Difference between revisions of "Byzantium: Nightmares Undreamed Of"

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Revision as of 00:18, 20 September 2018


Recruitment | Re-Recruitment | OOC | IC

Old warrior Ethiopia photo by Izidor Gašperlin.jpg

Byzantium pitch.png

Player Characters

  • Tomás the Red-Handed Bastard, Fighter, Init +1, Speed 8, AC 13, Disposition 8/8, Saber attack +3, Sling attack +3, Aura of Intimidation
  • Cypress Kamran, Battle Wizard, Spells 3/3, Init -1, Speed 6, AC X, Disposition 9/9, Scythe attack +X, Pistol attack +X, Dagger attack +x, Imbuement of Stick Servitors
  • Amata, Shadowsneak, Spells 3/3, Init +1, Speed 8, AC X, Disposition 6/6, Psychic Armor 5/5, weapon 1 attack +X, weapon 2 attack +X, Precognition
  • Stanles Lear, Spellslinger, Spells 4/4, Init +2, Speed 9, AC X, Disposition 5/5, Psychic Armor 5/5, weapon 1 attack +X, weapon 2 attack +X, Imbuement ?

Sample Byzantium Character Sheet

Characters Lost in Nightmare

Name Align Profession Hit Die Cha Dex Fer Hlth Int Will Social Class Motivation Background Defining Aspect Secret
Tomás the Red-Handed Bastard Neutral Fighter d8 04 13 15 13 07 11 10 get free of this curse Bourgeois Bastard Born of Ambition I Work Oddjobs in This Mad City I Love Help, I’ve Fallen / Can’t Get Out!
Cypress Kamran Chaotic Battle Wizard d8 09 08 17 09 15 10 08 for freedom The Wild Consumed Me, Fought Me, Protected Me I may be Learned, but / Bound as my Puppets Under/Mutable Flesh Slps/Beast
Amata Chaotic Shadowsneak d6 11 13 11 11 11 10 08 defiant survival A Slave to My Birth Agent of Change, One Step at a Time The Stars Know My Name
Stanles Lear Neutral Spellslinger d6 10 17 11 13 16 05 16 hated by my profession I'm a Drunken Patricide Just One More Artifact, Then I'll Show/Dutchess No/Accident / Sober/Once

Byzantium

Factions

NPCs

Rumors and Leads

Notable Posts

House Rules

Chargen

  • Players who lack any 13s or better in the starting attribute array for their character may either swap one set of attributes (per normal) or advance one of their Primary Attributes to 13.

Contacts

You each start play with a number of Contacts = 1 + CHA modifier (negative modifiers result in bonus Contacts automatically beginning on the lower end of the Reaction table). You can declare your unused Contacts at any time during play. You will have the opportunity to make additional Contacts in play, and can make a Between Adventures move in some extended downtime situations to generate more open Contacts if your current open Contacts are exhausted. When you activate a Contact, I'll roll against the Reaction and Seeing a Man About a Dog tables (TNU 137-138) to determine their current opinion of you and their ability to render the aid you desire. (With the exception that free Contacts generated by negative CHA will at best have a neutral Reaction).

Equipment

Backpacks take up one of the encumbering item slots, grant a free encumbering item slot, and can carry up to your allowed encumbrance. e.g. A backpack takes up an encumbering item slot, but you could carry a musical instrument inside it for free, all of your small items, and another three encumbering items (assuming you don't have any other encumbering items).

Spells

Variations are a new feature in The Nameless Grimoire. I'll be treating Variations as a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.

Imbuements: You may select one spell you have mastered, and receive a narrative effect for possessing mastery in it that we negotiate. So, for instance, selecting Open as your Imbuement might mean that your character can always open small, unlocked containers within 10' of them with the motion of a finger. Selecting Perfect Orientation might mean that your character can always orient to true north and the direction 'up'. Characters will have the opportunity to acquire additional Imbuements, both as a result of attaining new specific levels and through narrative devices.