Difference between revisions of "Brother Edmund"

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'''Speed''': 30'
 
'''Speed''': 30'
  
'''Hit Die''': d8
+
'''Hit Die''': 2d8
  
 
'''Languages''': Common, Goblin
 
'''Languages''': Common, Goblin

Revision as of 10:48, 26 September 2021

Brother Edmund, Human Monk

Edmund Quarrie, hailing from the depths of Waterdeep's Field Ward, didn't so much fall in with a bad crowd at a young age, as he was born into it. Running the streets of Waterdeep's poorest neighborhood with other urchins, he developed a taste for mischief and drink at far too young an age. After one particularly rambunctious mishap involving a donkey, a crate of fireworks, and a makeshift still during Ahghairon's Day, Edmund was forced to flee the city, one step ahead of the Watch. Unfortunately, he had no idea where to go, and no skills to survive on, but luck was on his side, as he managed to join a band of postulants bound for a monastery of the Followers of the Unhindered Path of Ilmater in the Greycloak Hills. Here he trained and eventually joined the brothers in becoming a monk. However the brothers brewed beer for trade with the locals, and while Edmund's heart was in the right place, he never lost his taste for drink. After one too many mornings spent in bed hungover when he should have been copying manuscripts, the monastic leadership assigned him the (as they phrased it) prestigious role of recruiter, to extol the virtues of the monastic life to the uninitiated and do what good he could in the world while at it. Knowing no where else, Edmund gravitated back to Waterdeep, his youthful crimes long since forgotten. A large, shaggy, bear of a man, he's now found frequenting Waterdeep's taverns, and telling anyone who will buy him a drink about the benefits of a penitent life.


Edmund.webp


Race: Human (Variant: +1 Dex, +1 Wis, Skill Expert feat, Perception proficiency)

Class: Monk

Level: 2

Background: Urchin (Stealth & Sleight of Hand proficiency, Disguise Kit & Thieves's Tools tool proficiency, City Secrets)

Alignment: CG


Age: 33

Height: 6'2

Weight: 320 lbs

Skin: White

Hair: Brown (though balding)

Eyes: Brown


STR: 11 (+0)

DEX: 18 (+4)

CON: 12 (+1)

INT: 9 (-1)

WIS: 16 (+3)

CHA: 12 (+1)


Prof Bonus: +2

HP: 15

Proficiencies: Shortswords, Simple Weapons

Saves: STR (+2), DEX (+6)

Initiative: +4

AC: 17

Speed: 30'

Hit Die: 2d8

Languages: Common, Goblin


Attacks

Quarterstaff: +6 to hit, 1d6 + 4 damage, or 1d8 + 4 damage (two-handed)

Martial Arts: +6 to hit, 1d4 + 4 damage

Dart: +6 to hit, 1d4 + 4 damage, range 20/60


Skills:

Acrobatics (+6)

Insight (+5)

Perception (+5)

Persuasion (+3)

Sleight of Hand (+6)

Stealth (+8)


Tools:

Disguise Kit, Thieves' tools, Brewer's Supplies


Feat:

Skill Expert (+1 DEX, Stealth expertise, Persuasion proficiency)


Class Features

Unarmored Defense (+WIS to AC)

Martial Arts (d4)

Ki (2 points)

Unarmored Movement +10'


Equipment

Quarterstaff (1d6/1d8)

10 darts (1d4)

Dungeoneer's Pack

Small knife

Map of Waterdeep

Pet Mouse (Marty)

Woodcarving of parents

Common Clothes (Monk's robe and hood)

Pouch

20gp