rolls. Each of these skills can present a number of modifiers depending on the circumstances under which the items are being created.

For example, Galaius is a master swordsmith(3/-1) from the town of Metia, He has an intellegence of 7 and a swordsmith(3/-1) skill of 7, he also has a master forge and a great deal of time which provide him with a circumstance bonus of +3 to his roll. To create a regular sword takes one day under normal circumstances but since he is taking extended time he will spend up to 3 days creating one. For every 6 hours at the forge he must roll (as determined by the skill) so he must roll a total of 6 times (a maximum of 12 hours per day, also as determined by the skill), he rolls 9, 14, 12, 15, 10, and 8. The difficulty for creating a sword is 20, and since his totals after adjustment for skill and intellegence are 25, 30, 28, 31, 26, 24 he has more then successed, his total overage for the use of this skill (the amount by which he beat his required number) is 5+10+8+11+6+4 for a total of 44. Thus he has created a mastercraft weapon, indeed master galaius has created a truely magnificent blade which provides a number of bonuses to its wielder.

Most MU,DE skill rolls follow this line to some extent, they are most likely the most complex of all the skill rolls and are fairly rarely used.

Contested Use, Immediate Effect

The most common type of combat roll, this is usually used when two individuals are competeing with one another. Most types of combat strikes are contested (a players offensive total vs. a players defensive total) but there is also other types of contested rolls. Contested rolls are actually one of the easiest to use, although circumstances can (not surprsingly) give one side or the other a handicap it is usually as easy as each contesting character rolling and then comparing everyones results.

For Example, we have two characters characters playing a game of Go, one of them Kierak the Wise, who has an Intellegence of 7, and a Go(2/0) of 5 and Ekerian who has an intellegence of 9 and a Go(2/0) of 3, because of Ekerian's great intellegence and Kieraks superior skill they are tied for modifers with a total modifier of 12. So any game between them is a matter of pure rolls, so if Kierak rolls a 9 for a total of 21 after modifers but Ekerian only rolls a 6 for a total of 18, then Kierak wins this contest but both are very evenly matched players.

The amount by which a character defeats his opponent in a very general way determines just how loopsided the victory was. In general a victory by 1-2 points is a very close match, while a victory by 5 or 6 is very difinitive.

Basic Combat

Combat Statistics