Difference between revisions of "Character:Bright Snow"

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==Abilities==
 
==Abilities==
I'm not much of a PHP guy myself, but I know enugoh to hack stuff up.  I had the same problem as you did, getting a blank page with the above used code.  (I'm also not using Widgets.)  Try this:' . __('Pages') . '' ); ?> That might work or might not depending on the theme you're using.
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===War===
 +
*Archery
 +
*Athletics •••
 +
*Awareness •••
 +
*Dodge •
 +
*Integrity ••
 +
*'''Martial Arts''' ••••• (While Moving +3)
 +
*Melee
 +
*Resistance •
 +
*Thrown •
 +
*War •
  
 
===Life===  
 
===Life===  

Latest revision as of 21:14, 28 September 2012

Game: Dawn of the Third Age.

Bright Snow
Bright Snow
Biographical information
Birthplace

Unknown, First known location Icehome.

Birth

RY 689, 1st day of Resplendant Air.

Motivation

Visit and stay briefly in all the cultures of the new Deliberative

Intimacies

Mortals (Fascination), Travel (Obsession, Joy), Triumph (Codependant Friendship), Sidereals (Distrust and Dislike)

Occupation(s)

Traveller, Occasional Spy and Courier for the Deliberative

Gender

Female?

Hair color

Long White

Eye color

Sea Green

Height

5'4"

Statistics
Type

Lunar

Caste

Changing Moon

Spirit Shape

Chameleon

Tell

Will quite literally fade into the background over a scene, as she takes on the colours behind her.

Anima

A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.

Affiliation

Silver Pack, Celestial Deliberative

Concept: Traveller, Courier and sometimes Spy
Description: In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.

She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona's was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet.

Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright.

Contents

Motivation[edit]

  • Visit and stay briefly in all the cultures of the new Deliberative (COMPLETE)
  • Build her Ideal Nation, where Mortals reign

Intimacies[edit]

  • Mortals (Fascination)
  • Triumph (Dependant Friendship)
  • Travel (Obsession, Joy)
  • Sidereals (Hatred)
  • Nomoe Hideaki (Wry Trust, Affection)
  • Brazen Sand (Friendship)
  • Wandering (Friendship, 2/5)

(Intimacies in bold are those supernaturally protected by charms)

Anima[edit]

A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.

Attributes[edit]

Physical[edit]

  • Strength: ••••
  • Dexterity: •••••• (Movement +3)
  • Stamina: •••••

Social[edit]

  • Charisma: ••• (Pursuasion +2)
  • Manipulation: •••••
  • Appearance: ••••• (Exotic +1)

Mental[edit]

  • Perception: ••••• (Small Details +3)
  • Intelligence: •••••
  • Wits: •••••

Abilities[edit]

War[edit]

  • Archery
  • Athletics •••
  • Awareness •••
  • Dodge •
  • Integrity ••
  • Martial Arts ••••• (While Moving +3)
  • Melee
  • Resistance •
  • Thrown •
  • War •

Life[edit]

  • Craft (Air: Mapmaking) •••
  • Craft (Fire: Minor Metal Repairs) ••
  • Craft (Magitek: Communication and Calculation Devices) •••••
  • Larceny •
  • Linguistics ••• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak, Autocthonian)
  • Performance
  • Presence •
  • Ride ••
  • Sail
  • Socialize •••••
  • Stealth •••••
  • Survival ••

Wisdom[edit]

  • Bureaucracy •
  • Investigation •••••
  • Lore •••••
  • Medicine •
  • Occult •••

Backgrounds[edit]

Ally/Familiar ••[edit]

"Triumph" Name of the Swift Riders AI. See Artefact Section for Details.

Ally ••••[edit]

Lilly of the Vale[edit]

See NPC entry.

Artefact •••••••[edit]

Amulet of Shadow Walking (Artefact •••••)[edit]

  • A gift from Snow's first mentor Tears of Amber, the amulet takes the form of a simple moonsilver buckle on an ornate blue and black belt, with onyx and silver decoration. The belt has two hearthstone slots on the right hip, one of which is empty, the other of which contains a Gem of Shadows.
    • Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.
    • Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.
    • Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.

