Character:Brazen Sand

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Brazen Sand
  • Brazen Sand
    • Arjeha Farazuhl
  • Caste: Slayer
  • Concept: Rebellious Infernal Exalt and Ruler of Gem
  • He looks like someone blasted by an enormous kiln, his dark-brown skin and green eyes giving the impression of incredible hardness, like they were made of rock-hard brick. His hair is black and short, brushed back but unkempt. He wears loose black trousers of cotton and a moonsilver breastplate shot through with vitriol, so that the silvery surface is tainted with veins of bilious green. He carries a massive spear with a blade of unimaginably cold ice tied to his back, originally Orichalcum but now as polluted as his armour. Unquestionable authority is chiselled upon his very essence, and when people try to stare him down, they feel as if they were taunting a massive rockslide.In dire battles, Brazen Sand can transform his body, emerging from a blast of green fire to reveal a massive winged beast with a scorpion's tail and scales of reddish-tinged brass harder then a fortress wall. It roars and blasts gaseous vitriol from it's tusked maws and those who see it and survive meet it again in their nightmares forever after."*

Motivation[edit]

  • Be a Big Damn Hero

Urge[edit]

  • Crush weak societies underfoot.

Intimacies[edit]

Natural[edit]

Negative[edit]

  • Cruelty (-) (Hatred)
  • Malfeas (-) (Contempt)
  • Loyalist Infernals (-) (More Contempt)
  • Self-Restraint (-)

Positive[edit]

  • Gem (+) (Possessive Pride)
  • Launjilla the Effervescent Hope (+) (Friendship)
  • Those under his leadership (+) (Protectiveness)
  • Shadow Phoenix Ruby (+) (Passionate Friendship)
  • Isidoros (+) (Slight Respect)
  • Nomoe Hideaki (+) (Exasperated Friendship)
  • Chiyara (+) (Fatherly Love)

Supernatural[edit]

Negative[edit]

Positive[edit]

  • Drunken Wanderer (True Love)

Anima[edit]

Anima Power: opponents suffer -1 external penalty to attack or impede Brazen, can pay 5 WP to ignore this. +2 difficulty to co-ordinate attacks, +2 DV, immune to fear effects, opponents take -2 to Rout Checks while in Mass combat against Brazen.

Attributes[edit]

Physical[edit]

  • Strength 5
  • Dexterity 4
  • Stamina 5

Social[edit]

  • Charisma 5
  • Manipulation 4
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

Caste[edit]

  • Melee 5 (+3 Energy Weapons)
  • Martial Arts 4
  • Thrown 2

Favored[edit]

  • Athletics 5
  • Lore 2
  • Integrity 5
  • Resistance 5
  • Presence 4
  • Survival 4
  • Awareness 4 (+3 to rolls in Devil-Tyrant Shintai)

Unfavored[edit]

  • Linguistics 1 (Firetongue, Old Realm: Malfean Dialect)
  • Occult 2
  • Performance 3 (+1 Obey Me!)

Backgrounds[edit]

Each Background[edit]

  • Cult 3 (The population of Gem)
  • Manse 3 (Malfeas-Aspected, Hearthstone is Crusher of Audacity and gives +3 bonus to Parry DV)
  • Artifact 3 (Vitriol-Tainted Moonsilver Breastplate)
  • Influence 1 (The South)
  • Demonic Familiar 2 (Launjilla - The Effervescant Hope)
  • Lunar Bond 5 (Drunken Wanderer)True Love+Eternal Vow

Merits[edit]

  • None

Flaws[edit]

  • None

Charms[edit]

Malfeas[edit]

  • All Malfeas Excellencies (x6)
  • By Pain Reforged
  • Scar-Writ Saga (x3)
  • By Rage Recast
  • Devil-Tyrant Avatar Shintai x2 (8 xp)
  • Nightmare Fugue Vigilance
  • Impervious Primacy Mantle
  • Insignificant Embers Intuition
  • Green Sun Nimbus Flare
  • Wrath-Stoked Bonfire Soul
  • Crashing Rage Catharsis
  • Unstoppable Searing Might x2 (8 xp)
  • Disobey and Die (8 xp)
  • Purity of Madness Defense (8 xp)
  • Crowned with Fury (8 xp)
  • Cold Fire Desolation Brand
  • Rebuking Impudent Arms
  • Vitriolic Corona Endowmentx2 (8 xp)
  • Star-Piercing Spear of Glory (8 xp)
  • Sorcerous Initiation of Malfeas (8 XP)
  • Obliging Presence Transition (8 xp)

Cecylene[edit]

  • Transcendant Desert Creature
  • Locust Mana Plague
  • Spawning Pit Sanctification
  • Sand-Slip Trick

Isidoros[edit]

