Difference between revisions of "Brugar"

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Str 10 Int 10 Wis 6 Dex 11 Con 16 Cha 9
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[[Dwellers in Dark Dungeons]]
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Burgar the Half-man
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*Race Halfling
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*XP: 507
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*Alignment: Neutral
  
HP:7
 
AC:
 
  
Starts with the Deadly Shot Knack, dealing an extra +1 damage with ranged attacks, and the Dungeon Dweller Background.
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== Attributes ==
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*STR 10
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*INT 10
 +
*WIS 6
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*DEX 11
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*CON 16
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*CHA 9
  
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== Background/Languages/Knacks ==
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Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+.
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Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class.
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Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls.
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Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
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 +
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===Background===
 
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
 
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
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===Languages===
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 +
 +
 +
===Knacks===
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Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
 +
 +
== Combat ==
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*AC 3
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*HP 7
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*Movement Rate
 +
*Initiative Modifier
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*Attacks
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**Primary Melee Attack: +1/1d6 damage (spear)
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**Secondary Melee Attack:
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**Primary Ranged Attack: +2/1d6+1 damage (shortbow)
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*Saves:
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**Petrification & Paralysis
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**Poison & Death
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**Breath
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**Staves & Wands
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**Spells
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== Equipment ==
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*Money:
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*Readied:
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Platemail
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Spear
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Shortbow
  
507 xp
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*Packed
 +
Arrows (20)
 +
Rope
 +
Tinderbox

Revision as of 07:52, 29 June 2018

Dwellers in Dark Dungeons Burgar the Half-man

  • Race Halfling
  • XP: 507
  • Alignment: Neutral


Attributes

  • STR 10
  • INT 10
  • WIS 6
  • DEX 11
  • CON 16
  • CHA 9

Background/Languages/Knacks

Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+. Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class. Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls. Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.


Background

Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.

Languages

Knacks

Deadly Shot Knack, dealing an extra +1 damage with ranged attacks

Combat

  • AC 3
  • HP 7
  • Movement Rate
  • Initiative Modifier
  • Attacks
    • Primary Melee Attack: +1/1d6 damage (spear)
    • Secondary Melee Attack:
    • Primary Ranged Attack: +2/1d6+1 damage (shortbow)
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Breath
    • Staves & Wands
    • Spells


Equipment

  • Money:
  • Readied:

Platemail Spear Shortbow

  • Packed

Arrows (20) Rope Tinderbox