Bruiser

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Bruiser

He was the muscle in the assault group, it was his job to break down the door to the control room, something that his powers made him very capable off.

He doesn't really care where he is, as long as there is tough fighters in need of rumbling he would be happy. He looks around and knows that it would not be easy to take over this world, but the attempt would cause much fighting and fun for him.

His powers allow him to weaken any object, or person, that his strikes. This means that the more times that he hits you the harder each hit will feel. He often makes his first few swings at a lower level to sucker his opponent in, then hits them with a boosted punch to KO the opponent. He LOVES to KO in one mighty swing.

Bruiser

PL 11 (165PP); Init +3; 30ft (Run); Defense 19/16 (6 Base, 3 Dex); BAB +6; +11 Melee (14S Punch+Drain), +9 Ranged; SV Dmg +14, Fort +14, Ref +3, Will +2; Str 18, Dex 16, Con 18, Int 10, Wis 14, Cha 8 (Total 54PP)

Skills: KS: Streetwise 1/+1, Search 2/+2, Spot 3/+5, Diplomacy 3/+2, Sense Motive 2/+4, Disable Device 4/+4 (Total 15PP)

Feats: Power Attack, Attack Focus (Punch), Durability (Total 6PP)

Powers:

Super Strength +10 (Source: Mutation; Extras: Super Constitution, Regeneration) (Cost 6 / Total 60PP) Bruising Effect (Drain) +10 (Source: Mutation; Effect: Drain (Protection); Extra: Slow Recovery, Drain (Amazing [Damage] Save), Trigger: [Punch]; Flaw: Limited: [Only Drains 5 Ranks at a Time]) (Cost 5 / Total 45PP)