Triumph (Artefact ••• and Ally/Familiar ••)[edit]

  • "Triumph" - Awakened AI of the Swift Rider ••
    • Triumph is Bright Snow's only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De'aneir'a Sera Vestra's workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar's AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De'aneir'a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph. Triumph himself was failing to perform well in De'aneir'a's trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph's intellect is still rather adolencent, not at all what De'aneir'a required for her Skyship AI's and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won't be such a failure after all.
    • Motivation: Travel with its Master
    • Intimacies: Snow (Affection), Travel (Joy)
    • Attributes: Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4
    • Virtues: Reception 5, Transmission 2, Stability 2, Power 4
    • Abilities: Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2
    • Backgrounds: Ally 4 (Bright Snow), Contacts 1 (De'aneir'a)
    • Join Battle: 7
    • Attacks: None
    • Soak: As Swift Rider
    • Health Levels: 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
    • Dodge DV: 0 (6 with Rider)
    • Willpower: 9
    • Essence: 2
    • Essence Pool: 20 (15 with committment to his body)
    • Charms: Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)
    • Other Notes: Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider.
  • "Triumph" - As Swift Rider •••
    • As a transport
    • Speed: 40/80mph
    • Maneuverability: +0R (Lore 1, Ride 2)
    • Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.
    • Crew: 1/1
    • Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.
    • Armor: 10L/10B
    • Health Levels: Ux10/Mx5/Cx4/I/D
    • Weapons: None.
    • Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI's Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.

Creation Surveying Recorder (Artefact •••)[edit]

  • Attuning for 4 motes this Artefact acts as the following lesser artefacts rolled into a small 5 by 3 by 1 box crafted of Moonsilver, Adamant Crystals and Jade.
    • Recorder of Everlasting Glories (pg.63 BoS1:WotLA) that also produces printed stills of any scene it has recorded (at a a cost of 1 mote per still)
    • Resplendant Personal Assistant (pg.58 BoS1:WotLA)
    • Dragonflies Ranging Eye (One dot version, pg.60 BoS1:WotLA).
    • It also possesses a Hearthstone socket. Currently contains The Archivist's Gem.

Kiss of the Silver Serpent (Artefact •••)[edit]

  • Snow found this artefact amongst the ruined dreamscape of her mother's court, shortly after she had killed her and scattered her retainers to the nine winds of the wyld. This Moonsilver Weapon has three forms. The first and most commonly seen is that of a silver bracelet that wraps around the wielders forearm, its head and flickering tongue just resting in the wearers palm (the eyes are a hearthstone socket). By an act of will (reflexive diceless action costing 1 mote) the weapon can take the form of one of two weapons, either a Dire Lance or a Short Daiklave (pictured). For two motes the weapon can fire of a blast of frozen venom, for which the weapon is named, this can be done in any form this venom is identical to coral snake venom except that it will impact as a frozen silver shard.
    • Dire Lance Form - Spd 5, Accuracy +4, Damage +9L/12L, Defence +4, Rate 2, Tags 2,L,R
    • Short Daiklave Form - Spd 4, Accuracy +6, Damage +4L, Defence +3, Rate 2, Tags -
    • Ranged Attack Form - Spd 6, Accuracy +0, Damage Special, Rate 1, Range 50, Tags R, Special

Artefact - Calibration Gifts[edit]

Cloak of Vanishing Escape(••••)[edit]

A gift from Anshu, not currently committed.

Snow's Raiment (•••)[edit]

A gift from Nomoe to Snow, a dress of some strange fabric softer and lighter even than Heavenly Silk in subtle shades of the evening sky, blue gradually darkening, then transitioning to violet and finally black. The way it seems to shift slightly when seen from different angles gives it an almost uncanny impression of depth like a piece of twilight itself made into cloth. The cut is elegant but modest, and the edges are embroidered with impossibly fine snow flakes, no two of them exactly alike."

In cold mechanical terms Nomoe's gift would be the equivalent of Silken Armor that needs no committment (made from the color of evening by a celestial craft god puts it in the same category as Berengiere's creations) and can change its form/appearance similar to a garment with the Water aspect of Ritual of Elemental Empowerment, and thereby can grant a +2 equipment bonus to stealth or disguise

Backing: The Deliberative •[edit]

  • Snow in the guise of Young And Maiden Bright technically works for the Deliberative as a Courier, which supplies a small strip-end. Were she to use her own form and take up her position as a Deliberator she could probably get a far larger backing but this much more eminently suits her purposes.

