Broyan

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Broyan
Culture: Man of the Lake
Standard of Living: Prosperous
Cultural blessing: Tenacious
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Boating, Trading, Folk-lore, Mirkwood-lore
Distinctive features: Adventurous, Wilful
Body: 4 Heart: 6 Wits: 4
Body (favoured): 5 Heart (favoured): 9 Wits (favoured): 6

-Common Skills-

Personality
* Awe: 0
* Inspire: 1
* Persuade: 3
Movement
* Athletics: 2
* Travel: 2
* Stealth: 0
Perception
* Awareness: 1
* Insight: 2
* Search: 0
Survival
* Explore: 1
* Healing: 2
* Hunting: 0
Custom
* Song: 2
* Courtesy: 3
* Riddle: 2
Vocation
* Craft: 2
* Battle: 3
* Lore: 1

-Weapon Skills-

  • Sword: 4
  • Bow: 2
  • Dagger: 1

-Rewards-:

  • Serpent Scimitar
  • Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)

-Virtues-:

  • Trader's Savvy
  • Shield-Fighting

-Gear-

  • Serpent Scimitar damage: 5 edge: 10 injury: 16 enc: 2 special: ignore Parry bonus due to shield
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Brazen Armour protection: 4d6/2d6 enc: 12
  • Shield parry: +2 enc: 3
  • Tabor enc: 0
  • Pearl Necklace of Westernesse enc: 0
  • Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
Fatigue & Endurance
Endurance: 23 Starting Endurance: 28 WEARY
Fatigue from Encumbrance: 19 16 (no shield) Fatigue from Travel: 6 Total Fatigue: 25 22
Default Journey Role: Look-out
Hope & Shadow
Hope: 13 Starting Hope: 14
Temporary Shadow: 3 Permanent Shadow: 0 Total Shadow: 3
Fellowship Focus: Norori
Protection & Damage
Armour: 4d/2d Headgear: 0
Parry: 6 (4 without shield)
Damage: 5* (+4) Ranged: 5 (+4)
* Feat die, 8+ means 7 damage (Body + Shield Enc) additional
Experience & Advancement
Wisdom: 3 Valour: 3
Experience: 8 Total Experience: 34
Fellowship: 9 Advancement: 6 Treasure: 30 Standing: 0

Background If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!