Difference between revisions of "Caelum Torkeep"

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<td><font color="8b0000" face="times new roman"><b>LANGUAGES:</b></font> Celestial d6, Common d8, Draconic d6, Elven d6, Velondi d6</td>
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<td><font color="8b0000" face="times new roman"><b>LANGUAGES:</b></font> Celestial, Common, Draconic, Elven, Velondi</td>
 
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Latest revision as of 22:11, 3 June 2021

This is a Pathfinder for Savage Worlds (Adventure Edition) character played by Chronicler.

PF-icon.jpg CAELUM TORKEEP  (NOVICE SORCERER)
The nephew of the famous Knight of Holy Shielding, Lord Franz Torkeep, Caelum is currently a displaced refugee from the overrun Shield Lands. Forced to flee south to the City of Greyhawk when his ancestral home was overwhelmed by the invading armies of Iuz, the young sorcerer witnessed firsthand the unbridled wickedness of the demigod's demonic and undead forces. This left a lasting impression upon him and he has since sworn to oppose all such evil supernatural creatures. But first he must seek out arcane knowledge in order to grow in power so that he can one day face these dangerous foes on his own terms.
ANCESTRY: Human (Adaptability [Free Edge, Starting d6 in Any Attribute])
ATTRIBUTES
Agility d6
Smarts d8
Spirit d8
Strength d6
Vigor d6
DERIVED
Parry: 5
Toughness: 5
Pace: 6
Running Die: d6
Size: 0
HINDRANCES: Driven (Minor [Destroy Fiends & Undead]), Driven (Minor [Reclaim Ancestral Lands]), Vow (Minor [Assist the Church of Pelor]), Vow (Minor [Assist the Knights of Holy Shielding])
EDGES: New Powers, Power Points, Sorcerer (Arcane Background [Sorcerer (Spellcasting Linked to Spirit, Cantrips, Detect Magic)], Armor Interference [None], Bloodline [Celestial (+2 Damage to Evil Creatures w/ Bolt, Burst, & Blast, Environmental Resistance to Cold & Acid)])
LANGUAGES: Celestial, Common, Draconic, Elven, Velondi
SKILLS: Academics d4, Athletics d6, Common Knowledge d4, Fighting d6, Healing d4, Notice d6, Occult d6, Persuasion d4, Spellcasting d8, Stealth d4, Survival d4
POWERS: Bolt, Detect/Conceal Arcana, Light/Darkness, Protection
POWER POINTS: 20     BENNIES: 3     CONVICTION: 0
GEAR: Backpack, Bedroll, Belt Pouch, Coins (116 gp, 4 sp), Daggers (x2) (Str+d4, 3/6/12), Everburning Torch, Flint & Steel, Healer's Kit, Short Sword (Str+d6), Sunrods (x2), Trail Rations (3 Days), Traveler's Outfit, Waterskin