Backing: The Winding Path •••[edit]

  • Snow's first mentor, the No Moon called Tears of Amber (See History Section for full details) was a relatively experienced and elder member of the Winding Path until her death. Despite being a Changing Moon, Snow was and is viewed as her successor amongst the society and though over the last fifteen years she has refused to step up to that position and much of her influence has waned the Winding Path still provides resources to her from time to time in hopes she will. Amusingly her current project is viewed as a possible first step in that direction.

Manse ••• (The Maiden's Tower)[edit]

Air Manse

  • Hearthstone: Heart of the Four Winds
  • Features:

Manse • (Snow's Rest)[edit]

Lunar Manse
This Manse was built for especially for Snow via sorcery by Tears of Amber, this small almost stately cottage is a bolt hole for when things go wrong. Perched high in the cliffs above the Inner Sea, it is normally cast in deep shadows during the day and make the place even darker during the night. The only real approach to the Manse is from the air, simple enough for a Lunar really. Snow hasn't been here in years, not since she slightly before she started her journey. The Hearthstone, a Gem of Shadows, resides on Snow's Amulet of Shadow Walking, in one of the two hearthstone sockets.

  • Hearthstone: Gem of Shadows
  • Features:
    • Magical Convinences
      • The Kitchen will prepare any meal when presented with fresh ingredients and always has clean water available.
    • Network Node, in the form of a large crystiline screen.

Manse • (Eagle's Spire)[edit]

Air Manse
This mountain summit manse lays within the Deliberative controlled Blessed Isle. Re-designed along with several other remote Blessed Isle Air Manses in secret by several members of the Winding Path, Snow was granted use of one of it. The manse takes the shape of a low crystal monument to some forgotten creature holding a tome, it is unclear who this creature was Air Aspect, Deva or Twilight but it was obviously dedicated to the pursuit of knowledge. When activated with the correct password the monument holds up the tome which displays knowledge stored within the Manse's Archive. The Archivist's Stone it produces is slotted into Snow's Creation Surveying Recorder.

  • Hearthstone: Archivist's Stone (• Air)
    • Allows all things recorded by an attached artefact to be stored within the Manse's (or any connected Manses') Archives.
  • Habitability: 2
  • Features: Unknown.
    • Archive
    • Network Node
    • Password Protections

Resources ••[edit]

  • Snow does not really value money but carries enough both to get by and for emergencies. By and far she uses it to pay for brief accommodation and rations.

Solar Bond ••••• & Eternal Vow[edit]

  • Snow is aware she has a Solar Mate, her mentor and the Pack taught her enough about that. She is also aware that they share a strong bond and occasionally experience a flash of thoughts and feelings that are not her own. On the other hand, she sees no reason to seek out this mate as she has no desire to be caged.

Sifu •[edit]

  • Acquired from her time as a pupil of Li Jin Gang, Snow possesses a series of scroll's written in archaic Old Realm detailing the techniques of Crystal Chameleon and another style she does not understand. Thus far it has managed to supplement her initial training very well.

Merits and Flaws[edit]

Merits[edit]

  • None

Flaws[edit]

Unusual Appearance 2: Fae Blooded[edit]

Born of a Rakasha Noble, known as the Queen of Frost, even now as a chosen of Lunar her heritage of madness shows. Some find it gives her a remarkably exotic quality, others find it shameful, how Snow views it is not discussed. Unless of course you count the extreme reluctance in her use of her True Forms, though of course there may be other reasons for that...

Rival 3: Li Jin Gang[edit]

Snow and Li were close once, prior to the return of the Solar's and the upheaval of the current era. After Tears of Amber died, Li was one of a few younger Lunar's that wished vengeance upon the Sidereal led Wyld Hunt. Bringing together Snow and seven other Lunars, he lead them against the Hunt where they slew several of the Fivefold Fellowship but failed to kill the leader.

For a time afterwards, in an attempt to build her own combat prowess under an undisputed Master, Li was Snow's Sifu, enabling her to learn the basics of her art before disappearing. When she found him again it was just after the formation of the Celestial Deliberative and members of the Winding Path found themselves pushed to the edges of Silver Pack policy. For awhile she trained with Li content to see the situation sort itself out, till an altercation between the two on the Deliberative floor.

Harsh words were said, mostly between Li and Snow, words that flared Li's worst failing as a martial artist, his love of talking with his fists. Having called him on just that, the fight that erupted lasted just long enough for Snow to make a fighting retreat from the chamber. Some say she hasn't stopped running.