  • All available Isidoros Excellencies x6 (TD1 Version)
  • Inevitable Colossus Ego (8 xp)
  • Unlimbered Tusks of Adamantx2 (16 xp)
  • Cowing the Lowly (8 xp)
  • Borne by the Boar (8 xp)
  • Strength is Destruction (8 xp)
  • Supreme Above All Things (8 xp)
  • Coal-Black Emphatic Rasure Shintai (8 xp)

Brazen Sand[edit]

  • First Brazen Sand Excellency x6

Heretical Charms[edit]

  • Triumphant Howl of the Devil-Tiger (9 XP)
  • Swallowing the Scorpion (9 XP)

Essence[edit]

  • Essence:6
  • Personal: 3/28
  • Peripheral: 59/59
  • Committed to Charms:
  • Committed to artifacts:10
  • Willpower: 9/10
  • Anima status:

Virtues[edit]

  • Compassion:4
  • Conviction:2
  • Temperance:2
  • Valor:3

Conflict[edit]

  • Join Battle: 8
  • Dodge DV:5
  • Parry DV:9
  • Soak: 20L/19B/0A (18L/18B hardness)

Movement[edit]

  • Move: 4 yards/tick
  • Dash: 10 yards/tick

Social[edit]

  • Join Debate:
  • Dodge MDV: 9
  • Parry MDV: 6

Health Levels[edit]

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Devil-Tyrant Shintai Form[edit]

  • Wings (6 mutation points)
  • Lidless Demon Eye (4 mutation Points)
  • Scorpions Tail x2 (4 mutation points)
  • Gargantuan (6 mutation points)
  • Third Eye (1)
  • Enhanced Senses (smell, hearing, vision) (3 points)
  • Toxin (spat and on the scorpion tail) (4 points) (6L/action, 2, -/-, -3)
  • Armoured Hide (4 points)
  • Dragon’s Breath (Vitriol-tainted Flame) (6 points)
  • Talons and Tusks (4 points)
  • Cheetah’s Pace (4 points)
  • Flare (6 points)
  • Elemental Aspect (Fire) (1 point)
  • Colour changing skin (1 point)

Statistics changes[edit]

  • Strength: 9 (14 for Feats of Strengths, 15 for jumping)
  • Stamina: 9

Attacks[edit]

  • Star-Piercing Glory Energy Blade/Blast: Speed 5 Accuracy 12 Damage 13L/15L (16L/18L in DTAS) (Aggravated against gods) Rate: Infinite (5)Piercing
  • Talon kick: Accuracy 8 Damage 13L
  • Vitriol Blast: Accuracy 9 Damage 13L
  • Scorpion Tail: Accuracy 10 Damage 10L Piercing – Poisoned (6L/Action, 2, -/-, -3)

Movement[edit]

Speed: 15 yards/tick Dash – 22 yards/tick Flight – 30 yards/tick Aerial Dive – 150 yards/tick

Health[edit]

  • Soak: 31B/32L
  • Hardness: 30B/30L

Equipment[edit]

  • Vitriol Tainted Moonsilver Breastplate: +10L/9B soak, +8L/8B hardness. Mobility 0, Fatigue -1

History[edit]

Brazen Sand has taken control of Gem (after accidentally blowing up half of it. To his credit, it was the half that was swamped with Fair Folk during the second Crusade). He's cut ties to the Reclamation. As one of the first Green Sun Princes ever Exalted, Malfeas taught Brazen Sand a bit too well. He was a very eager student and followed Malfeas's example regarding pride and possessiveness very devoutly. Eventually, he came to the conclusion that though he may have been given his potential by the Yozis, his own actions and willpower have made it so.

Following a week of meditation in a far-off manse in the South, Brazen Sand re-appeared and told a messenger that he was cutting his ties with the Reclamation to find his own path and create his own empire. The Yozis were not happy, to say the least. They tried using his Urge to force him back, but, alas, it was far too open to interpretation to work well. Brazen Sand continued to destroy weak societies and then create new ones from the ashes. The only difference was that he now did it for himself. After they tried sending a few dozen demons, akuma, and a pair of fellow Infernals to forcibly reclaim his shard, then finding them all messily killed, they decided to cut their losses and deal with other issues...for now.

Personality[edit]

Brazen Sand is extremely powerful, and he knows it. To those who submit to him, he is harsh but fair. Those who do not are either fools (if weaker then him) or equals. Those who betray him are killed without hesitation. It is a simple ruling philosophy, and one that has served Brazen Sand well. However, those who submit to Brazen Sand's power are also under his protection, and he will not allow those who have put their trust in him to be harmed. His sense of humour tends to be very dry and/or sarcastic.

First Brazen Sand Excellency[edit]

The Greenfire King is constantly overt, always attempting to find the most straightforward solution to any given problem that he encounters, even if it’s not necessarily the best one. Although he has little patience for excessively long consideration on any issue, his surprisingly perceptive nature and quick-thinking serve him well in their stead. He finds himself impulsively driven to lay low those who try to harm those weaker then themselves. His green fire serves not only as an instrument of destruction, but as his greatest tool to leave his mark upon existence, leaving monuments of burning green energy in his wake. His explosive pride has him convinced that anyone who tells him he cannot do something is wrong. Meanwhile, he has no attachment to the human form, taking a form that best expresses his inhuman strength. This excellency can always be used in any overt declaration or demonstratively obvious use of power.

