Difference between revisions of "Bull PL10"

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'''Group Affiliation:''' Crushers <br>
 
'''Group Affiliation:''' Crushers <br>
 
'''Base of Operations:''' [insert your city here] <br>
 
'''Base of Operations:''' [insert your city here] <br>
'''First Appearance:''' Crisis at Crusader Citadel, V&V <br>
+
'''First Appearance:''' Crisis at Crusader Citadel, V&V, 1982 <br>
 
'''Power Level/Maximum Power Rank:''' 10 <br>
 
'''Power Level/Maximum Power Rank:''' 10 <br>
 
'''Personal Stats:''' Male, 29, 540 lbs. <br>
 
'''Personal Stats:''' Male, 29, 540 lbs. <br>

Latest revision as of 11:41, 10 August 2005

Bull File:Bull3.jpg Real Name: 'Big Bill' Buckford
Group Affiliation: Crushers
Base of Operations: [insert your city here]
First Appearance: Crisis at Crusader Citadel, V&V, 1982
Power Level/Maximum Power Rank: 10
Personal Stats: Male, 29, 540 lbs.
History: 'Big Bill' Buckford has been mentally unstable since the age of 6 when it is reported that he bit the head off his pet dog. His personality has not mellowed much since then. He spent the next few years in and out of various criminal and mental institutions; then at the age of eighteen, he nearly murdered his entire family during a trip to the zoo; supposedly one of them quipped that this was just the place for Bill to be. When the police arrived, Bill threw an elephant at them.

He was eventually sedated and brought to court where he was found unfit to stand trial and sent to a medium security mental facility. One day he told his nurse he was going for a walk and he has not returned since. He was recruited to the supervillain team the Crushers, and has stayed there ever since. (Source: International Catalogue of Superheroes)

Stats: Str 14, Dex 6, Con 15, Int 6, Wis 10, Cha 12; Saves Dam +4, Fort +4, Ref -2, Will +0; Def 17/17 flat-footed; Init -2; Villain Points 5; Spd 30 feet; Att +11 unarmed (+12 S);

Skills: Climb +14, Intimidate +14, Jump +14, Spot +11;

Feats: Attack Focus (unarmed), Chokehold, Great Fortitude, Improved Critical (unarmed), Improved Grapple, Improved Pin, Power Attack, Rapid Healing, Rapid Takedown, Startle, Takedown Attack, Toughness; Super-Feats: Durability, Penetrating Attack (unarmed) x2;

Super-Powers: Density Control +2 (Immovability, Protection, Super-Strength; Flaws: Limited-Density Increase, Permanent; 6 PP), Protection +8 (16 PP), Super-Strength +8 (32 PP);

Weakness: Berserker.