Intolerance 2: Sidereals[edit]

Sidereals were responsible for her beloved Mentor's death and all her dealings with them were as adverseries. History in this case has taught her well and she holds an inate distrust and dislike of the Chosen of the Maidens.

Charms[edit]

Dexterity[edit]

Balance and Grace Charms[edit]

  • Graceful Crane Stance
  • Light-Footed Mountain Goat Stance

Defensive Charms[edit]

  • Golden Tiger Stance
  • Wary Swallow Method
  • Ferocious Guardian Beast Stance
  • Heron Sheds Rain
  • Vigilant Mastiff Technique

Movement Charms[edit]

  • Instinct Driven Beast Movement
  • Furious Hound Driven Pursuit

Speed and Extra Action Charms[edit]

  • Wasp Stinging Blur

Stamina[edit]

Endurance Charms[edit]

  • Steadfast Yeddim Meditation
  • Luna's Fortitude

Fury Charms[edit]

  • Relentless Lunar Fury

Charisma[edit]

  • Outworld-Forsaking Stance

Manipulation[edit]

  • Mask of White Jade
  • Cat-Face Presentation
  • Labyrinth of the Beast
  • Commanded to Fly

Appearance[edit]

  • Hide of the Cunning Hunter

Perception[edit]

Essence[edit]

  • Eye of the Cat

Perception Advantage[edit]

  • Keen Sight Technique
  • Heightened Sight Method

Person Examination[edit]

  • Blood-Kin Sense

Wyld Perception[edit]

  • Wyld-Sensing Instincts
  • Resisting the Lure of Madness

Intelligence[edit]

Insight[edit]

  • Inevitable Genius Insight
  • Flexible Panoply Approach

Wyld[edit]

  • Laughing into the Teeth of Madness
  • Still Pond Infliction
  • Burgeoning Wyld Infliction
  • Withdrawal of Assumptions

Martial Arts[edit]

Five Dragon[edit]

  • Five Dragon Claw
  • Five Dragon Force Blow
  • Five Dragon Blocking
  • Five Dragon Fortitude
  • Five Dragon Form
  • Five Dragon Fist
  • Five Dragon Invulnerability
  • Five Dragon Wrath

Crystal Chameleon[edit]

  • Just Another Branch of Deceit
  • Light-Treading Technique
  • Flashing Passage
  • Crystal Chameleon Form
  • Falling Leaves Evasion
  • Razor Edged Prism Assault
  • Death From Nowhere Method
  • Shattered Crystal Rebuke
  • Stepping Beyond the Light Prana

White Reaper[edit]

  • Falling Scythe Flash
  • Revolving Crescent Defense
  • White Reaper Form
  • Bleeding Crescent Strike
  • Impenetrable White Shroud
  • Flickering Corona Barrier
  • Greatest Killer Attitude
  • Enemies Like Grass
  • Snow Follows Winter

Combos[edit]

  • Those That Fear the Light, Fear Wisely - Death From Nowhere Method, Five Dragon Force Blow, Withdrawl of Assumptions (9m, 1wp)
  • Moonlight Rends the Dark - Five Dragon Wrath, Withdrawl of Assumptions (4m, 1wp / attack, +1hl)

Knacks[edit]

Form Acquisition Knacks: Animal[edit]

  • Humble Mouse Shape
  • Towering Beast Form
  • Illimitable Beast Declaration

Form Acquisition Knacks: Human[edit]

  • Prey Skin Disguise

Form Acquisition Knacks: Supernatural[edit]

  • Hearth-and-Flame Shell

Shape-shifting Refinement[edit]

  • Changing Plumage Mastery
  • Subtle Silver Declaration

Shape-shifting Speed[edit]

  • Quicksilver Second Face
  • Lighting Change Style

Warform Knacks[edit]

  • Deadly Beastman Transformation
    • Chameleon
    • Tail
    • Frog Tongue
    • Wall Walking
  • Devestating Ogre Enchantment
  • Beast-Power Concentration

Essence[edit]

  • Permanent Essence: ••••••
    • Personal Motes: 23
    • Peripheral Motes: 50 (60 motes without commitments)
    • Committed Motes: 10

Willpower & Virtues[edit]

  • Compassion: ••
  • Conviction: •••••
  • Temperance: •••
  • Valor: ••
  • Willpower 8/8
  • Limit 0/10
  • Limit Break: The Curse of the Heartless Weasel

Equipment[edit]

  • Kiss of the Silver Serpent
  • Triumph - Swift Rider
  • Creation Surveying Recorder
  • Amulet of Shadow Walking
  • Nice Clothes (Several Sets)
  • Saddle Bag (Filled with Travelling Gear)
  • Knives, lots.