Beyond anything else, Brazen Sand wants to be seen as a heroic figure by those around him. He crushes obstacles and battles monsters to defend those he loves, and their adulation gives him greater strength. When those around him see the Greenfire King do the impossible, they too are uplifted into heroism by his example. His legend becomes an extension of himself, and he lives in his fame as those around him give him glory. Brazen Sand breaks rules and tramples decorum as he embodies heroism unrestrained. When the Greenfire King encounters those with the spark of heroism, he pushes them towards their destiny, and encourages them to write their own legend upon the world.

Subtlety is a concept that finds no purchase upon the Greenfire King’s mind. This excellency cannot be used for any action that involves attempting to prevent others from noticing the user or the user’s actions. The Greenfire King desires above all that others acknowledge his actions. The dice-cap for this Excellency is halved when used without any other conscious sentient being present to perceive an action improved by this charm. Allies always count as onlookers for the purposes of this charm, but individually engaged enemies never do, although a crowd of enemies will as they wait and watch their fellows get crushed under the Greenfire King’s talons.

Other Brazen Charms[edit]

Ever-Thankful Populace Cost: 2m Min: Essence 2 Duration: Instant Type: Supplemental Prerequisites: None

This charm can supplement any action that could validly have Compassion channelled towards it. It creates an intimacy of thankful awe in all who see it, acting as UMI that can be resisted for 1wp. Charms that work off of other Virtues are possible, with different intimacies being created.

Monumental Heroism Cost: 4m Min: Essence 3 Duration: Indefinite Type: Simple Keywords: Sorcerous, Shaping Prerequisites: Ever-thankful Populace

This charm can be applied after succeeding in an action that could have been supplemented by Ever-Thankful Populace (although actually using the charm isn’t necessary). This creates a statue in the centre of the location in which the action had taken place, usually showing the charm’s user in a heroic pose. As long as the statue exists, it’s very presence tells the story of the user’s deeds, using the user’s Presence+Charisma to create an intimacy of grateful awe in those that behold it and have their MDVs beaten. This is NMI that costs 1 wp to resist. This must be resisted once per scene, and after it is resisted a number of times equal to the charm user’s current Essence, they are no longer susceptible to it. The user automatically knows where each statue is, and can instantly feel when a statue has been destroyed.

At Essence 5, this charm automatically upgrades and the statues become impervious to mundane damage or environmental effects.

Vigilant Guardian Cost: (+3m) Min: Essence 3 Duration: - Type: - Keywords: Blasphemy Prerequisites: Monumental Heroism

What good is a guardian that will not watch over those that depend upon them for protection? This charm allows the region that the statue created with the Prerequisite to become metaphysically owned by the statue’s creator, and considered to be their territory. This ownership is based upon the monument, and will end if it is somehow destroyed. Meanwhile, the land knows it’s benefactor and it’s least gods and even the motes of essence that compose it will act to aid them. All of the user’s actions within an area that is under the effects of Vigilant Guardian gain a +1 bonus, which counts as dice from charms. The area that is affected by this charm depends on the population around the statue, up to a maximum of (Essence/2) miles/statue. The effect of this charm is Obvious when any of the territory is viewed with Essence Sight.

At Essence 4 this charm can be repurchased, upgrading it to allow the user to remotely view any part of the territory held by this charm by reflexively paying a single mote

Help is On The Way Cost: - Min: Essence 3 Duration: - Type: - Keywords: - Prerequisites: Monumental Heroism This upgrade makes the statues created by Monumental Heroism act as altars to the charm’s user. Prayers said at the statue automatically succeed in their prayer rolls and are heard by the statue’s creator. As a side-effect, anyone who prays at the statue automatically has their intimacy to the statue’s creator returned to or created at, full strength, if it wasn’t already. Another purchase of this charm allows the statue’s creator to speak through the statue directly. Refusing to answer or otherwise act upon a genuine prayer for aid requires the failure of a Compassion roll, no matter how low the user’s Compassion actually is.

My People Need Me Cost: 4m Min: Essence 4 Duration: Indefinite Type:Reflexive Keywords: Combo-Ok Prerequisites: Help is On the Way

Brazen’s heroism draws him towards adventure, justice, and wherever voices call out to him for aid. This charm can be activated whenever moving towards a region where someone has called for the charm user using Help is On the Way. Their speed is multiplied by (Essence), and they take no penalties from fatigue, so long as they continue moving towards the source of the prayer.

Goals[edit]

  • defend his citizens, preserve Creation, and further refine and evolve his power.

XP[edit]

  • Earned: 59
  • Spent: #56 (make a list of all purchases here)
  • Unspent: #3