Character:Garin the Implacable
A character for Dungeons and Dragons, 3.5 Edition, created by Shisumo.
Garin the Implacable
Male human hexblade 1
LN Medium humanoid
Senses Listen -1, Spot -1
AC 14, touch 11, flat-footed 13
hp 11 (1 HD)
Fort +1, Ref +1, Will +1
Spd 30 ft (6 squares)
Melee greatsword +3 (2d6+3, 19-20/x2) or
Melee heavy mace +3 (1d8+3) or
Melee javelin +3 (1d6+2)
Ranged javelin +2 (1d6+2)
Base Atk +1; Grp +3
Atk Options hexblade’s curse (1/day, DC 12), intimidating strike
Abilities Str 15, Dex 13, Con 12, Int 10, Wis 8, Cha 14
Feats Intimidating Strike, Skill Focus (Intimidate)
Skills Bluff +6, Concentration +5, Intimidate +9
Possessions greatsword, studded leather armor, heavy mace, javelin (3), standard adventurer’s kit (backpack, belt pouch, bedroll, flint and steel, hempen rope [50 ft], sunrods , trail rations [10 days], waterskin), 45 gp
Garin was a foundling, an infant left on the steps of a monastery dedicated to St. Cuthbert. He was healthy, and the cradle and wrappings left with him were of fine quality; the monks were initially confused why an apparently well-to-do family would abandon their child in such a fashion. All too soon, however, the answer became clear. Whenever the baby became angry, bad luck followed the target of his rage; valuable items broke, hidden secrets were revealed, or accidents - sometimes injurious - happened without warning. Once the boy's talent was uncovered, the monks debated amongst themselves what action to take, until one elder stood up and said, "The boy is a weapon, to be wielded either by the fiends... or the faithful. If taught, he may yet become a hammer with which to smite the wicked. Let us not discard the mace that Blessed Cuthbert has placed in our hands."
And so Garin was raised to become a servant of the Law, a servant of Retribution. The monks taught him how to control his powers of misfortune, but also impressed upon him the terrible import of never using them save against those who have earned the wrath of the Law. Garin took these lessons to heart, and the young man who stepped into the temple on his 17th birthday to be anointed a Knight of the Cudgel now sees himself as an incarnation of the Law.
The Law is final. The Law is supreme. The Law may be merciful, where mercy serves the cause of justice; where no mercy is given, however, the Law offers only complete annihilation.
Those who face him in battle see at first only a well-trained fighting man, and that is cause enough for concern. When they look into his eyes, however, they see the burning flame of zeal that can never be extinguished...
...and they know fear.
I don't really know what to say about D&D that isn't obvious. I've come, much to my astonishment, to enjoy the game. It's clear, to me at least, that 3.5 edition is better than 3rd Edition. My mechanical issues are largely derived from the 1d20 roll; if you want to get the skinny on that, go read my comments on Cinematic Unisystem here: http://fallingtearpoet.livejournal.com/23613.html. Character creation is a minigame all its own that I find extremely entertaining. Some recent releases, including Tome of Battle: Book of Nine Swords, have really increased my interest in the system overall.
I used the "elite array" character creation for this character - treat the ability scores as if you had rolled 15, 14, 13, 12, 10, 8. I will be using random rolling for my next character, also D&D 3.5, but set in the Eberron campaign setting. Money was also taken at the "default" 150 gp for a fighter-type character. Since D&D 3.5's "default" setting, such as it is, is that of the Greyhawk universe, this character makes reference to the Greyhawk pantheon. One assumes it would not be too difficult to alter that, if need be.
(creation time: 20 minutes - but I cheated by using this: http://www.pathguy.com/cg35.htm.)