Combat Stats[edit]

Physical[edit]

Join Battle: 8
Attacks (Normal Form):

  • Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 14(17), Dmg 12L/16L, Def 7(9), Rate 2, Tags 2,L,R
  • Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 16(19), Dmg 8L, Def 7(8), Rate 2, Tags -
  • Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 6(9), Dmg Special, Rate 1, Range 50, Tags Special
  • Punch - Spd 5, Acc 11(14), Dmg 4B, Def 6(8), Rate 6, Tags M,N
  • Kick - Spd 6, Acc 10(13), Dmg 7B, Def 4(6), Rate 4, Tags M,N
  • Clinch - Spd 6, Acc 9(12), Dmg 4B, Def -, Rate 1, Tags C,P,M,N
  • Knife - Spd, Acc, Dmg, Def, Rate , Tags -

Dodge DV: 5 (7 on the move)

Attacks (Warform):

  • Kiss of the Silver Serpent (Dire Lance) - Spd 5, Acc 16(19), Dmg 14L/16L, Def 8(10), Rate 2, Tags 2,L,R
  • Kiss of the Silver Serpent (Daiklave) - Spd 4, Acc 18(21), Dmg, Def 8(9), Rate 2, Tags -
  • Kiss of the Silver Serpent (Ranged) - Spd 6, Acc 8(11), Dmg Special, Rate 1, Range 50, Tags -
  • Punch - Spd 5, Acc 13(15), Dmg 6B, Def 7(9), Rate 6, Tags M,N
  • Kick - Spd 6, Acc 13(17), Dmg 9B, Def 5(7), Rate 4, Tags M,N
  • Clinch - Spd 6, Acc 12(15), Dmg 6B, Def -, Rate 1, Tags C,P,M,N
  • Knife - Spd, Acc 11(14), Dmg 8L, Def, Rate, Tags

Dodge DV: 6 (8 on the move)

Soak[edit]

Health[edit]

  • -0 [ ]
  • -1 [ ] [ ]
  • -2 [ ] [ ]
  • -4 [ ]
  • I [ ]
  • D [ ]

Social[edit]

  • Join Debate 8
  • Presence– Spd:5, Honesty Attack: 3(5), Honesty DV: 2(3), Dishonesty Attack: 6, Dishonesty DV: 3, Rate: 2
  • Performance – Spd:6, Honesty Attack: 2(4), Honesty DV: 1(2), Dishonesty Attack: 5, Dishonesty DV: 3, Rate: 1
  • Investigation – Spd:4, Honesty Attack: 7(9), Honesty DV: 4(5), Dishonesty Attack: 10, Dishonesty DV: 5, Rate: 2
  • Dodge MDV: 7

Mass Combat[edit]

  • Join War 6

History[edit]

Early Life and Exaltation[edit]

Once upon a time there was a girl, who had been born with the skin and hair of fairest snow. Daughter of to a Queen of Frost and Snow, though the girl did not know it as she and a newborn babe had been switched just after their births, she had been raised by a poor farmer for a nearby kingdom. And all her growing up she was happy, though saddled with being poor and envious neighbours.

The girl caught the eye of the local Prince, who fell madly in love with her though he was destined to marry a woman of a neighbouring kingdom ending the skirmishes between them once and for all. Mad with lust he spurned his arranged marriage and took the girl with snow white hair and skin for his bride, among many of the citizens rumours sprang, their prince bewitched but nought was done. Furious and humiliated the neighbouring kingdom’s spurned bride ordered the girl’s head.

War broke out with both the kingdom’s fighting for one woman and the Queen waited, while the summer saw many a field of blood. Her revenge to see the kingdom fall had worked beyond her wildest expectations and happily she awaited a joyous reunion with her daughter. Happily she sent her men to raid both sides, taking captives and allowing her men to play mercenary when they were asked and when summer turned to autumn and then autumn turned to winter she smiled, knowing neither would see another spring.

