Difference between revisions of "Cerves Brave - custom class"

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(Cerves Class)
(Cerves Class)
 
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*XP to reach 2nd level: 1900, XP to reach 3rd level: 3800
 
*XP to reach 2nd level: 1900, XP to reach 3rd level: 3800
 
*Attack Throw: 10+
 
*Attack Throw: 10+
*Proficiencies: Gained as per Thief but with own list.
+
*Proficiencies: Gained as per Thief but with own list. Alertness, Ambushing, Animal Husbandry, Animal Training, Beast Friendship, Blind Fighting, Climbing, Combat Reflexes, Combat Trickery (disarm, knock down), Eavesdropping, Endurance, Fighting Style, Land Surveying, Mapping, Mimicry, Mountaineering, Naturalism, Navigation, Passing Without Trace, Precise Shooting, Skirmishing, Sniping, Survival, Swashbuckling, Tracking, Trapping, Weapon Finesse, Weapon Focus.
  
Alertness, Ambushing, Animal Husbandry, Animal Training, Beast Friendship, Blind Fighting, Climbing, Combat Reflexes, Combat Trickery (disarm, knock down), Eavesdropping, Endurance, Fighting Style, Land Surveying, Mapping, Mimicry, Mountaineering, Naturalism, Navigation, Passing Without Trace, Precise Shooting, Skirmishing, Sniping, Survival, Swashbuckling, Tracking, Trapping, Weapon Finesse, Weapon Focus.
 
  
 
Special Abilities:
 
Special Abilities:

Latest revision as of 09:41, 3 July 2016

Cerves Class[edit]

  • Primary Attributes: Dex
  • HD: 1d6
  • Attack: As thief
  • Save: As thief
  • Weapons and armor: As thief
  • XP to reach 2nd level: 1900, XP to reach 3rd level: 3800
  • Attack Throw: 10+
  • Proficiencies: Gained as per Thief but with own list. Alertness, Ambushing, Animal Husbandry, Animal Training, Beast Friendship, Blind Fighting, Climbing, Combat Reflexes, Combat Trickery (disarm, knock down), Eavesdropping, Endurance, Fighting Style, Land Surveying, Mapping, Mimicry, Mountaineering, Naturalism, Navigation, Passing Without Trace, Precise Shooting, Skirmishing, Sniping, Survival, Swashbuckling, Tracking, Trapping, Weapon Finesse, Weapon Focus.


Special Abilities:

  • Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
  • Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
  • Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
  • Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
  • Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.

XP costs for custom classes double at each level up to 8th, roughly (except for 7th, which gets rounded to the nearest 5,000 XP).


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