Difference between revisions of "Brother Raven"

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Family Playbook: The Lawgivers of the Wasteland<br>
 
Family Playbook: The Lawgivers of the Wasteland<br>
 
Description: Brother Raven is a tall, muscular black man. Even before becoming a monk, he shaved his head. He has been weathered and hardened by much time spent in the wilderness. His expression is usually hard and seemingly unforgiving, a product of the suffering he has seen—but one that actually obscures the fact that he is devoted to helping others and making sure no one has to go through what he did.
 
Description: Brother Raven is a tall, muscular black man. Even before becoming a monk, he shaved his head. He has been weathered and hardened by much time spent in the wilderness. His expression is usually hard and seemingly unforgiving, a product of the suffering he has seen—but one that actually obscures the fact that he is devoted to helping others and making sure no one has to go through what he did.
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[[File:Keepers of the Way-Brother Raven.jpg]]
  
  

Latest revision as of 16:37, 7 October 2019

Character Name: Brother Raven
Character Playbook: Survivor
Role: Agent
Family Name: Keepers of the Way
Family Playbook: The Lawgivers of the Wasteland
Description: Brother Raven is a tall, muscular black man. Even before becoming a monk, he shaved his head. He has been weathered and hardened by much time spent in the wilderness. His expression is usually hard and seemingly unforgiving, a product of the suffering he has seen—but one that actually obscures the fact that he is devoted to helping others and making sure no one has to go through what he did.

Keepers of the Way-Brother Raven.jpg


Stats
Force: +1
Lore: 0
Steel: +2
Sway: -1

Gear
Armory:

  • Bow and arrows: Ranged, elegant, silent
  • Scimitar: Melee, elegant
  • Stun rod: Melee, non-lethal

Outfit: Reinforced monastic robes: Utility, tough
Symbol of Authority: Monastic robes


Moves

  • Inheritance: Forensics: When you spend a few hours analyzing evidence, the GM will tell you: what it’s made of, important marks its history has left on it, and signs of who handled it recently.
  • The Things I’ve Seen: The Barbaric Excess of Mankind: When you Fiercely Assault a group of humans, roll with advantage if you choose to drive them away rather than kill or capture them.

Death Move
When you die, choose one of the people present to learn your final lesson of survival. No matter what they’ll survive long enough to get back to safety. If their Dead box is checked, instead of dying they wake up later in a place of safety with their Dead box healed.

Background
Raven was once a member of one of the Cultured’s scavenging teams. However, he ran afoul of the competition among the Cultured’s factions. As they were returning with a cache of discovered pre-Fall technology, they were ambushed by a group of soldiers working for a rival faction. Raven was left for dead, but found by a pair of passing Keepers and nursed back to health. Raven was devastated, both by the betrayal by those he worked for and because the members of his crew were as close as he had to a family—indeed, some of them were his family. Grateful to the Keepers and having no place else to go, Raven returned to them with their monastery. After some period as a novice, he decided to take the full ordination as a monk and a member of the Keepers of the Way. Despite that, Raven—now Brother Raven—has never felt entirely at home in the Keepers’ monasteries—he admires their ideals, but feels he does a poor job of embodying peace. He prefers to wander the Wasteland, trying to save others from the sort of fate that fell him.