On a tide of madness, her legions marched to drum and trumpet and harpsichord. Reaching the walls of the kingdoms, torn and damaged by two months campaigning she bid her daughter welcome and bade her plan complete. Betrayed by her, whom he had thrown away, all for the Prince fell to despair. To the gates he walked and opened them for all to come, his bride in anguish all undone.

But the girl she loved her husband still and as the kingdom burned, she met with her mother to try and save her maddened lover. Laughed did she, the Winter Queen, at the daughters foolish whim. She took a hundred slaves, both daughter and Prince among them for the amusement of her court. There the girl lay ravaged, along with her Prince by those so fair and glamorous.

Still she waited, the Queen had underestimated the defence the madness in her veins gave and when the games they played lulled, though she was near mindless, she did escape with husband in tow. They fled the court and stumbled through the Wyld eventually reaching a glade beyond the marches. It was there of course her plan was shown to be undone, a final cruel game of the Queen. From behind the Queen’s laughter came, fading, as men and bedraggled women came from the trees, survivors of their kingdom, angry at their Prince’s betrayal. And that should have been the story's end. But it is not…

Beaten, starved and left to die of exposure the two lay side by side for three whole days. Near dusk of the first day the prince, her husband died. Aghast, distraught and now alone she wept and thought of life, even as she lay dying. Though she did not die and two more nights and two more days she did this, alternating between weeping and raging with what little of her will she had left. As the moon rose on the third night, the Lady visited her, the Lady’s eyes filled with pity and they spoke a few words. What they were none but the girl can say and she does not. When finished the lady was gone but the skyline was filled with Moonlight, glowing silver and purple with flecks of red.

Tales recounted by the captive rakasha entertainer, Heart of Pearl and Diamond

As A Pupil of Tears of Amber[edit]

Selected Extracts from the Diary of Tears of Amber, Chosen of the Fickle Lady, No Moon Caste

7th Day of Ascendant Earth, RY 719
Having finally had time to put an end to the court of the rakasha that calls itself the Queen of Frost and Snow, I have journeyed there though it has taken longer than I remember. Upon arrival I found my task already completed, the rakasha lay dead and her court lay scattered. Instead I found to my surprise a young casteless, who couldn’t have been more than a season or two exalted. She sat immobile at the foot of a sundered throne, one of the few parts of this waypoint that still stood. She showed no signs of chimera- hood, though from her appearance she quite obviously had some wyld taint to her blood.
Questioning her took sometime, she had suffered some significant ravaging but eventually I got the girls name, Bright Snow and began to piece out what had happened her; The Fae are rarely kind to their offspring. I then set about coaxing what remained of her out, in order to check that I should not just return her exaltation to our lady, with little success. I have concluded that it is best I take me with her, at least as far as a gathering, where we can test her properly and hopefully I will have more progress in rebuilding the girl’s personality tomorrow.

11th Day of Ascendant Earth, RY 719
Over the last few days the girl appears to have bonded herself to me, though not of course in any literal sense. Certainly she seems to trust me more and more each passing day and I must admit a fondness for the girl myself. The ravaging has left her innocent and on investigation of various settlements near this bordermarch it appears she has forgotten much of the misery that she has transpired.

3rd Day of Resplendid Earth, RY 719
We travel now in haste to and my tests continue. Though it has taken sometime the girl now laps up the teaching of the pact. I think despite her chaos tainted blood she will become a fine upstanding member of the pact and hopefully the Winding Path. Certainly she shows a fascination for creatures great and small but most unusually seems focused on mortals. They fascinate her in a way that I think will make the Wardens, Swords and Stewards disinteresting to her and the Path fascinating. I currently believe that the girl will end up a No Moon like myself [sic] and to be honest nothing would please me more. Soon she will undergo the tests and with that in mind we make our way at all speed to a Gathering intended to be held nearby.

7th Day of Resplendid Earth, RY 719
The Gathering was held last night, under the light of the moon. Snow succeeded in the tests and she is now, somewhat surprisingly tattooed as a Changing Moon. She has asked I remain her mentor and though I suspect it would be better for her were I to leave it to another, I haven’t the heart to as she reminds me of a daughter I had a very long time ago.

