Captain America

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Captain America, PL 12

Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 15 (+2), Wis 16 (+3), Cha 18 (+4)

Skills: Acrobatics 7 (+12), Bluff 2 (+6), Climb 7 (+12), Craft (artistic) 5 (+7), Diplomacy 6 (+10), Disable Device 4 (+6), Drive 4 (+9), Escape Artist 3 (+8), Gather Information 4 (+8), Intimidate 4 (+8), Knowledge (civics) 3 (+5), Knowledge (tactics) 16 (+18), Notice 5 (+8), Perform (oratory) 6 (+10), Pilot 3 (+8), Sense Motive 3 (+6), Stealth 3 (+8), Survival 3 (+6), Swim 3 (+8)

Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Specialization (unarmed) 3, Attack Specialization (shield) 3, Attractive, Connected, Dodge Focus 4, Endurance, Equipment, Evasion, Fascinate (oratory), Improved Block 2, Improved Initiative, Improved Sunder, Improved Throw, Inspire 3, Interpose, Leadership, Master Plan, Power Attack, Precise Shot, Second Chance (resisting mind control), Skill Mastery (Acrobatics, Climb, Diplomacy, Knowledge [tactics]), Takedown Attack 2, Teamwork 2, Ultimate Save (Will), Well-Informed

Powers:

  • Device 8 (Shield, Easy to Lose, grants the following powers, all of which are Alternate Powers and only one is usable at once)
  • Blast 10 (Power Feats: Ricochet 4, Flaw: Side Effect - Loses shield if attack misses or is deflected)
  • Blast 8 (Extra: Autofire, Note: Cap's Autofire is unique; he doesn't need to "walk" the attack through a line of adjacent hexes. On the other hand, if he misses one attack, the following attacks miss too, Flaw: Side Effect - Loses shield if attack misses or is deflected)
  • Deflect 18 (All Ranged Attacks)
  • Shield 5
  • Strike 5 (Power Feat: Mighty)

Equipment: Armored Costume (Protection 2)

Combat: Attack +8 (+14 unarmed or shield), Grapple +19, Damage +5 (unarmed), +10 (shield), Defense +12 (+4 flat-footed), Knockback -3, Initiative +9

Saves: Toughness +7 (+5 without costume), Fortitude +8, Reflex +8, Will +10

Abilities 49 + Skills 23 (91 ranks) + Feats 40 + Powers 24 + Combat 32 + Saves 13 = Total 181