Editing Character:George Smith

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George Smith never did like school.  While his friends went on to college he immediately went to work in the field after graduating from high school.  It wasn't that he was stupid.  He just didn't enjoy the book learning all that much.  Unfortunately one night he saw....something on a construction site he was working at one evening.  He thought it was his imagination.  Until he saw it again the next night.  And again the night after that.  He didn't see it the fourth night.  Just the bodies of two fellow workers, mauled by what apparently were savage dogs.   
 
George Smith never did like school.  While his friends went on to college he immediately went to work in the field after graduating from high school.  It wasn't that he was stupid.  He just didn't enjoy the book learning all that much.  Unfortunately one night he saw....something on a construction site he was working at one evening.  He thought it was his imagination.  Until he saw it again the next night.  And again the night after that.  He didn't see it the fourth night.  Just the bodies of two fellow workers, mauled by what apparently were savage dogs.   
  
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==Commentary==
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Extrelmey helpful article, please write more.
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Like I said before, George is designed to fit into just about any campaign involving mortals.  Thus his back story and stat and skill set try to make him useful in a wide array of situations without too much modification.  He's useful in a combat oriented party.  He has use for investigative groups.  He can even help out your modern dungeon explorers with his knowledge of construction.  If nothing else, his drive skill means that when it's time to get away from whatever evil is chasing you he's a good choice for behind the wheel.
 

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