21st Day of Descending Air, RY 736
Snow’s Thousand River Stream project is now in full swing, and I can’t say I wholly approve of the nature of these experiments but I have sworn not to interfere. She seems obsessed with the idea of what she calls a closed system. She intends this to be a short term project, just a few mortal generations. What she is trying to learn or achieve is anyone’s guess. Personally I think she would be better suited to a larger scale project such as… [Remainder of entry lost – Ed]

15th Day of Resplendid Fire, RY 754
I should probably not record this but I intend no other to read this document, perhaps save Snow. I fear now that I may have done her a grave disservice. It is clear now that the lack of ambition in her project may well have been one of a series of things I overlooked or misread. It is clear now she is over-dependant on me, a possibly fatal flaw in the Chosen of the Argent Madonna. I have always been there for her and that has left her vulnerable. Having met her to discuss things may has gone from bad to worse, she certainly doesn’t understand my pulling away from her and worse still I believe now… No I am sure I and perhaps we are being hunted, more than likely by those accursed Viziers and their elemental pets. I should not have been so careless; certainly I should not have agreed to allow the girl a project so deep in Creation. Alas it is too late for such concerns.

16th Day of Resplendid Fire, RY 754, Last Entry
I have attempted to send her away, hurt her feelings in the most profound way possible and led the hunters on a merry chase, away from her. I fear they are closing on me, so I write this and hide it. Preferably so if I do not survive this, it can be found and my motives can be made plain. Snow, I viewed you as the daughter I had lost many many years ago and I feel as if I may have played the role of the mother you never had. Unfortunately I feel perhaps I mothered you too much and this has led to some unfortunate consequences, I feel now it is time for me to go and for you to grow up. To that I end I leave this diary to you, in a place along the trail that you will find in a place only you and I would know I would hide such a thing as valuable as this. I say this because I fear I cannot loose my pursuers, certainly I have tried and my only attempt at ambushing them failed spectacularly as I did not expect an entire circle of Viziers to be present. Tomorrow I shall turn to face them; I suspect strongly I will not survive. So I bequeath this to you, my history and much of your own may it serve you well.

Time of the Deliberative[edit]

A flickering image appears on a Crystal Screen, a recording playing in some deserted manse. From nowhere and everywhere the manse speaks, in the voice of a woman.

"Record One, Journey's Start."

Moments later a woman strides onto the screen, pale like her namesake, no colour to her hair dressed in a red simple dress.
"I've chosen to start this log..." She pauses pain on her face. "... in the wake of the failure of my Thousand Rivers Stream project. It has been lost to the Wyld. My new project will detail the cultures of those societies still in existence, a great work to preserve what remains in Creation. My hope is in my travels I will find some insight that I can use to craft a society that will survive where others fail, one that will evade Time's decaying grasp." She pauses glancing off screen. "At the present I am not sure how much of the Pact survives or even the Realm, however much I do not care for it. Shortly I will leave my manse, one of the last gifts of my mentor and see what remains. Periodically, especially when I reach a new society I will attempt to use the recorder to update my conclusions. Only rarely will I personally address whatever audience this draws, in an effort to minimise any bias. Much of this diary will be things I observe or occur around me, which means there will still be some but not the sort put into words." She glances off camera once again, biting her lower lip. "Lunar forgive me I hope there is something left." The image fades.
The recording skips travel, showing the snowy landscapes forever altered by the Wyld in a montage, ending at the edge of Creation, as she arrives at Gethsemane. The city itself seems sealed, so she proceeds on to Whitewall. There are then a scattering of images as she explorers that city, spying on its people in many guises and questioning them in others. Large quantities of the records seem skipped here, by whomever is controlling what is viewed. The voice repeats.

"Record Two, Whitewall."

Snow is now somewhere inside a building. A bed of solid construction and shuttered windows ghostly represented in the background. Snow is sat on the bed, glancing towards the camera. "I know in my first recording I claimed I wasn't going to add much in the way of records to this... and that is still my intention but I suspect I need someone to talk to..." That she has no one else is left unsaid but the way she says that makes it abundantly clear. "Especially after the events of the last few days..."
"As you will no doubt see from my records, a Circle of Lawgivers and Stewards have reclaimed the Realm Defence Grid. They no seem intent on gathering the others of their kind in a Deliberative, much like the one of old based once again in the Blessed Isle. As a student of history I can only wonder if the events of the past are repeating themselves." The recorder goes dark as Snow moves towards it looking worried, her eyes a whirling mess of colours.
There is another skip, Snow obviously turned off the recorder. When she returns she looks more composed. The terror and worry has mostly retreated from her small frame and her eyes have settled back to a more icy blue. I saw one of them, one of these returned Lawgivers. He was requesting the privilege of representing Whitewall as their representative. A strange state of affairs, not one of the old world as my mentor taught me of that age. But how long can a Lawgiver abide by the command of mortals? To any of the Exalted they are as Mayflies... dead with the autumn."

