Cee

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Revision as of 18:23, 15 January 2021 by Naed Yar (talk | contribs) (Abilities)
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Cee

  • Level: 5
  • Class: Psychic
  • XP:
  • Age:
  • Languages: English
  • Background & Description: Criminal/Technician

Attributes

  • Strength 11 - +0
  • Dexterity 14 - +1
  • Constitution 14 - +1
  • Intelligence 10 - +0
  • Wisdom 18 - +2
  • Charisma 9 - +0

Skills

  • Fix 1
  • Program 0
  • Shoot 0
  • Sneak 2
  • Stab 1
  • Trade 0
  • Notice 0

Psychic Powers

  • Telekinesis 2
    • Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
    • Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
  • Teleportation 2
    • Proficient Apportation Level 1: move 10 meters, no Commit Effort.
    • Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
    • Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.

Abilities

  • Assassin
    • Conceal knife or pistol
    • Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
  • Psychic Training Level 2
    • Gain an extra skill point in Teleportation each new level
    • Effort+1

Other Stats

  • Movement Rate:
  • HP: 26
  • Effort: 7
  • System Strain:
  • AC: 14 (14+Dex)
  • Attacks (Attack Bonus +3)
    • Laser Pistol
      • +6 attack
      • 100/300 range
      • 1d6+1+2 damage
      • ammo 10
    • Monoblade
      • +6 attack
      • melee range
      • 1d6+1+2 damage
      • 2 point of shock
    • Suitripper
      • +6 attack
      • 1d6+1+2
  • Saves
    • Physical 9
    • Mental 9
    • Evasion 8

Equipment

  • Readied
  • Stowed

Plot Thing

-Main Page: Delta Drop No Sharper Spur Contempt of Death