Personality[edit]

BPs 45/45[edit]

  • 20 bp on Essence
  • 6 bp on 2 favoured attributes
  • 8 bp on favoured abilities
  • 8 bp on backgrounds
  • 3 bp on virtues
  • 6 bp on Specialities


Custom Charms[edit]

Flexable Panolpy Approach

Cost: None; Mins: Intelligence 5, Essence 4; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: Inevitable Genius Insight

Like their Lunar counterparts all creations of moonsilver are eternally shifting, even when holding fairly static forms. This charm shows the true protean mastery of the Lunars over their magical material.
This charm allows a lunar to shift committed motes between various artefacts in their possession, maintaining commitment for those items they are not using at the present for a fraction of the cost. Items not presently in use can remain committed for (Essence/2) motes to a minimum of one mote. Items presently in use must be returned to full committed motes which can be drawn from motes committed to other artefacts that are not in use.

Experience[edit]

Total: 569 Spent: 561 Unspent: 0

Expenditures[edit]

Attributes[edit]

  • Charisma • to •• (3xp)
  • Charisma •• to ••• (6xp)
  • Stamina •••• to ••••• (16xp)
  • Dexterity ••••• to •••••• (15xp)

Abilities[edit]

  • Integrity • to •• (2xp)
  • Linguistics •• to ••• (4xp)
  • Resistance • (3xp)
  • Craft(Fire) • to •• (3xp)
  • Craft(Magitek) to •••• (12xp)

Advantages[edit]

  • Ally •••• (12xp)
  • Essence •••••• (40xp)

Backgrounds[edit]

  • Manse ••• (9xp)

Charms[edit]

  • Golden Tiger Stance (8xp)
  • Wary Swallow Method (8xp)
  • Ferocious Guardian Beast Stance (8xp)
  • Heron Sheds Rain (8xp)
  • Crystal Chameleon Form (8xp)
  • Falling Leaves Evasion (8xp)
  • Instinct Driven Beast Movement (8xp)
  • Furious Hound Driven Pursuit (8xp)
  • Razor-Edged Prism Assault (8xp)
  • Death From Nowhere Method (8xp)
  • Irresistible Silver Spirit (8xp)
  • Keen Sight Technique (8xp)
  • Heightened Sight Method (8xp)
  • Shattered Crystal Rebuke (8xp)
  • Stepping Beyond the Light Prana (8xp)
  • Outworld-Forsaking Stance (8xp)
  • Wyld-Sensing Instincts (8xp)
  • Resisting the Lure of Madness (8xp)
  • Laughing into the Teeth of Madness (10xp)
  • Graceful Crane Stance (8xp)
  • Light-Footed Mountain Goat Stance (8xp)
  • Blood-Kin Sense (8xp)
  • Still Pond Infliction (10xp)
  • Burgeoning Wyld Infliction (10xp)
  • Withdrawal of Assumptions (10xp)
  • Eye of the Cat (8xp)
  • Vigilant Mastiff Technique (8xp)
  • Wasp Stinging Blur (8xp)
  • Five Dragon Claw (4xp)
  • Five Dragon Forceblow (4xp)
  • White Reaper Style (72xp)
  • Steadfast Yeddim Mediatation (10xp)
  • Luna's Fortitude (10xp)
  • God Cutting Essence(8xp)
  • Five Dragon Style (24xp)

Combos[edit]

  • Combo 1 - 15xp
  • Combo 2 - 10xp

Knacks[edit]

  • Quicksilver Second Face (8xp)
  • Lightning Change Style (8xp)
  • Towering Beast Form (10xp)
  • Hearth-And-Flame Shell (10xp)
  • Illimitable Beast Declaration (10xp)
  • Terrestrial Bloodline Integration (10xp)

Spells[edit]

  • None

Planned Expenditures[edit]

  • Charisma 4
  • Manipulation 6